/* AppleWin : An Apple //e emulator for Windows Copyright (C) 1994-1996, Michael O'Brien Copyright (C) 1999-2001, Oliver Schmidt Copyright (C) 2002-2005, Tom Charlesworth Copyright (C) 2006-2007, Tom Charlesworth, Michael Pohoreski AppleWin is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. AppleWin is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with AppleWin; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /* Description: Speaker emulation * * Author: Various */ #include "StdAfx.h" #include "Speaker.h" #include "Core.h" #include "CPU.h" #include "Interface.h" #include "Log.h" #include "Memory.h" #include "SoundCore.h" #include "YamlHelper.h" #include "Riff.h" #include "Debugger/Debug.h" // For DWORD extbench // Notes: // // [OLD: 23.191 Apple CLKs == 44100Hz (CLK_6502/44100)] // 23 Apple CLKS per PC sample (played back at 44.1KHz) // // // The speaker's wave output drives how much 6502 emulation is done in real-time, eg: // If the speaker's wave buffer is running out of sample-data, then more 6502 cycles // need to be executed to top-up the wave buffer. // This is in contrast to the AY8910 voices, which can simply generate more data if // their buffers are running low. // static const unsigned short g_nSPKR_NumChannels = 1; static const DWORD g_dwDSSpkrBufferSize = MAX_SAMPLES * sizeof(short) * g_nSPKR_NumChannels; //------------------------------------- static short* g_pSpeakerBuffer = NULL; // Globals (SOUND_WAVE) const short SPKR_DATA_INIT = (short)0x8000; short g_nSpeakerData = SPKR_DATA_INIT; static UINT g_nBufferIdx = 0; static short* g_pRemainderBuffer = NULL; static UINT g_nRemainderBufferSize; // Setup in SpkrInitialize() static UINT g_nRemainderBufferIdx; // Setup in SpkrInitialize() // Application-wide globals: SoundType_e soundtype = SOUND_WAVE; double g_fClksPerSpkrSample; // Setup in SetClksPerSpkrSample() // Allow temporary quietening of speaker (8 bit DAC) bool g_bQuieterSpeaker = false; // Globals static unsigned __int64 g_nSpkrQuietCycleCount = 0; static unsigned __int64 g_nSpkrLastCycle = 0; static bool g_bSpkrToggleFlag = false; static VOICE SpeakerVoice; static bool g_bSpkrAvailable = false; //----------------------------------------------------------------------------- // Forward refs: static ULONG Spkr_SubmitWaveBuffer_FullSpeed(short* pSpeakerBuffer, ULONG nNumSamples); static ULONG Spkr_SubmitWaveBuffer(short* pSpeakerBuffer, ULONG nNumSamples); static void Spkr_SetActive(bool bActive); static void Spkr_DSUninit(); //============================================================================= static void DisplayBenchmarkResults () { DWORD totaltime = GetTickCount()-extbench; GetFrame().VideoRedrawScreen(); TCHAR buffer[64]; wsprintf(buffer, TEXT("This benchmark took %u.