AppleWin/source/Video.cpp
2015-01-01 22:03:34 -08:00

1940 lines
61 KiB
C++

/*
AppleWin : An Apple //e emulator for Windows
Copyright (C) 1994-1996, Michael O'Brien
Copyright (C) 1999-2001, Oliver Schmidt
Copyright (C) 2002-2005, Tom Charlesworth
Copyright (C) 2006-2010, Tom Charlesworth, Michael Pohoreski, Nick Westgate
AppleWin is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
AppleWin is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with AppleWin; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* Description: Emulation of video modes
*
* Author: Various
*/
#include "StdAfx.h"
#include "AppleWin.h"
#include "CPU.h"
#include "Frame.h"
#include "Keyboard.h"
#include "Memory.h"
#include "Registry.h"
#include "Video.h"
#include "NTSC.h"
#include "..\resource\resource.h"
#include "Configuration\PropertySheet.h"
#include "Debugger\Debugger_Color.h" // For NUM_DEBUG_COLORS
#define HALF_PIXEL_SOLID 1
#define HALF_PIXEL_BLEED 0
#define HALF_DIM_SUPPORT 0
/*
Reference: Technote TN-IIGS-063 "Master Color Values"
Note:The IIGS colors do NOT map correctly to _accurate_ //e colors.
Color LO HI DHR Master Color R,G,B HGR
Name # # # Value Bytes
-----------------------------------------------------------------------
Black 0 0,4 0 $0000 (0,0,0) -> (00,00,00) Windows
(Magenta) Deep Red 1 1 $0D03 (D,0,3) -> (D0,00,30) Custom
Dark Blue 2 8 $0009 (0,0,9) -> (00,00,80) Windows
(Violet) Purple 3 2 9 $0D2D (D,2,D) -> (FF,00,FF) Windows 55 2A
Dark Green 4 4 $0072 (0,7,2) -> (00,80,00) Windows
(Gray 1) Dark Gray 5 5 $0555 (5,5,5) -> (80,80,80) Windows
(Blue) Medium Blue 6 6 C $022F (2,2,F) -> (00,00,FF) Windows D5 AA
(Cyan) Light Blue 7 D $06AF (6,A,F) -> (60,A0,FF) Custom
Brown 8 2 $0850 (8,5,0) -> (80,50,00) Custom
Orange 9 5 3 $0F60 (F,6,0) -> (FF,80,00) Custom AA D5 (modified to match better with the other Hi-Res Colors)
(Gray 2) Light Gray A A $0AAA (A,A,A) -> (C0,C0,C0) Windows
Pink B B $0F98 (F,9,8) -> (FF,90,80) Custom
(Green) Light Green C 1 6 $01D0 (1,D,0) -> (00,FF,00) Windows 2A 55
Yellow D 7 $0FF0 (F,F,0) -> (FF,FF,00) Windows
(Aqua) Aquamarine E E $04F9 (4,F,9) -> (40,FF,90) Custom
White F 3,7 F $0FFF (F,F,F) -> (FF,FF,FF) Windows
Legend:
LO: Lo-Res
HI: Hi-Res
DHR: Double Hi-Res
*/
#define FLASH_80_COL 1 // Bug #7238
#define HALF_SHIFT_DITHER 0
enum Color_Palette_Index_e
{
// The first 10 are the DEFAULT Windows colors (as it reserves 20 colors)
BLACK = 0x00 // 0x00,0x00,0x00
, DARK_RED = 0x01 // 0x80,0x00,0x00
, DARK_GREEN = 0x02 // 0x00,0x80,0x00 (Half Green)
, DARK_YELLOW = 0x03 // 0x80,0x80,0x00
, DARK_BLUE = 0x04 // 0x00,0x00,0x80 (Half Blue)
, DARK_MAGENTA = 0x05 // 0x80,0x00,0x80
, DARK_CYAN = 0x06 // 0x00,0x80,0x80
, LIGHT_GRAY = 0x07 // 0xC0,0xC0,0xC0
, MONEY_GREEN = 0x08 // 0xC0,0xDC,0xC0 // not used
, SKY_BLUE = 0x09 // 0xA6,0xCA,0xF0 // not used
// Really need to have Quarter Green and Quarter Blue for Hi-Res
// OUR CUSTOM COLORS -- the extra colors HGR mode can display
// , DEEP_BLUE // Breaks TV Emulation Reference Test !?!? // Breaks the dam palette -- black monochrome TEXT output bug *sigh*
, DEEP_RED
, LIGHT_BLUE
, BROWN
, ORANGE
, PINK
, AQUA
// CUSTOM HGR COLORS (don't change order) - For tv emulation HGR Video Mode
, HGR_BLACK
, HGR_WHITE
, HGR_BLUE // HCOLOR=6 BLUE , 3000: 81 00 D5 AA
, HGR_ORANGE // HCOLOR=5 ORANGE , 2C00: 82 00 AA D5
, HGR_GREEN // HCOLOR=1 GREEN , 2400: 02 00 2A 55
, HGR_VIOLET // HCOLOR=2 VIOLET , 2800: 01 00 55 2A
