AppleWin/source/Debugger/Debug.h
Andrea 5287bfb409
Breakpoints: some new features (#1191)
* Debugger: add new flags to breakpoints.

Stop / no stop.
Hit count
Keep temp breakpoint alive so they can be inspected.

Signed-off-by: Andrea Odetti <mariofutire@gmail.com>

* Debugger: ensure temporary breakpoints are removed when the execution restarts.

This code:

_BWZ_Clear(pBP, iBreakpoint);

was actually a bug since the function needs the root points of all breakpoints, not to a particular one.

* Breakpoints: some extra tweaks.

Signed-off-by: Andrea Odetti <mariofutire@gmail.com>

* Remove reundant code and comment.

Signed-off-by: Andrea Odetti <mariofutire@gmail.com>

* Breakpoints: coding standards.

Signed-off-by: Andrea Odetti <mariofutire@gmail.com>

---------

Signed-off-by: Andrea Odetti <mariofutire@gmail.com>
2023-03-20 06:25:25 -07:00

194 lines
5.1 KiB
C++

#pragma once
#include "../Common.h"
#include "Debugger_Types.h"
#include "Debugger_DisassemblerData.h"
#include "Debugger_Disassembler.h"
#include "Debugger_Range.h"
#include "Debugger_Parser.h"
#include "Debugger_Console.h"
#include "Debugger_Assembler.h"
#include "Debugger_Help.h"
#include "Debugger_Display.h"
#include "Debugger_Symbols.h"
#include "Util_MemoryTextFile.h"
// Globals __________________________________________________________________
// All (Global)
extern bool g_bDebuggerEatKey;
// Benchmarking
extern DWORD extbench;
// Bookmarks
extern int g_nBookmarks;
extern Bookmark_t g_aBookmarks[ MAX_BOOKMARKS ];
// Breakpoints
enum BreakpointHit_t
{
BP_HIT_NONE = 0
, BP_HIT_INVALID = (1 << 0)
, BP_HIT_OPCODE = (1 << 1)
, BP_HIT_REG = (1 << 2)
, BP_HIT_MEM = (1 << 3)
, BP_HIT_MEMR = (1 << 4)
, BP_HIT_MEMW = (1 << 5)
, BP_HIT_PC_READ_FLOATING_BUS_OR_IO_MEM = (1 << 6)
, BP_HIT_INTERRUPT = (1 << 7)
, BP_DMA_TO_IO_MEM = (1 << 8)
, BP_DMA_FROM_IO_MEM = (1 << 9)
, BP_DMA_TO_MEM = (1 << 10)
, BP_DMA_FROM_MEM = (1 << 11)
, BP_HIT_VIDEO_POS = (1 << 12)
};
extern int g_bDebugBreakpointHit;
extern int g_nBreakpoints;
extern Breakpoint_t g_aBreakpoints[ MAX_BREAKPOINTS ];
extern const char *g_aBreakpointSource [ NUM_BREAKPOINT_SOURCES ];
extern const TCHAR *g_aBreakpointSymbols[ NUM_BREAKPOINT_OPERATORS ];
extern int g_nDebugBreakOnInvalid ;
extern int g_iDebugBreakOnOpcode ;
// Commands
void VerifyDebuggerCommandTable();
extern const int NUM_COMMANDS_WITH_ALIASES; // = sizeof(g_aCommands) / sizeof (Command_t); // Determined at compile-time ;-)
extern int g_iCommand; // last command
extern Command_t g_aCommands[];
extern Command_t g_aParameters[];
class commands_functor_compare
{
public:
bool operator() ( const Command_t & rLHS, const Command_t & rRHS ) const
{
// return true if lhs<rhs
return (_tcscmp( rLHS.m_sName, rRHS.m_sName ) <= 0) ? true : false;
}
};
// Config - FileName
extern std::string g_sFileNameConfig;
// Cursor
extern WORD g_nDisasmTopAddress ;
extern WORD g_nDisasmBotAddress ;
extern WORD g_nDisasmCurAddress ;
extern bool g_bDisasmCurBad ;
extern int g_nDisasmCurLine ; // Aligned to Top or Center
extern int g_iDisasmCurState ;
extern int g_nDisasmWinHeight;
extern const int WINDOW_DATA_BYTES_PER_LINE;
extern int g_nDisasmDisplayLines;
// Config - Disassembly
extern bool g_bConfigDisasmAddressView ;
extern int g_bConfigDisasmClick ; // GH#462
extern bool g_bConfigDisasmAddressColon ;
extern bool g_bConfigDisasmOpcodesView ;
extern bool g_bConfigDisasmOpcodeSpaces ;
extern int g_iConfigDisasmTargets ;
extern int g_iConfigDisasmBranchType ;
extern int g_bConfigDisasmImmediateChar;
// Config - Info
extern bool g_bConfigInfoTargetPointer ;
// Disassembly
extern int g_aDisasmTargets[ MAX_DISPLAY_LINES ];
// Font
extern int g_nFontHeight;
extern int g_iFontSpacing;
// Memory
extern MemoryDump_t g_aMemDump[ NUM_MEM_DUMPS ];
// extern MemorySearchArray_t g_vMemSearchMatches;
extern std::vector<int> g_vMemorySearchResults;
// Source Level Debugging
extern std::string g_aSourceFileName;
extern MemoryTextFile_t g_AssemblerSourceBuffer;
extern int g_iSourceDisplayStart ;
extern int g_nSourceAssembleBytes ;
extern int g_nSourceAssemblySymbols;
// Version
extern const int DEBUGGER_VERSION;
// Watches
extern int g_nWatches;
extern Watches_t g_aWatches[ MAX_WATCHES ];
// Window
extern int g_iWindowLast;
extern int g_iWindowThis;
extern WindowSplit_t g_aWindowConfig[ NUM_WINDOWS ];
// Zero Page
extern int g_nZeroPagePointers;
extern ZeroPagePointers_t g_aZeroPagePointers[ MAX_ZEROPAGE_POINTERS ]; // TODO: use vector<> ?
// Prototypes _______________________________________________________________
void WindowUpdateSizes();
// Bookmarks
int Bookmark_Find( const WORD nAddress );
// Breakpoints
int CheckBreakpointsIO ();
int CheckBreakpointsReg ();
bool GetBreakpointInfo ( WORD nOffset, bool & bBreakpointActive_, bool & bBreakpointEnable_ );
// Source Level Debugging
int FindSourceLine( WORD nAddress );
// Memory
size_t Util_GetTextScreen( char* &pText_ );
void Util_CopyTextToClipboard( const size_t nSize, const char *pText );
// Main
Update_t DebuggerProcessCommand( const bool bEchoConsoleInput );
// Prototypes _______________________________________________________________
bool DebugGetVideoMode(UINT* pVideoMode);
void DebugBegin ();
void DebugExitDebugger ();
void DebugContinueStepping(const bool bCallerWillUpdateDisplay = false);
void DebugStopStepping(void);
void DebugDestroy ();
void DebugDisplay ( BOOL bInitDisasm = FALSE );
void DebugInitialize ();
void DebugReset(void);
void DebuggerInputConsoleChar( TCHAR ch );
void DebuggerProcessKey( int keycode );
void DebuggerUpdate();
void DebuggerCursorNext();
void DebuggerMouseClick( int x, int y );
bool IsDebugSteppingAtFullSpeed(void);
void DebuggerBreakOnDmaToOrFromIoMemory(WORD nAddress, bool isDmaToMemory);
bool DebuggerCheckMemBreakpoints(WORD nAddress, WORD nSize, bool isDmaToMemory);
void ClearTempBreakpoints();