<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=windows-1252"> <title>Input Settings</title> </head> <body style="background-color: rgb(255, 255, 255); font-family: verdana;" alink="#008000" link="#008000" vlink="#008000"> <h2 style="color: rgb(0, 128, 0);">Input Settings</h2> <hr size="4"><img style="width: 344px; height: 460px; float: right;" src="img/input.png" alt="Input settings" hspace="5" vspace="5"> <strong>Joystick Control:</strong><br> These options allow you to configure up to two joysticks attached to the emulated Apple //e system.<br> <ul> <li>Joystick 1/2: Choose the emulation method for joysticks 1 and 2.</li> <li>X/Y-trim: These controls add a trim value to the joystick X/Y offsets when the joystick is centered. Normally central position is X=127, Y=127 so this adds the trim value for PC joysticks & keyboard (centering). If you are using an analog PC joystick, then you should leave these values at 0.</li> <li>Allow cursor keys to be read from keyboard: Applicable only in 'Keyboard (cursors)' mode.</li> <li>NB.</li> <ul> <li>Be aware that 'cursor-up' = CTRL+K, and 'cursor-down' = CTRL+J.</li> <li>When cursor keys are used for joystick emulation <strong>and</strong> are allowed to be read from the keyboard, then some games won't work correctly (eg. Lode Runner).</li> <li>When cursor keys are blocked from being read from the keyboard, then simple command-line cursor editing in AppleSoft won't work.</li> </ul> <li>Swap 0/1: Swap buttons 0 and 1.</li> <li>Auto-fire (all 3 buttons): For each button pressed, the button's state will be toggled when read.</li> <li>Keyboard auto-centering: When keys used for joystick emulation are released then the joystick will return to the central position.</li> </ul> <strong>Scroll Lock acts as toggle for full-speed CPU:</strong><br> <ul> <li>When checked, you can permanently enable full-speed CPU when Scroll Lock is on.</li> <li>When unchecked, only when Scroll Lock is depressed will you get full-speed CPU.</li> </ul> <strong>Mouse interface in slot 4:</strong><br> <ul> <li>Disables joystick emulation with mouse.</li> <li>Disables Mockingboard/Phasor in slot 4.</li> <li>Show crosshairs in window's frame:</li> <ul> <li>Configure whether you want crosshairs or not</li> </ul> <li>Restrict mouse to Apple window:</li> <ul> <li>Resticting is useful for paint applications</li> <li>When unrestricted, the emulated mouse is fully integrated with the Window desktop: moving in and out of the AppleWin window will switch between Windows' and the Apple's mouse cursor.</li> <li>NB. Even when unrestricted, you won't be able to move the mouse outside the Apple window for GEOS. This is not a bug.</li> <li>Tip: Use Ctrl+Left Mouse Button to show the Windows mouse cursor (eg. essential for GEOS).</li> </ul> </ul> <strong>Microsoft CP/M SoftCard interface in slot 4 or 5:</strong><br> <ul> <li>Emulates a CP/M card, complete with full Z80 emulation.</li> <li>Available when Mockingboard or Phasor isn't in slot 4 or 5.</li> </ul> <strong>Paste from clipboard:</strong><br> Pressing this button will allow you to paste text from the Windows' clipboard into the emulated Apple //e.<br> </body> </html>