, HGR_GREY1
, HGR_GREY2
, HGR_YELLOW
, HGR_AQUA
, HGR_PURPLE
, HGR_PINK
// MONOCHROME
, MONOCHROME_CUSTOM // 100% luminance
, MONOCHROME_CUSTOM_50 // 50% luminance
, MONOCHROME_AMBER
, MONOCHROME_GREEN
, DEBUG_COLORS_START
, DEBUG_COLORS_END = DEBUG_COLORS_START + NUM_DEBUG_COLORS
, NUM_COLOR_PALETTE
// The last 10 are the DEFAULT Windows colors (as it reserves 20 colors)
, CREAM = 0xF6
, MEDIUM_GRAY = 0xF7
, DARK_GRAY = 0xF8
, RED = 0xF9
, GREEN = 0xFA
, YELLOW = 0xFB
, BLUE = 0xFC
, MAGENTA = 0xFD
, CYAN = 0xFE
, WHITE = 0xFF
};
// __ Map HGR color index to Palette index
enum ColorMapping
{
CM_Violet
, CM_Blue
, CM_Green
, CM_Orange
, CM_Black // Used
, CM_White // Used
, NUM_COLOR_MAPPING
};
const BYTE HiresToPalIndex[ NUM_COLOR_MAPPING ] =
{
HGR_VIOLET
, HGR_BLUE
, HGR_GREEN
, HGR_ORANGE
, HGR_BLACK
, HGR_WHITE
};
const BYTE LoresResColors[16] = {
BLACK, DEEP_RED, DARK_BLUE, MAGENTA,
DARK_GREEN,DARK_GRAY,BLUE, LIGHT_BLUE,
BROWN, ORANGE, LIGHT_GRAY,PINK,
GREEN, YELLOW, AQUA, HGR_WHITE
};
const BYTE DoubleHiresPalIndex[16] = {
BLACK, DARK_BLUE, DARK_GREEN,BLUE,
BROWN, LIGHT_GRAY, GREEN, AQUA,
DEEP_RED,MAGENTA, DARK_GRAY, LIGHT_BLUE,
ORANGE, PINK, YELLOW, HGR_WHITE
};
const int SRCOFFS_40COL = 0; // 0
const int SRCOFFS_IIPLUS = (SRCOFFS_40COL + 256); // 256
const int SRCOFFS_80COL = (SRCOFFS_IIPLUS + 256); // 512
const int SRCOFFS_LORES = (SRCOFFS_80COL + 128); // 640
const int SRCOFFS_HIRES = (SRCOFFS_LORES + 16); // 656
const int SRCOFFS_DHIRES = (SRCOFFS_HIRES + 512); // 1168
const int SRCOFFS_TOTAL = (SRCOFFS_DHIRES + 2560); // 3278
#define SW_80COL (g_uVideoMode & VF_80COL)
#define SW_DHIRES (g_uVideoMode & VF_DHIRES)
#define SW_HIRES (g_uVideoMode & VF_HIRES)
#define SW_80STORE (g_uVideoMode & VF_80STORE)
#define SW_MIXED (g_uVideoMode & VF_MIXED)
#define SW_PAGE2 (g_uVideoMode & VF_PAGE2)
#define SW_TEXT (g_uVideoMode & VF_TEXT)
#define SETSOURCEPIXEL(x,y,c) g_aSourceStartofLine[(y)][(x)] = (c)
#define SETFRAMECOLOR(i,r,g,b) g_pFramebufferinfo->bmiColors[i].rgbRed = r; \
g_pFramebufferinfo->bmiColors[i].rgbGreen = g; \
g_pFramebufferinfo->bmiColors[i].rgbBlue = b; \
g_pFramebufferinfo->bmiColors[i].rgbReserved = PC_NOCOLLAPSE;
#define HGR_MATRIX_YOFFSET 2 // For tv emulation HGR Video Mode
// Globals (Public)
uint8_t *g_pFramebufferbits = NULL; // last drawn frame
int g_nAltCharSetOffset = 0; // alternate character set
// Globals (Private)
// video scanner constants
int const kHBurstClock = 53; // clock when Color Burst starts
int const kHBurstClocks = 4; // clocks per Color Burst duration
int const kHClock0State = 0x18; // H[543210] = 011000
int const kHClocks = 65; // clocks per horizontal scan (including HBL)
int const kHPEClock = 40; // clock when HPE (horizontal preset enable) goes low
int const kHPresetClock = 41; // clock when H state presets
int const kHSyncClock = 49; // clock when HSync starts
int const kHSyncClocks = 4; // clocks per HSync duration
int const kNTSCScanLines = 262; // total scan lines including VBL (NTSC)
int const kNTSCVSyncLine = 224; // line when VSync starts (NTSC)
int const kPALScanLines = 312; // total scan lines including VBL (PAL)
int const kPALVSyncLine = 264; // line when VSync starts (PAL)
int const kVLine0State = 0x100; // V[543210CBA] = 100000000
int const kVPresetLine = 256; // line when V state presets
int const kVSyncLines = 4; // lines per VSync duration
static BYTE celldirty[40][32]; // [TC: 27/06/2014] NB. No longer used!