%02u seconds."), (unsigned)(totaltime / 1000), (unsigned)((totaltime / 10) % 100)); GetFrame().FrameMessageBox( buffer, TEXT("Benchmark Results"), MB_ICONINFORMATION | MB_SETFOREGROUND); } //============================================================================= // // DC filtering V2 (Riccardo Macri May 2015) (GH#275) // // To prevent loud clicks on Window's sound buffer underruns and constant DC // being sent out to amplifiers (some soundcards are DC coupled) which is // not good for them, an attenuator slowly drops the speaker output // to 0 after the speaker (or 8 bit DAC) has been idle for a couple hundred // milliseconds. // // The approach works as follows: // - SpkrToggle() is called when the speaker state is flipped by accessing $C030 // - This brings audio up to date then calls ResetDCFilter() // - ResetDCFilter() sets a counter to a high value // - every audio sample is processed by DCFilter() as follows: // - if the counter is >= 32768, the speaker has been recently toggled // and the samples are unaffected // - if the counter is < 32768 but > 0, it is used to scale the // sample to reduce +ve or -ve speaker states towards zero // - In the two cases above, the counter is decremented // - if the counter is zero, the speaker has been silent for a while // and the output is 0 regardless of the speaker state. // // - the initial "high value" is chosen so 10000/44100 = about a // quarter of a second of speaker inactivity is needed before attenuation // begins. // // NOTE: The attenuation is not ever reducing the level of audio, just // the DC offset at which the speaker has been left. // // This approach has zero impact on any speaker tones including PWM // due to the samples being unchanged for at least 0.25 seconds after // any speaker activity. // static UINT g_uDCFilterState = 0; inline void ResetDCFilter(void) { // reset the attenuator with an additional 250ms of full gain // (10000 samples) before it starts attenuating g_uDCFilterState = 32768 + 10000; } inline short DCFilter(short sample_in) { if (g_uDCFilterState == 0) // no sound for a while, stay 0 return 0; if (g_uDCFilterState >= 32768) // full gain after recent sound { g_uDCFilterState--; return sample_in; } return (((int)sample_in) * (g_uDCFilterState--)) / 32768; // scale & divide by 32768 (NB. Don't ">>15" as undefined behaviour) } //============================================================================= static void SetClksPerSpkrSample() { // // 23.191 clks for 44.1Khz (when 6502 CLK=1.0Mhz) // g_fClksPerSpkrSample = g_fCurrentCLK6502 / (double)SPKR_SAMPLE_RATE; // Use integer value: Better for MJ Mahon's RT.SYNTH.DSK (integer multiples of 1.023MHz Clk) // . 23 clks @ 1.023MHz g_fClksPerSpkrSample = (double) (UINT) (g_fCurrentCLK6502 / (double)SPKR_SAMPLE_RATE); } //============================================================================= static void InitRemainderBuffer() { delete [] g_pRemainderBuffer; SetClksPerSpkrSample(); g_nRemainderBufferSize = (UINT) g_fClksPerSpkrSample; if ((double)g_nRemainderBufferSize < g_fClksPerSpkrSample) g_nRemainderBufferSize++; g_pRemainderBuffer = new short [g_nRemainderBufferSize]; memset(g_pRemainderBuffer, 0, g_nRemainderBufferSize); g_nRemainderBufferIdx = 0; } // // ----- ALL GLOBALLY ACCESSIBLE FUNCTIONS ARE BELOW THIS LINE ----- // //============================================================================= void SpkrDestroy () { Spkr_DSUninit(); // if(soundtype == SOUND_WAVE) { delete [] g_pSpeakerBuffer; delete [] g_pRemainderBuffer; g_pSpeakerBuffer = NULL; g_pRemainderBuffer = NULL; } } //============================================================================= void SpkrInitialize () { if(g_fh) { fprintf(g_fh, "Spkr Config: soundtype = %d ", (int) soundtype); switch(soundtype) { case SOUND_NONE: fprintf(g_fh, "(NONE)\n"); break; case SOUND_WAVE: fprintf(g_fh, "(WAVE)\n"); break; default: fprintf(g_fh, "(UNDEFINED!)\n"); break; } } if(g_bDisableDirectSound) { SpeakerVoice.bMute = true; } else { g_bSpkrAvailable = Spkr_DSInit(); if (!g_bSpkrAvailable) { GetFrame().FrameMessageBox( TEXT("The emulator is unable to initialize a waveform ") TEXT("output device. Make sure you have a sound card ") TEXT("and a driver installed and that Windows is ") TEXT("correctly configured to use the driver. Also ") TEXT("ensure that no other program is currently using ") TEXT("the device."), TEXT("Configuration"), MB_ICONEXCLAMATION | MB_SETFOREGROUND); } } // if (soundtype == SOUND_WAVE) { InitRemainderBuffer(); g_pSpeakerBuffer = new short [SPKR_SAMPLE_RATE]; // Buffer can hold a max of 1 seconds worth of samples } } //============================================================================= // NB. Called when /g_fCurrentCLK6502/ changes void SpkrReinitialize () { if (soundtype == SOUND_WAVE) { InitRemainderBuffer(); } } //============================================================================= void SpkrReset() { g_nBufferIdx = 0; g_nSpkrQuietCycleCount = 0; g_bSpkrToggleFlag = false; InitRemainderBuffer(); Spkr_SubmitWaveBuffer(NULL, 0); Spkr_SetActive(false); Spkr_Unmute(); } //============================================================================= void SpkrSetEmulationType (SoundType_e newtype) { SpkrDestroy(); // GH#295: Destroy for all types (even SOUND_NONE) soundtype = newtype; if (soundtype != SOUND_NONE) SpkrInitialize(); } //============================================================================= static void ReinitRemainderBuffer(UINT nCyclesRemaining) { if(nCyclesRemaining == 0) return; for(g_nRemainderBufferIdx=0; g_nRemainderBufferIdx (unsigned __int64)g_fCurrentCLK6502/5) { // After 0.2 sec of Apple time, deactivate spkr voice // . This allows emulator to auto-switch to full-speed g_nAppMode for fast disk access Spkr_SetActive(false); } } else { g_nSpkrQuietCycleCount = 0; g_bSpkrToggleFlag = false; } // if (soundtype == SOUND_WAVE) { UpdateSpkr(); ULONG nSamplesUsed; if(g_bFullSpeed) nSamplesUsed = Spkr_SubmitWaveBuffer_FullSpeed(g_pSpeakerBuffer, g_nBufferIdx); else nSamplesUsed = Spkr_SubmitWaveBuffer(g_pSpeakerBuffer, g_nBufferIdx); _ASSERT(nSamplesUsed <= g_nBufferIdx); memmove(g_pSpeakerBuffer, &g_pSpeakerBuffer[nSamplesUsed], g_nBufferIdx-nSamplesUsed); // FIXME-TC: _Size * 2 g_nBufferIdx -= nSamplesUsed; } } // Called from SoundCore_TimerFunc() for FADE_OUT void