#pragma once #include "Common.h" enum JOYNUM {JN_JOYSTICK0=0, JN_JOYSTICK1}; enum JOY0CHOICE {J0C_DISABLED=0, J0C_JOYSTICK1, J0C_KEYBD_CURSORS, J0C_KEYBD_NUMPAD, J0C_MOUSE, J0C_MAX}; enum JOY1CHOICE {J1C_DISABLED=0, J1C_JOYSTICK2, J1C_KEYBD_CURSORS, J1C_KEYBD_NUMPAD, J1C_MOUSE, J1C_JOYSTICK1_THUMBSTICK2, J1C_MAX}; enum {JOYSTICK_MODE_FLOATING=0, JOYSTICK_MODE_CENTERING}; // Joystick centering control void JoyInitialize(); BOOL JoyProcessKey(int,bool,bool,bool); void JoyReset(); void JoySetButton(eBUTTON,eBUTTONSTATE); BOOL JoySetEmulationType(HWND,DWORD,int, const bool bMousecardActive); void JoySetPosition(int,int,int,int); void JoyUpdateButtonLatch(const UINT nExecutionPeriodUsec); BOOL JoyUsingMouse(); BOOL JoyUsingKeyboard(); BOOL JoyUsingKeyboardCursors(); BOOL JoyUsingKeyboardNumpad(); void JoyDisableUsingMouse(); void JoySetJoyType(UINT num, DWORD type); DWORD JoyGetJoyType(UINT num); void JoySetTrim(short nValue, bool bAxisX); short JoyGetTrim(bool bAxisX); void JoyportControl(const UINT uControl); void JoySetHookAltKeys(bool hook); void JoySetButtonVirtualKey(UINT button, UINT virtKey); void JoySaveSnapshot(class YamlSaveHelper& yamlSaveHelper); void JoyLoadSnapshot(class YamlLoadHelper& yamlLoadHelper, UINT version); BYTE __stdcall JoyReadButton(WORD pc, WORD addr, BYTE bWrite, BYTE d, ULONG nExecutedCycles); BYTE __stdcall JoyReadPosition(WORD pc, WORD addr, BYTE bWrite, BYTE d, ULONG nExecutedCycles); void JoyResetPosition(ULONG nExecutedCycles);