// NUM_COLOR_PALETTE
static COLORREF customcolors[256]; // MONOCHROME is last custom color
static HBITMAP g_hDeviceBitmap;
static HDC g_hDeviceDC;
static LPBITMAPINFO g_pFramebufferinfo = NULL;
static LPBYTE g_aFrameBufferOffset[FRAMEBUFFER_H]; // array of pointers to start of each scanline
static LPBYTE g_pHiresBank1;
static LPBYTE g_pHiresBank0;
HBITMAP g_hLogoBitmap;
static HPALETTE g_hPalette;
static HBITMAP g_hSourceBitmap;
static LPBYTE g_pSourcePixels;
static LPBITMAPINFO g_pSourceHeader;
const int MAX_SOURCE_Y = 512;
static LPBYTE g_aSourceStartofLine[ MAX_SOURCE_Y ];
static LPBYTE g_pTextBank1; // Aux
static LPBYTE g_pTextBank0; // Main
// For tv emulation HGR Video Mode
// 2 extra scan lines on bottom?
static BYTE hgrpixelmatrix[FRAMEBUFFER_W/2][FRAMEBUFFER_H/2 + 2 * HGR_MATRIX_YOFFSET];
static BYTE colormixbuffer[6];
static WORD colormixmap[6][6][6];
//
static /*bool*/ UINT g_VideoForceFullRedraw = 1;
static bool g_bVideoUpdatedThisFrame = false;
static LPBYTE framebufferaddr = (LPBYTE)0;
static LONG g_nFrameBufferPitch = 0;
COLORREF g_nMonochromeRGB = RGB(0xC0,0xC0,0xC0);
static BOOL rebuiltsource = 0;
static LPBYTE vidlastmem = NULL;
static UINT g_uVideoMode = VF_TEXT;
DWORD g_eVideoType = VT_COLOR_TVEMU;
DWORD g_uHalfScanLines = 1; // drop 50% scan lines for a more authentic look
static bool g_bTextFlashState = false;
static bool g_bTextFlashFlag = false;
static bool bVideoScannerNTSC = true; // NTSC video scanning (or PAL)
//-------------------------------------
// NOTE: KEEP IN SYNC: VideoType_e g_aVideoChoices g_apVideoModeDesc
TCHAR g_aVideoChoices[] =
TEXT("Monochrome (Custom Luminance)\0")
TEXT("Color (Standard)\0")
TEXT("Color (Text Optimized)\0")
TEXT("Color (TV emulation)\0")
TEXT("Monochrome (Amber)\0")
TEXT("Monochrome (Green)\0")
TEXT("Monochrome (White)\0")
;
// AppleWin 1.19.4 VT_COLOR_AUTHENTIC -> VT_COLOR_HALFPIXEL -> VT_COLOR_STANDARD "Color Half-Pixel Authentic
// NOTE: KEEP IN SYNC: VideoType_e g_aVideoChoices g_apVideoModeDesc
// The window title will be set to this.