SpkrUpdate_Timer() { if (soundtype == SOUND_WAVE) { UpdateSpkr(); ULONG nSamplesUsed; nSamplesUsed = Spkr_SubmitWaveBuffer_FullSpeed(g_pSpeakerBuffer, g_nBufferIdx); _ASSERT(nSamplesUsed <= g_nBufferIdx); memmove(g_pSpeakerBuffer, &g_pSpeakerBuffer[nSamplesUsed], g_nBufferIdx-nSamplesUsed); // FIXME-TC: _Size * 2 (GH#213?) g_nBufferIdx -= nSamplesUsed; } } //============================================================================= static DWORD dwByteOffset = (DWORD)-1; static int nNumSamplesError = 0; static int nDbgSpkrCnt = 0; // FullSpeed g_nAppMode, 2 cases: // i) Short burst of full-speed, so PlayCursor doesn't complete sound from previous fixed-speed session. // ii) Long burst of full-speed, so PlayCursor completes sound from previous fixed-speed session. // Try to: // 1) Output remaining samples from SpeakerBuffer (from previous fixed-speed session) // 2) Output pad samples to keep the VoiceBuffer topped-up // If nNumSamples>0 then these are from previous fixed-speed session. // - Output these before outputting zero-pad samples. static ULONG Spkr_SubmitWaveBuffer_FullSpeed(short* pSpeakerBuffer, ULONG nNumSamples) { //char szDbg[200]; nDbgSpkrCnt++; if(!SpeakerVoice.bActive) return nNumSamples; // pSpeakerBuffer can't be NULL, as reset clears g_bFullSpeed, so 1st SpkrUpdate() never calls here _ASSERT(pSpeakerBuffer != NULL); // DWORD dwDSLockedBufferSize0, dwDSLockedBufferSize1; SHORT *pDSLockedBuffer0, *pDSLockedBuffer1; //bool bBufferError = false; DWORD dwCurrentPlayCursor, dwCurrentWriteCursor; HRESULT hr = SpeakerVoice.lpDSBvoice->GetCurrentPosition(&dwCurrentPlayCursor, &dwCurrentWriteCursor); if(FAILED(hr)) return nNumSamples; if(dwByteOffset == (DWORD)-1) { // First time in this func (probably after re-init (Spkr_SubmitWaveBuffer())) dwByteOffset = dwCurrentPlayCursor + (g_dwDSSpkrBufferSize/8)*3; // Ideal: 0.375 is between 0.25 & 0.50 full dwByteOffset %= g_dwDSSpkrBufferSize; //sprintf(szDbg, "[Submit_FS] PC=%08X, WC=%08X, Diff=%08X, Off=%08X, NS=%08X [REINIT]\n", dwCurrentPlayCursor, dwCurrentWriteCursor, dwCurrentWriteCursor-dwCurrentPlayCursor, dwByteOffset, nNumSamples); OutputDebugString(szDbg); } else { // Check that our offset isn't between Play & Write positions if(dwCurrentWriteCursor > dwCurrentPlayCursor) { // |-----PxxxxxW-----| if((dwByteOffset > dwCurrentPlayCursor) && (dwByteOffset < dwCurrentWriteCursor)) { //sprintf(szDbg, "[Submit_FS] PC=%08X, WC=%08X, Diff=%08X, Off=%08X, NS=%08X xxx\n", dwCurrentPlayCursor, dwCurrentWriteCursor, dwCurrentWriteCursor-dwCurrentPlayCursor, dwByteOffset, nNumSamples); OutputDebugString(szDbg); dwByteOffset = dwCurrentWriteCursor; } } else { // |xxW----------Pxxx| if((dwByteOffset > dwCurrentPlayCursor) || (dwByteOffset < dwCurrentWriteCursor)) { //sprintf(szDbg, "[Submit_FS] PC=%08X, WC=%08X, Diff=%08X, Off=%08X, NS=%08X XXX\n", dwCurrentPlayCursor, dwCurrentWriteCursor, dwCurrentWriteCursor-dwCurrentPlayCursor, dwByteOffset, nNumSamples); OutputDebugString(szDbg); dwByteOffset = dwCurrentWriteCursor; } } } // Calc bytes