AppleWin/source/Debugger/Debugger_Color.h

153 lines
5.2 KiB
C

// Colors ___________________________________________________________________
enum Color_Schemes_e
{
SCHEME_COLOR, // NOTE: MUST match order in CMD_WINDOW_COLOR
SCHEME_MONO , // NOTE: MUST match order in CMD_WINDOW_MONOCHROME
SCHEME_BW , // NOTE: MUST match order in CMD_WINDOW_BW
// SCHEME_CUSTOM
NUM_COLOR_SCHEMES
};
// Named, since they are easier to remember.
// Ok, maybe RGB + CYMK is a little "too" cute. But what the hell, it works out nicely.
enum DebugPalette_e
{
// mipmap level: 8 7 6 5 4 3 2 1 0
// color depth: 256 224 192 160 128 96 64 32 0
// +32 +32 +32 +32 +32 +32 +32 +32
// NOTE: Levels of black are redundant.
// // BGR
K0, // --- K
R8, R7, R6, R5, R4, R3, R2, R1, // --1 R Red
G8, G7, G6, G5, G4, G3, G2, G1, // -1- G Green
Y8, Y7, Y6, Y5, Y4, Y3, Y2, Y1, // -11 Y Yellow
B8, B7, B6, B5, B4, B3, B2, B1, // 1-- B Blue
M8, M7, M6, M5, M4, M3, M2, M1, // 1-1 M Magenta
C8, C7, C6, C5, C4, C3, C2, C1, // 11- C Cyan
W8, W7, W6, W5, W4, W3, W2, W1, // 111 W White / Gray / Black
COLOR_CUSTOM_01, COLOR_CUSTOM_02, COLOR_CUSTOM_03, COLOR_CUSTOM_04,
COLOR_CUSTOM_05, COLOR_CUSTOM_06, COLOR_CUSTOM_07, COLOR_CUSTOM_08,
COLOR_CUSTOM_09, COLOR_CUSTOM_11, CUSTOM_COLOR_11, COLOR_CUSTOM_12,
COLOR_CUSTOM_13, COLOR_CUSTOM_14, COLOR_CUSTOM_15, COLOR_CUSTOM_16,
NUM_PALETTE,
// Gray Aliases
G000 = K0,
G032 = W1,
G064 = W2,
G096 = W3,
G128 = W4,
G160 = W5,
G192 = W6,
G224 = W7,
G256 = W8
};
// Yeah, this was a PITA to organize.
//
enum DebugColors_e
{
BG_CONSOLE_OUTPUT // Black Window
, FG_CONSOLE_OUTPUT // White
, BG_CONSOLE_INPUT // Black Window
, FG_CONSOLE_INPUT // Light Blue
, BG_DISASM_1 // Blue* Odd address
, BG_DISASM_2 // Blue* Even address
// BreakPoint {Set} {Cursor/Non-Cursor}
, BG_DISASM_BP_S_C // Red Breakpoint Set (cursor)
, FG_DISASM_BP_S_C // White Breakpoint Set&Ena (cursor)
// Note: redundant BG_DISASM_BP_0_C = BG_DISASM_BP_S_C
, BG_DISASM_BP_0_C // DimRed Breakpoint Disabled (cursor)
, FG_DISASM_BP_0_C // Gray192 Breakpoint Disabled (cursor)
, FG_DISASM_BP_S_X // Red Set (not cursor)
, FG_DISASM_BP_0_X // White Disabled (not cursor)
, BG_DISASM_C // White (Cursor)
, FG_DISASM_C // Blue (Cursor)
, BG_DISASM_PC_C // Yellow (not cursor)
, FG_DISASM_PC_C // White (not cursor)
, BG_DISASM_PC_X // Dim Yellow (not cursor)
, FG_DISASM_PC_X // White (not cursor)
, BG_DISASM_BOOKMARK // Lite Blue (always)
, FG_DISASM_BOOKMARK // White addr (always)
, FG_DISASM_ADDRESS // White addr
, FG_DISASM_OPERATOR // Gray192 : $ (also around instruction addressing g_nAppMode)
, FG_DISASM_OPCODE // Yellow xx xx xx
, FG_DISASM_MNEMONIC // White LDA
/*ZZZ*/ , FG_DISASM_DIRECTIVE// Purple db
, FG_DISASM_TARGET // Orange FAC8
/*ZZZ*/ , FG_DISASM_SYMBOL // Green HOME
, FG_DISASM_CHAR // Cyan 'c'
, FG_DISASM_BRANCH // Green ^ = v
, FG_DISASM_SINT8 // Lite Blue
, BG_INFO // Cyan Regs/Stack/BP/Watch/ZP
, BG_INFO_WATCH // Cyan
, BG_INFO_ZEROPAGE // Cyan
, FG_INFO_TITLE // White Regs/Stack/BP/Watch/ZP
, FG_INFO_BULLET // 1
, FG_INFO_OPERATOR // Gray192 : -
, FG_INFO_ADDRESS // Orange FA62 FA63 (Yellow -> Orange)
, FG_INFO_OPCODE // Yellow xx
, FG_INFO_REG // Orange (Breakpoints)
, BG_INFO_INVERSE // White
, FG_INFO_INVERSE // Cyan
, BG_INFO_CHAR // mid Cyan
, FG_INFO_CHAR_HI // White
, FG_INFO_CHAR_LO // Yellow
, BG_INFO_IO_BYTE // Orange (high bit)
, FG_INFO_IO_BYTE // Orange (non-high bit)
, BG_DATA_1 // Cyan* Window
, BG_DATA_2 // Cyan*
, FG_DATA_BYTE // default same as FG_DISASM_OPCODE
, FG_DATA_TEXT // default same as FG_DISASM_NMEMONIC
, BG_SYMBOLS_1 // window
, BG_SYMBOLS_2
, FG_SYMBOLS_ADDRESS // default same as FG_DISASM_ADDRESS
, FG_SYMBOLS_NAME // default same as FG_DISASM_SYMBOL
, BG_SOURCE_TITLE
, FG_SOURCE_TITLE
, BG_SOURCE_1 // odd
, BG_SOURCE_2 // even
, FG_SOURCE
, BG_VIDEOSCANNER_TITLE
, FG_VIDEOSCANNER_TITLE
, FG_VIDEOSCANNER_INVISIBLE // yellow
, FG_VIDEOSCANNER_VISIBLE // green
, BG_IRQ_TITLE
, FG_IRQ_TITLE // red
, FG_SY6522_EVEN
, FG_SY6522_ODD
, FG_AY8913_EVEN
, FG_AY8913_ODD
, FG_AY8913_FUNCTION
, NUM_DEBUG_COLORS
};
extern int g_iColorScheme;
extern COLORREF g_aColorPalette[ NUM_PALETTE ];
extern int g_aColorIndex[ NUM_DEBUG_COLORS ];
// Color
COLORREF DebuggerGetColor( int iColor );
bool DebuggerSetColor ( const int iScheme, const int iColor, const COLORREF nColor );
void ConfigColorsReset(void);