char *g_apVideoModeDesc[ NUM_VIDEO_MODES ] =
{
"Monochrome (Custom)"
, "Standard"
, "Text Optimized"
, "TV"
, "Amber"
, "Green"
, "White"
};
// Prototypes (Private) _____________________________________________
void V_CreateLookup_Lores ();
// Monochrome Half-Pixel Support
void V_CreateLookup_MonoHiResHalfPixel_Real ();
bool g_bDisplayPrintScreenFileName = false;
bool g_bShowPrintScreenWarningDialog = true;
void Util_MakeScreenShotFileName( char *pFinalFileName_ );
bool Util_TestScreenShotFileName( const char *pFileName );
// true = 280x192
// false = 560x384
void Video_SaveScreenShot( const char *pScreenShotFileName );
void Video_MakeScreenShot( FILE *pFile );
int GetMonochromeIndex();
void V_CreateIdentityPalette ();
void V_CreateDIBSections ();
/** Our BitBlit() / VRAM_Copy()
@param dx Dst X
@param dy Dst Y
@param w Width (same for src & dst)
@param h Height (same for src & dst)
@param sx Src X
@param sy Src Y
// =========================================================================== */
//===========================================================================
void CreateFrameOffsetTable (LPBYTE addr, LONG pitch)
{
if ((framebufferaddr == addr) && (g_nFrameBufferPitch == pitch))
return;
framebufferaddr = addr;
g_nFrameBufferPitch = pitch;
// CREATE THE OFFSET TABLE FOR EACH SCAN LINE IN THE FRAME BUFFER
for (int y = 0; y < FRAMEBUFFER_H; y++)
g_aFrameBufferOffset[y] = framebufferaddr + g_nFrameBufferPitch*((FRAMEBUFFER_H-1)-y);
}
//===========================================================================
void VideoInitialize ()
{
// RESET THE VIDEO MODE SWITCHES AND THE CHARACTER SET OFFSET
VideoResetState();
// CREATE A BUFFER FOR AN IMAGE OF THE LAST DRAWN MEMORY
vidlastmem = (LPBYTE)VirtualAlloc(NULL,0x10000,MEM_COMMIT,PAGE_READWRITE);
ZeroMemory(vidlastmem,0x10000);
// LOAD THE LOGO
g_hLogoBitmap = (HBITMAP)LoadImage(g_hInstance, MAKEINTRESOURCE(IDB_APPLEWIN), IMAGE_BITMAP, 0, 0, LR_CREATEDIBSECTION);
// CREATE A BITMAPINFO STRUCTURE FOR THE FRAME BUFFER
g_pFramebufferinfo = (LPBITMAPINFO)VirtualAlloc(
NULL,
sizeof(BITMAPINFOHEADER) + 256*sizeof(RGBQUAD),
MEM_COMMIT,
PAGE_READWRITE);
ZeroMemory(g_pFramebufferinfo,sizeof(BITMAPINFOHEADER)+256*sizeof(RGBQUAD));
g_pFramebufferinfo->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
g_pFramebufferinfo->bmiHeader.biWidth = FRAMEBUFFER_W;
g_pFramebufferinfo->bmiHeader.biHeight = FRAMEBUFFER_H;
g_pFramebufferinfo->bmiHeader.biPlanes = 1;
g_pFramebufferinfo->bmiHeader.biBitCount = 32;
g_pFramebufferinfo->bmiHeader.biCompression = BI_RGB;
g_pFramebufferinfo->bmiHeader.biClrUsed = 0;
NTSC_VideoCreateDIBSection();
// VideoReinitialize(); // Can't call here since Config_Video_Load() hasn't been called yet
}
//===========================================================================
int GetMonochromeIndex()
{
int iMonochrome;
switch (g_eVideoType)
{
case VT_MONO_AMBER : iMonochrome = MONOCHROME_AMBER ; break;
case VT_MONO_GREEN : iMonochrome = MONOCHROME_GREEN ; break;
case VT_MONO_WHITE : iMonochrome = HGR_WHITE ; break;
default : iMonochrome = MONOCHROME_CUSTOM; break; // caller will use MONOCHROME_CUSTOM MONOCHROME_CUSTOM_50 !