remaining to be played int nBytesRemaining = dwByteOffset - dwCurrentPlayCursor; if(nBytesRemaining < 0) nBytesRemaining += g_dwDSSpkrBufferSize; if((nBytesRemaining == 0) && (dwCurrentPlayCursor != dwCurrentWriteCursor)) nBytesRemaining = g_dwDSSpkrBufferSize; // Case when complete buffer is to be played // UINT nNumPadSamples = 0; if(nBytesRemaining < g_dwDSSpkrBufferSize / 4) { // < 1/4 of play-buffer remaining (need *more* data) nNumPadSamples = ((g_dwDSSpkrBufferSize / 4) - nBytesRemaining) / sizeof(short); if(nNumPadSamples > nNumSamples) nNumPadSamples -= nNumSamples; else nNumPadSamples = 0; // NB. If nNumPadSamples>0 then all nNumSamples are to be used } // UINT nBytesFree = g_dwDSSpkrBufferSize - nBytesRemaining; // Calc free buffer space ULONG nNumSamplesToUse = nNumSamples + nNumPadSamples; if(nNumSamplesToUse * sizeof(short) > nBytesFree) nNumSamplesToUse = nBytesFree / sizeof(short); // if(nNumSamplesToUse >= 128) // Limit the buffer unlock/locking to a minimum { if(!DSGetLock(SpeakerVoice.lpDSBvoice, dwByteOffset, (DWORD)nNumSamplesToUse*sizeof(short), &pDSLockedBuffer0, &dwDSLockedBufferSize0, &pDSLockedBuffer1, &dwDSLockedBufferSize1)) return nNumSamples; // DWORD dwBufferSize0 = 0; DWORD dwBufferSize1 = 0; if(nNumSamples) { //sprintf(szDbg, "[Submit_FS] C=%08X, PC=%08X, WC=%08X, Diff=%08X, Off=%08X, NS=%08X ***\n", nDbgSpkrCnt, dwCurrentPlayCursor, dwCurrentWriteCursor, dwCurrentWriteCursor-dwCurrentPlayCursor, dwByteOffset, nNumSamples); OutputDebugString(szDbg); if(nNumSamples*sizeof(short) <= dwDSLockedBufferSize0) { dwBufferSize0 = nNumSamples*sizeof(short); dwBufferSize1 = 0; } else { dwBufferSize0 = dwDSLockedBufferSize0; dwBufferSize1 = nNumSamples*sizeof(short) - dwDSLockedBufferSize0; if(dwBufferSize1 > dwDSLockedBufferSize1) dwBufferSize1 = dwDSLockedBufferSize1; } memcpy(pDSLockedBuffer0, &pSpeakerBuffer[0], dwBufferSize0); #ifdef RIFF_SPKR RiffPutSamples(pDSLockedBuffer0, dwBufferSize0/sizeof(short)); #endif nNumSamples = dwBufferSize0/sizeof(short); if(pDSLockedBuffer1 && dwBufferSize1) { memcpy(pDSLockedBuffer1, &pSpeakerBuffer[dwDSLockedBufferSize0/sizeof(short)], dwBufferSize1); #ifdef RIFF_SPKR RiffPutSamples(pDSLockedBuffer1, dwBufferSize1/sizeof(short)); #endif nNumSamples += dwBufferSize1/sizeof(short); } } if(nNumPadSamples) { //sprintf(szDbg, "[Submit_FS] C=%08X, PC=%08X, WC=%08X, Diff=%08X, Off=%08X, PS=%08X, Data=%04X\n", nDbgSpkrCnt, dwCurrentPlayCursor, dwCurrentWriteCursor, dwCurrentWriteCursor-dwCurrentPlayCursor, dwByteOffset, nNumPadSamples, g_nSpeakerData); OutputDebugString(szDbg); dwBufferSize0 = dwDSLockedBufferSize0 - dwBufferSize0; dwBufferSize1 = dwDSLockedBufferSize1 - dwBufferSize1; if(dwBufferSize0) { wmemset((wchar_t*)pDSLockedBuffer0, (wchar_t)DCFilter(g_nSpeakerData), dwBufferSize0/sizeof(wchar_t)); #ifdef RIFF_SPKR RiffPutSamples(pDSLockedBuffer0, dwBufferSize0/sizeof(short)); #endif } if(pDSLockedBuffer1) { wmemset((wchar_t*)pDSLockedBuffer1, (wchar_t)DCFilter(g_nSpeakerData), dwBufferSize1/sizeof(wchar_t)); #ifdef RIFF_SPKR