AppleWin/source/FourPlay.h
Andrea 0b2104cc89
Card::Save/LoadSnapshot (PR #1003)
Add 2 virtual methods to Card to load and save snapshots.
2021-11-25 20:23:21 +00:00

31 lines
734 B
C++

#pragma once
#include "Card.h"
class FourPlayCard : public Card
{
public:
FourPlayCard(UINT slot) :
Card(CT_FourPlay, slot)
{
}
virtual ~FourPlayCard(void) {}
virtual void Init(void) {}
virtual void Reset(const bool powerCycle) {}
virtual void Update(const ULONG nExecutedCycles) {}
virtual void InitializeIO(LPBYTE pCxRomPeripheral);
static BYTE __stdcall IORead(WORD pc, WORD addr, BYTE bWrite, BYTE value, ULONG nExecutedCycles);
static std::string GetSnapshotCardName(void);
virtual void SaveSnapshot(YamlSaveHelper& yamlSaveHelper);
virtual bool LoadSnapshot(YamlLoadHelper& yamlLoadHelper, UINT version);
static const UINT JOYSTICKSTATIONARY = 0x20;
private:
static BYTE MyGetAsyncKeyState(int vKey);
};