}
return iMonochrome;
}
//===========================================================================
void V_CreateIdentityPalette ()
{
SETFRAMECOLOR(BLACK, 0x00,0x00,0x00); // 0
SETFRAMECOLOR(DARK_RED, 0x80,0x00,0x00); // 1 // not used
SETFRAMECOLOR(DARK_GREEN, 0x00,0x80,0x00); // 2 // not used
SETFRAMECOLOR(DARK_YELLOW, 0x80,0x80,0x00); // 3
SETFRAMECOLOR(DARK_BLUE, 0x00,0x00,0x80); // 4 // not used
SETFRAMECOLOR(DARK_MAGENTA,0x80,0x00,0x80); // 5
SETFRAMECOLOR(DARK_CYAN, 0x00,0x80,0x80); // 6
SETFRAMECOLOR(LIGHT_GRAY, 0xC0,0xC0,0xC0); // 7 // GR: COLOR=10
SETFRAMECOLOR(MONEY_GREEN, 0xC0,0xDC,0xC0); // 8 // not used
SETFRAMECOLOR(SKY_BLUE, 0xA6,0xCA,0xF0); // 9 // not used
// SET FRAME BUFFER TABLE ENTRIES TO CUSTOM COLORS
// SETFRAMECOLOR(DARK_RED, 0x9D,0x09,0x66); // 1 // Linards Tweaked 0x80,0x00,0x00 -> 0x9D,0x09,0x66
// SETFRAMECOLOR(DARK_GREEN, 0x00,0x76,0x1A); // 2 // Linards Tweaked 0x00,0x80,0x00 -> 0x00,0x76,0x1A
// SETFRAMECOLOR(DARK_BLUE, 0x2A,0x2A,0xE5); // 4 // Linards Tweaked 0x00,0x00,0x80 -> 0x2A,0x2A,0xE5
SETFRAMECOLOR(DEEP_RED, 0x9D,0x09,0x66); // 0xD0,0x00,0x30 -> Linards Tweaked 0x9D,0x09,0x66
SETFRAMECOLOR(LIGHT_BLUE,0xAA,0xAA,0xFF); // 0x60,0xA0,0xFF -> Linards Tweaked 0xAA,0xAA,0xFF
SETFRAMECOLOR(BROWN, 0x55,0x55,0x00); // 0x80,0x50,0x00 -> Linards Tweaked 0x55,0x55,0x00
SETFRAMECOLOR(ORANGE, 0xF2,0x5E,0x00); // 0xFF,0x80,0x00 -> Linards Tweaked 0xF2,0x5E,0x00
SETFRAMECOLOR(PINK, 0xFF,0x89,0xE5); // 0xFF,0x90,0x80 -> Linards Tweaked 0xFF,0x89,0xE5
SETFRAMECOLOR(AQUA, 0x62,0xF6,0x99); // 0x40,0xFF,0x90 -> Linards Tweaked 0x62,0xF6,0x99
SETFRAMECOLOR(HGR_BLACK, 0x00,0x00,0x00); // For TV emulation HGR Video Mode
SETFRAMECOLOR(HGR_WHITE, 0xFF,0xFF,0xFE); // BUG: PALETTE COLLAPSE! NOT white!? Win32 collapses the palette if you have duplicate colors!
// 20 207 253 = 0x14 0xCF 0xFD
SETFRAMECOLOR(HGR_BLUE, 24, 115, 229); // HCOLOR=6 BLUE 3000: 81 00 D5 AA // 0x00,0x80,0xFF -> Linards Tweaked 0x0D,0xA1,0xFF
SETFRAMECOLOR(HGR_ORANGE, 247, 64, 30); // HCOLOR=5 ORANGE 2C00: 82 00 AA D5 // 0xF0,0x50,0x00 -> Linards Tweaked 0xF2,0x5E,0x00
SETFRAMECOLOR(HGR_GREEN, 27, 211, 79); // HCOLOR=1 GREEN 2400: 02 00 2A 55 // 0x20,0xC0,0x00 -> Linards Tweaked 0x38,0xCB,0x00
SETFRAMECOLOR(HGR_VIOLET, 227, 20, 255); // HCOLOR=2 VIOLET 2800: 01 00 55 2A // 0xA0,0x00,0xFF -> Linards Tweaked 0xC7,0x34,0xFF
SETFRAMECOLOR(HGR_GREY1, 0x80,0x80,0x80);
SETFRAMECOLOR(HGR_GREY2, 0x80,0x80,0x80);
SETFRAMECOLOR(HGR_YELLOW, 0x9E,0x9E,0x00); // 0xD0,0xB0,0x10 -> 0x9E,0x9E,0x00
SETFRAMECOLOR(HGR_AQUA, 0x00,0xCD,0x4A); // 0x20,0xB0,0xB0 -> 0x00,0xCD,0x4A
SETFRAMECOLOR(HGR_PURPLE, 0x61,0x61,0xFF); // 0x60,0x50,0xE0 -> 0x61,0x61,0xFF
SETFRAMECOLOR(HGR_PINK, 0xFF,0x32,0xB5); // 0xD0,0x40,0xA0 -> 0xFF,0x32,0xB5
SETFRAMECOLOR( MONOCHROME_CUSTOM
, GetRValue(g_nMonochromeRGB)
, GetGValue(g_nMonochromeRGB)
, GetBValue(g_nMonochromeRGB)
);
SETFRAMECOLOR( MONOCHROME_CUSTOM_50
, ((GetRValue(g_nMonochromeRGB)/2) & 0xFF)
, ((GetGValue(g_nMonochromeRGB)/2) & 0xFF)
, ((GetBValue(g_nMonochromeRGB)/2) & 0xFF)
);
SETFRAMECOLOR( MONOCHROME_AMBER , 0xFF,0x80,0x01); // Used for Monochrome Hi-Res graphics not text!