RiffPutSamples(pDSLockedBuffer1, dwBufferSize1/sizeof(short)); #endif } } // Commit sound buffer hr = SpeakerVoice.lpDSBvoice->Unlock((void*)pDSLockedBuffer0, dwDSLockedBufferSize0, (void*)pDSLockedBuffer1, dwDSLockedBufferSize1); if(FAILED(hr)) return nNumSamples; dwByteOffset = (dwByteOffset + (DWORD)nNumSamplesToUse*sizeof(short)*g_nSPKR_NumChannels) % g_dwDSSpkrBufferSize; } return nNumSamples; } //----------------------------------------------------------------------------- static ULONG Spkr_SubmitWaveBuffer(short* pSpeakerBuffer, ULONG nNumSamples) { //char szDbg[200]; nDbgSpkrCnt++; if(!SpeakerVoice.bActive) return nNumSamples; if(pSpeakerBuffer == NULL) { // Re-init from SpkrReset() dwByteOffset = (DWORD)-1; nNumSamplesError = 0; // Don't call DSZeroVoiceBuffer() - get noise with "VIA AC'97 Enhanced Audio Controller" // . I guess SpeakerVoice.Stop() isn't really working and the new zero buffer causes noise corruption when submitted. DSZeroVoiceWritableBuffer(&SpeakerVoice, g_dwDSSpkrBufferSize); return 0; } // DWORD dwDSLockedBufferSize0, dwDSLockedBufferSize1; SHORT *pDSLockedBuffer0, *pDSLockedBuffer1; bool bBufferError = false; DWORD dwCurrentPlayCursor, dwCurrentWriteCursor; HRESULT hr = SpeakerVoice.lpDSBvoice->GetCurrentPosition(&dwCurrentPlayCursor, &dwCurrentWriteCursor); if(FAILED(hr)) return nNumSamples; if(dwByteOffset == (DWORD)-1) { // First time in this func (probably after re-init (above)) dwByteOffset = dwCurrentPlayCursor + (g_dwDSSpkrBufferSize/8)*3; // Ideal: 0.375 is between 0.25 & 0.50 full dwByteOffset %= g_dwDSSpkrBufferSize; //sprintf(szDbg, "[Submit] PC=%08X, WC=%08X, Diff=%08X, Off=%08X [REINIT]\n", dwCurrentPlayCursor, dwCurrentWriteCursor, dwCurrentWriteCursor-dwCurrentPlayCursor, dwByteOffset); OutputDebugString(szDbg); } else { // Check that our offset isn't between Play & Write positions if(dwCurrentWriteCursor > dwCurrentPlayCursor) { // |-----PxxxxxW-----| if((dwByteOffset > dwCurrentPlayCursor) && (dwByteOffset < dwCurrentWriteCursor)) { double fTicksSecs = (double)GetTickCount() / 1000.0; //sprintf(szDbg, "%010.3f: [Submit] PC=%08X, WC=%08X, Diff=%08X, Off=%08X, NS=%08X xxx\n", fTicksSecs, dwCurrentPlayCursor, dwCurrentWriteCursor, dwCurrentWriteCursor-dwCurrentPlayCursor, dwByteOffset, nNumSamples); //OutputDebugString(szDbg); //if (g_fh) fprintf(g_fh, szDbg); dwByteOffset = dwCurrentWriteCursor; nNumSamplesError = 0; bBufferError = true; } } else { // |xxW----------Pxxx| if((dwByteOffset > dwCurrentPlayCursor) || (dwByteOffset < dwCurrentWriteCursor)) { double fTicksSecs = (double)GetTickCount() / 1000.0; //sprintf(szDbg, "%010.3f: [Submit] PC=%08X, WC=%08X, Diff=%08X, Off=%08X, NS=%08X XXX\n", fTicksSecs, dwCurrentPlayCursor, dwCurrentWriteCursor, dwCurrentWriteCursor-dwCurrentPlayCursor, dwByteOffset, nNumSamples); //OutputDebugString(szDbg); //if (g_fh) fprintf(g_fh, "%s", szDbg); dwByteOffset = dwCurrentWriteCursor; nNumSamplesError = 0; bBufferError = true; } } } // Calc bytes remaining to be played int nBytesRemaining = dwByteOffset - dwCurrentPlayCursor; if(nBytesRemaining < 0) nBytesRemaining += g_dwDSSpkrBufferSize; if((nBytesRemaining == 0) && (dwCurrentPlayCursor != dwCurrentWriteCursor)) nBytesRemaining = g_dwDSSpkrBufferSize; // Case when complete buffer is to be played // Calc correction factor so that play-buffer doesn't under/overflow const int nErrorInc = SoundCore_GetErrorInc(); if(nBytesRemaining < g_dwDSSpkrBufferSize / 4) nNumSamplesError += nErrorInc; // < 1/4 of play-buffer remaining (need *more* data) else if(nBytesRemaining > g_dwDSSpkrBufferSize / 2) nNumSamplesError -= nErrorInc; // > 1/2 of play-buffer remaining (need *less* data) else nNumSamplesError = 0; // Acceptable amount of data in buffer const int nErrorMax = SoundCore_GetErrorMax(); // Cap feedback to +/-nMaxError units if(nNumSamplesError < -nErrorMax) nNumSamplesError = -nErrorMax; if(nNumSamplesError > nErrorMax) nNumSamplesError = nErrorMax; g_nCpuCyclesFeedback = (int) ((double)nNumSamplesError * g_fClksPerSpkrSample); // UINT nBytesFree = g_dwDSSpkrBufferSize - nBytesRemaining; // Calc free buffer space ULONG nNumSamplesToUse = nNumSamples; if(nNumSamplesToUse * sizeof(short) > nBytesFree) nNumSamplesToUse = nBytesFree / sizeof(short); if(bBufferError) pSpeakerBuffer = &pSpeakerBuffer[nNumSamples - nNumSamplesToUse]; // if(nNumSamplesToUse) { //sprintf(szDbg, "[Submit] C=%08X, PC=%08X, WC=%08X, Diff=%08X, Off=%08X, NS=%08X +++\n", nDbgSpkrCnt, dwCurrentPlayCursor, dwCurrentWriteCursor, dwCurrentWriteCursor-dwCurrentPlayCursor, dwByteOffset, nNumSamplesToUse); OutputDebugString(szDbg); if(!DSGetLock(SpeakerVoice.lpDSBvoice, dwByteOffset, (DWORD)nNumSamplesToUse*sizeof(short), &pDSLockedBuffer0, &dwDSLockedBufferSize0, &pDSLockedBuffer1, &dwDSLockedBufferSize1)) return nNumSamples; memcpy(pDSLockedBuffer0, &pSpeakerBuffer[0], dwDSLockedBufferSize0); #ifdef RIFF_SPKR RiffPutSamples(pDSLockedBuffer0, dwDSLockedBufferSize0/sizeof(short)); #endif if(pDSLockedBuffer1) { memcpy(pDSLockedBuffer1, &pSpeakerBuffer[dwDSLockedBufferSize0/sizeof(short)], dwDSLockedBufferSize1); #ifdef RIFF_SPKR RiffPutSamples(pDSLockedBuffer1, dwDSLockedBufferSize1/sizeof(short)); #endif } // Commit sound buffer hr = SpeakerVoice.lpDSBvoice->Unlock((void*)pDSLockedBuffer0, dwDSLockedBufferSize0, (void*)pDSLockedBuffer1, dwDSLockedBufferSize1); if(FAILED(hr)) return nNumSamples; dwByteOffset = (dwByteOffset + (DWORD)nNumSamplesToUse*sizeof(short)*g_nSPKR_NumChannels) % g_dwDSSpkrBufferSize; } return bBufferError ? nNumSamples : nNumSamplesToUse; } //----------------------------------------------------------------------------- void Spkr_Mute() { if(SpeakerVoice.bActive && !SpeakerVoice.bMute) { SpeakerVoice.lpDSBvoice->SetVolume(DSBVOLUME_MIN); SpeakerVoice.bMute = true; } } void Spkr_Unmute() { if(SpeakerVoice.bActive && SpeakerVoice.bMute) { SpeakerVoice.lpDSBvoice->SetVolume(SpeakerVoice.nVolume); SpeakerVoice.bMute = false; } } //----------------------------------------------------------------------------- static bool g_bSpkrRecentlyActive = false; static