#pragma once // 1.19.0.0 Hard Disk Status/Indicator Light #define HD_LED 1 // Keyboard -- keystroke type enum {NOT_ASCII=0, ASCII}; // 3D Border #define VIEWPORTX 5 #define VIEWPORTY 5 // 560 = Double Hi-Res // 384 = Double Scan Line #define FRAMEBUFFER_BORDERLESS_W 560 #define FRAMEBUFFER_BORDERLESS_H 384 // NTSC_BEGIN #if 0 // TC: No good as NTSC render code writes to border area: // . NTSC.cpp: updateVideoScannerHorzEOL(): "NOTE: This writes out-of-bounds for a 560x384 framebuffer" #define BORDER_W 0 #define BORDER_H 0 #define FRAMEBUFFER_W FRAMEBUFFER_BORDERLESS_W #define FRAMEBUFFER_H FRAMEBUFFER_BORDERLESS_H #else #define BORDER_W 20 #define BORDER_H 18 #define FRAMEBUFFER_W (FRAMEBUFFER_BORDERLESS_W + BORDER_W*2) #define FRAMEBUFFER_H (FRAMEBUFFER_BORDERLESS_H + BORDER_H*2) #endif // NTSC_END // Win32 extern HWND g_hFrameWindow; extern int g_nViewportCX; extern int g_nViewportCY; extern BOOL g_bConfirmReboot; // saved PageConfig REGSAVE extern BOOL g_bMultiMon; // Emulator extern bool g_bFreshReset; extern std::string PathFilename[2]; extern bool g_bScrollLock_FullSpeed; extern int g_nCharsetType; // Prototypes void CtrlReset(); void FrameCreateWindow(void); HDC FrameGetDC (); HDC FrameGetVideoDC (LPBYTE *,LONG *); void FrameRefreshStatus (int, bool bUpdateDiskStatus = true ); void FrameRegisterClass (); void FrameReleaseDC (); void FrameReleaseVideoDC (); void FrameSetCursorPosByMousePos(); int GetViewportScale(void); int SetViewportScale(int nNewScale, bool bForce = false); void GetViewportCXCY(int& nViewportCX, int& nViewportCY); void FrameUpdateApple2Type(void); bool GetBestDisplayResolutionForFullScreen(UINT& bestWidth, UINT& bestHeight, UINT userSpecifiedHeight=0); bool IsFullScreen(void); bool GetFullScreenShowSubunitStatus(void); void SetFullScreenShowSubunitStatus(bool bShow); void FrameDrawDiskLEDS( HDC hdc ); void FrameDrawDiskStatus( HDC hdc ); LRESULT CALLBACK FrameWndProc ( HWND window, UINT message, WPARAM wparam, LPARAM lparam ); int GetFullScreenOffsetX(void); int GetFullScreenOffsetY(void);