SETFRAMECOLOR( MONOCHROME_GREEN , 0x00,0xC0,0x01); // Used for Monochrome Hi-Res graphics not text!
// BUG PALETTE COLLAPSE: WTF?? Soon as we set 0xFF,0xFF,0xFF we lose text colors?!?!
// Windows is collapsing the palette!!!
//SETFRAMECOLOR( MONOCHROME_WHITE , 0xFE,0xFE,0xFE); // Used for Monochrome Hi-Res graphics not text!
SETFRAMECOLOR(CREAM, 0xFF,0xFB,0xF0); // F6
SETFRAMECOLOR(MEDIUM_GRAY, 0xA0,0xA0,0xA4); // F7
SETFRAMECOLOR(DARK_GRAY, 0x80,0x80,0x80); // F8
SETFRAMECOLOR(RED, 0xFF,0x00,0x00); // F9
SETFRAMECOLOR(GREEN, 0x38,0xCB,0x00); // FA Linards Tweaked 0x00,0xFF,0x00 -> 0x38,0xCB,0x00
SETFRAMECOLOR(YELLOW, 0xD5,0xD5,0x1A); // FB Linards Tweaked 0xFF,0xFF,0x00 -> 0xD5,0xD5,0x1A
SETFRAMECOLOR(BLUE, 0x0D,0xA1,0xFF); // FC Linards Tweaked 0x00,0x00,0xFF -> 0x0D,0xA1,0xFF
SETFRAMECOLOR(MAGENTA, 0xC7,0x34,0xFF); // FD Linards Tweaked 0xFF,0x00,0xFF -> 0xC7,0x34,0xFF
SETFRAMECOLOR(CYAN, 0x00,0xFF,0xFF); // FE
SETFRAMECOLOR(WHITE, 0xFF,0xFF,0xFF); // FF
}
#if 0
//===========================================================================
void V_CreateLookup_HiResHalfPixel_Authentic () // Colors are solid (100% coverage)
{
// 2-bits from previous byte, 2-bits from next byte = 2^4 = 16 total permutations
for (int iColumn = 0; iColumn < 16; iColumn++)
{
int offsetx = iColumn << 5; // every column is 32 bytes wide -- 7 apple pixels = 14 pixels + 2 pad + 14 pixels + 2 pad
for (unsigned iByte = 0; iByte < 256; iByte++)
{
int aPixels[11]; // c2 c1 b7 b6 b5 b4 b3 b2 b1 b0 c8 c4
/*
aPixel[i]
A 9|8 7 6 5 4 3 2|1 0
Z W|b b b b b b b|X Y
----+-------------+----
prev| existing |next
bits| hi-res byte |bits
Legend:
XYZW = iColumn in binary
b = Bytes in binary
*/
// aPixel[] = 48bbbbbbbb12, where b = iByte in binary, # is bit-n of column
aPixels[ 0] = iColumn & 4; // previous byte, 2nd last pixel
aPixels[ 1] = iColumn & 8; // previous byte, last pixel
aPixels[ 9] = iColumn & 1; // next byte, first pixel
aPixels[10] = iColumn & 2; // next byte, second pixel
// Convert raw pixel Byte value to binary and stuff into bit array of pixels on off
int nBitMask = 1;
int iPixel;
for (iPixel = 2; iPixel < 9; iPixel++)
{
aPixels[iPixel] = ((iByte & nBitMask) != 0);
nBitMask <<= 1;
}
int hibit = (iByte >> 7) & 1; // ((iByte & 0x80) != 0);
int x = 0;
int y = iByte << 1;
/* Test cases
81 blue
2000:D5 AA D5 AA
82 orange
2800:AA D5 AA D5
FF white bleed "thru"
3000:7F 80 7F 80
3800:FF 80 FF 80
2028:80 7F 80 7F
2828:80 FF 80 FF
Edge Case for Half Luminance !
2000:C4 00 // Green HalfLumBlue
2400:C4 80 // Green Green
Edge Case for Color Bleed !
