Overview:
The complete1 Apple //e state can be saved to a PC file at any time. This can be useful for continuity across AppleWin sessions or to help with games that don't have a save option.
This is controlled by the AppleWin Configuration tab labelled Save State.
Details:
The entire Apple //e state is saved to a file (.aws). This includes Disk][ (even during r/w operation) and Mockingboards.
1 Currently the harddisk state is not persisted to the .aws file.
Note: Only the file names of the disk images are stored in the .aws (not the full path). This allows you to move your disk image around or distribute them. If AppleWin can't locate the disk image(s), then it will prompt for the new location.
For the file format of the .aws file, see the source file: AW_Structs.h
Configuration: Save State:
From the Save State page:
Save state file
name
This is the current save state file which is used for all save state
operations.
Save state on
exit
Checking this means the Apple's state is automatically saved when you
quit AppleWin. Additionally the Apple's state is automatically restored
from this file when you re-start AppleWin.
Save State / F11
Save to a save-state file.
Load State / F12
Load from a save-state file.