void Spkr_SetActive(bool bActive) { if(!SpeakerVoice.bActive) return; if(bActive) { // Called by SpkrToggle() or SpkrReset() g_bSpkrRecentlyActive = true; SpeakerVoice.bRecentlyActive = true; } else { // Called by SpkrUpdate() after 0.2s of speaker inactivity g_bSpkrRecentlyActive = false; SpeakerVoice.bRecentlyActive = false; g_bQuieterSpeaker = 0; // undo any muting (for 8 bit DAC) } } bool Spkr_IsActive() { return g_bSpkrRecentlyActive; } //----------------------------------------------------------------------------- DWORD SpkrGetVolume() { return SpeakerVoice.dwUserVolume; } void SpkrSetVolume(DWORD dwVolume, DWORD dwVolumeMax) { SpeakerVoice.dwUserVolume = dwVolume; SpeakerVoice.nVolume = NewVolume(dwVolume, dwVolumeMax); if (SpeakerVoice.bActive && !SpeakerVoice.bMute) SpeakerVoice.lpDSBvoice->SetVolume(SpeakerVoice.nVolume); } //============================================================================= bool Spkr_DSInit() { // // Create single Apple speaker voice // if(!g_bDSAvailable) return false; SpeakerVoice.bIsSpeaker = true; HRESULT hr = DSGetSoundBuffer(&SpeakerVoice, DSBCAPS_CTRLVOLUME, g_dwDSSpkrBufferSize, SPKR_SAMPLE_RATE, 1, "Spkr"); if(FAILED(hr)) { LogFileOutput("Spkr: DSGetSoundBuffer failed (%08X)\n", hr); return false; } if(!DSZeroVoiceBuffer(&SpeakerVoice, g_dwDSSpkrBufferSize)) return false; SpeakerVoice.bActive = true; // Volume might've been setup from value in Registry if(!SpeakerVoice.nVolume) SpeakerVoice.nVolume = DSBVOLUME_MAX; SpeakerVoice.lpDSBvoice->SetVolume(SpeakerVoice.nVolume); // DWORD dwCurrentPlayCursor, dwCurrentWriteCursor; hr = SpeakerVoice.lpDSBvoice->GetCurrentPosition(&dwCurrentPlayCursor, &dwCurrentWriteCursor); if(SUCCEEDED(hr) && (dwCurrentPlayCursor == dwCurrentWriteCursor)) { // KLUDGE: For my WinXP PC with "VIA AC'97 Enhanced Audio Controller" // . Not required for my Win98SE/WinXP PC with PCI "Soundblaster Live!" Sleep(200); hr = SpeakerVoice.lpDSBvoice->GetCurrentPosition(&dwCurrentPlayCursor, &dwCurrentWriteCursor); char szDbg[100]; sprintf(szDbg, "[DSInit] PC=%08X, WC=%08X, Diff=%08X\n", dwCurrentPlayCursor, dwCurrentWriteCursor, dwCurrentWriteCursor-dwCurrentPlayCursor); OutputDebugString(szDbg); } return true; } static void Spkr_DSUninit() { if(SpeakerVoice.lpDSBvoice && SpeakerVoice.bActive) DSVoiceStop(&SpeakerVoice); DSReleaseSoundBuffer(&SpeakerVoice); } //============================================================================= #define SS_YAML_KEY_LASTCYCLE "Last Cycle" static std::string SpkrGetSnapshotStructName(void) { static const std::string name("Speaker"); return name; } void SpkrSaveSnapshot(YamlSaveHelper& yamlSaveHelper) { YamlSaveHelper::Label state(yamlSaveHelper, "%s:\n", SpkrGetSnapshotStructName().c_str()); yamlSaveHelper.SaveHexUint64(SS_YAML_KEY_LASTCYCLE, g_nSpkrLastCycle); } void SpkrLoadSnapshot(YamlLoadHelper& yamlLoadHelper) { if (!yamlLoadHelper.GetSubMap(SpkrGetSnapshotStructName())) return; g_nSpkrLastCycle = yamlLoadHelper.LoadUint64(SS_YAML_KEY_LASTCYCLE); yamlLoadHelper.PopMap(); }