2000:40 00
2400:40 80
*/
// Fixup missing pixels that normally have been scan-line shifted -- Apple "half-pixel" -- but cross 14-pixel boundaries.
if( hibit )
{
// Test Patterns
// 81 blue
// 2000:D5 AA D5 AA -> 2001:AA D5 should not have black gap, should be blue
// 82 orange
// 2800:AA D5 AA D5
// Game: Elite -- Loading Logo
// 2444:BB F7 -> 2000:BB F7 // Should not have orange in-between gap -- Elite "Firebird" Logo
// -> 2400:00 BB F7 // Should not have blue in-between gap )
// 21D0:C0 00 -> HalfLumBlue
// 25D0:C0 D0 88 -> Blue black orange black orange
// 29D0:C0 90 88 -> Blue black orange
// Game: Ultima 4 -- Ultima 4 Logo - bottom half of screen has a "mini-game" / demo -- far right has tree and blue border
// 2176:2A AB green black_gap white blue_border // Should have black gap between green and white
// Game: Gumball
// 218E:AA 97 => 2000: A9 87 orange_white // Should have no gap between orange and white
// 229A:AB A9 87 -> 2000: 00 A9 87 white orange black blue_white // Should have no gap between blue and white
// 2001:BB F7 white blue white (Gumball Intermission)
// Torture Half-Pixel HGR Tests: This is a real bitch to solve -- we really need to check:
// if (hibit_prev_byte && !aPixels[iPixel-3] && aPixels[iPixel-2] && !aPixels[iPixel] && hibit_this_byte) then set first half-pixel of this byte to either blue or orange
// 2000:A9 87 halfblack blue black black orange black orange black
// 2400:BB F7 halfblack white white black white white white halfblack
// or
// 2000:A0 83 orange should "bleed" thru
// 2400:B0 83 should have black gap
if ( aPixels[2] )
#if HALF_PIXEL_BLEED // No Half-Pixel Bleed
SETSOURCEPIXEL(SRCOFFS_HIRES+offsetx+x+0 ,y , DARK_BLUE ); // Gumball: 229A: AB A9 87
SETSOURCEPIXEL(SRCOFFS_HIRES+offsetx+x+16,y , BROWN ); // half luminance red Elite: 2444: BB F7
SETSOURCEPIXEL(SRCOFFS_HIRES+offsetx+x+16,y+1, BROWN ); // half luminance red Gumball: 218E: AA 97
SETSOURCEPIXEL(SRCOFFS_HIRES+offsetx+x+0 ,y , HGR_BLUE ); // 2000:D5 AA D5
SETSOURCEPIXEL(SRCOFFS_HIRES+offsetx+x+16,y , HGR_ORANGE ); // 2000: AA D5
#else
// "Text optimized" IF this pixel on, and adjacent right pixel off, then colorize first half-pixel of this byte
SETSOURCEPIXEL(SRCOFFS_HIRES+offsetx+x+0 ,y , HGR_BLUE ); // 2000:D5 AA D5
SETSOURCEPIXEL(SRCOFFS_HIRES+offsetx+x+16,y , HGR_ORANGE ); // 2000: AA D5
#endif // HALF_PIXEL_BLEED
// Test Pattern: Ultima 4 Logo - Castle
// 3AC8: 36 5B 6D 36
}
/*
Address Binary -> Displayed
2000:01 0---0001 -> 1 0 0 0 column 1
2400:81 1---0001 -> 1 0 0 0 half-pixel shift right
2800:02 1---0010 -> 0 1 0 0 column 2
2000:02 column 2
2400:82 half-pixel shift right
2800:04 column 3
2000:03 0---0011 -> 1 1 0 0 column 1 & 2
2400:83 1---0011 -> 1 1 0 0 half-pixel shift right
2800:06 1---0110 -> 0 1 1 0 column 2 & 3
@reference: see Beagle Bro's Disk: "Silicon Salad", File: DOUBLE HI-RES
Fortunately double-hires is supported via pixel doubling, so we can do half-pixel shifts ;-)
*/
// Fixup missing pixels that normally have been scan-line shifted -- Apple "half-pixel" -- but cross 14-pixel boundaries.
