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Fixed JoyUpdateButtonLatch() to debounce in 5mecs instead of 5secs! SpkrToggle() was using redundant global ('cyclenum') when using the PC speaker. . I reworked the code (as it looked out-of-date), but probably better to just remove all the PC speaker support.
33 lines
1.3 KiB
C
33 lines
1.3 KiB
C
#pragma once
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enum JOYNUM {JN_JOYSTICK0=0, JN_JOYSTICK1};
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enum JOY0CHOICE {J0C_DISABLED=0, J0C_JOYSTICK1, J0C_KEYBD_CURSORS, J0C_KEYBD_NUMPAD, J0C_MOUSE, J0C_MAX};
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enum JOY1CHOICE {J1C_DISABLED=0, J1C_JOYSTICK2, J1C_KEYBD_CURSORS, J1C_KEYBD_NUMPAD, J1C_MOUSE, J1C_MAX};
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extern DWORD joytype[2];
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enum {JOYSTICK_MODE_FLOATING=0, JOYSTICK_MODE_CENTERING}; // Joystick centering control
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void JoyInitialize();
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BOOL JoyProcessKey(int,BOOL,BOOL,BOOL);
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void JoyReset();
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void JoySetButton(eBUTTON,eBUTTONSTATE);
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BOOL JoySetEmulationType(HWND,DWORD,int, const bool bMousecardActive);
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void JoySetPosition(int,int,int,int);
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void JoyUpdateButtonLatch(const UINT nExecutionPeriodUsec);
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BOOL JoyUsingMouse();
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BOOL JoyUsingKeyboard();
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BOOL JoyUsingKeyboardCursors();
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BOOL JoyUsingKeyboardNumpad();
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void JoyDisableUsingMouse();
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void JoySetTrim(short nValue, bool bAxisX);
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short JoyGetTrim(bool bAxisX);
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void JoyportControl(const UINT uControl);
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DWORD JoyGetSnapshot(SS_IO_Joystick* pSS);
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DWORD JoySetSnapshot(SS_IO_Joystick* pSS);
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BYTE __stdcall JoyReadButton(WORD pc, WORD addr, BYTE bWrite, BYTE d, ULONG nCyclesLeft);
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BYTE __stdcall JoyReadPosition(WORD pc, WORD addr, BYTE bWrite, BYTE d, ULONG nCyclesLeft);
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BYTE __stdcall JoyResetPosition(WORD pc, WORD addr, BYTE bWrite, BYTE d, ULONG nCyclesLeft);
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