/* Test Cases
// Games
Archon Logo
Gumball (at Machine)
// Applesoft
HGR:HCOLOR=5:HPLOT 0,0 TO 279,0
// Blue
// Orange
CALL-151
C050 C052 C057
2000:D0 80 00
2800:80 D0 00
*/
#endif
// google: CreateDIBPatternBrushPt
// http://209.85.141.104/search?q=cache:mB3htrQGW8kJ:bookfire.net/wince/wince-programming-ms-press2/source/prowice/ch02e.htm
struct BRUSHBMP
{
BITMAPINFOHEADER bmi;
COLORREF dwPal[2];
BYTE bBits[64];
};
//===========================================================================
static void CreateLookup_TextCommon(HDC hDstDC, DWORD rop)
{
HBITMAP hCharBitmap[4];
HDC hSrcDC = CreateCompatibleDC(hDstDC);
hCharBitmap[0] = LoadBitmap(g_hInstance,TEXT("CHARSET40"));
hCharBitmap[1] = LoadBitmap(g_hInstance,TEXT("CHARSET82"));
hCharBitmap[2] = LoadBitmap(g_hInstance,TEXT("CHARSET8C")); // FIXME: Pravets 8M probably has the same charset as Pravets 8C
hCharBitmap[3] = LoadBitmap(g_hInstance,TEXT("CHARSET8C"));
SelectObject(hSrcDC, hCharBitmap[g_nCharsetType]);
// TODO: Update with APPLE_FONT_Y_ values
BitBlt( hDstDC, SRCOFFS_40COL ,0,256,512,hSrcDC,0, 0,rop);
BitBlt( hDstDC, SRCOFFS_IIPLUS,0,256,256,hSrcDC,0,512,rop); // Chars for Apple ][
StretchBlt(hDstDC, SRCOFFS_80COL ,0,128,512,hSrcDC,0, 0,256,512,rop); // Chars for 80 col mode
DeleteDC(hSrcDC);
for (UINT i=0; i<4; i++)
DeleteObject(hCharBitmap[i]);
}
//===========================================================================
void SetLastDrawnImage ()
{
memcpy(vidlastmem+0x400,g_pTextBank0,0x400);
if (SW_HIRES)
memcpy(vidlastmem+0x2000,g_pHiresBank0,0x2000);
if (SW_DHIRES && SW_HIRES)
memcpy(vidlastmem,g_pHiresBank1,0x2000);
else if (SW_80COL) // Don't test for !SW_HIRES, as some 80-col text routines have SW_HIRES set (Bug #8300)
memcpy(vidlastmem,g_pTextBank1,0x400);
int loop;
for (loop = 0; loop < 256; loop++)
{
*(memdirty+loop) &= ~2;
}
}
//===========================================================================
static inline int GetOriginal2EOffset(BYTE ch)
{
// No mousetext for original IIe
return !IsOriginal2E() || !g_nAltCharSetOffset || (ch<0x40) || (ch>0x5F) ? 0 : -g_nAltCharSetOffset;
}
/*
Color Reference Tests:
2000:D5 AA D5 AA D5 AA // blue blue blue
2400:AA D5 2A 55 55 2A //+ red green violet
// //= grey aqua violet
2C00:AA D5 AA D5 2A 55 // red red green
3000:2A 55 55 2A 55 2A //+ green violet violet
// //= yellow pink grey
*/
//===========================================================================
#define ROL_NIB(x) ( (((x)<<1)&0xF) | (((x)>>3)&1) )
//
// ----- ALL GLOBALLY ACCESSIBLE FUNCTIONS ARE BELOW THIS LINE -----
//
//===========================================================================
BOOL VideoApparentlyDirty ()
{
if (SW_MIXED || g_VideoForceFullRedraw)
return 1;
DWORD address = (SW_HIRES && !SW_TEXT)
? (0x20 << (SW_PAGE2 ? 1 : 0))
: (0x04 << (SW_PAGE2 ? 1 : 0));
DWORD length = (SW_HIRES && !SW_TEXT) ? 0x20 : 0x4;
while (length--)
if (*(memdirty+(address++)) & 2)
return 1;
//
// Scan visible text page for any flashing chars
if((SW_TEXT || SW_MIXED) && (g_nAltCharSetOffset == 0))
{
BYTE* pTextBank0 = MemGetMainPtr(0x400 << (SW_PAGE2 ? 1 : 0));
BYTE* pTextBank1 = MemGetAuxPtr (0x400 << (SW_PAGE2 ? 1 : 0));
const bool b80Col = SW_80COL;
// Scan 8 long-lines of 120 chars (at 128 char offsets):
// . Skip 8-char holes in TEXT
for(UINT y=0; y<8; y++)
{
for(UINT x=0; x<40*3; x++)
{
BYTE ch = pTextBank0[y*128+x];
if((ch >= 0x40) && (ch <= 0x7F))
return 1;
if (b80Col)
{
ch = pTextBank1[y*128+x];
if((ch >= 0x40) && (ch <= 0x7F))
return 1;
}
}
}
}
return 0;
}
//===========================================================================
void VideoBenchmark () {
Sleep(500);
// PREPARE TWO DIFFERENT FRAME BUFFERS, EACH OF WHICH HAVE HALF OF THE
// BYTES SET TO 0x14 AND THE OTHER HALF SET TO 0xAA
int loop;
LPDWORD mem32 = (LPDWORD)mem;
for (loop = 4096; loop < 6144; loop++)
*(mem32+loop) = ((loop & 1) ^ ((loop & 0x40) >> 6)) ? 0x14141414
: 0xAAAAAAAA;
for (loop = 6144; loop < 8192; loop++)
*(mem32+loop) = ((loop & 1) ^ ((loop & 0x40) >> 6)) ? 0xAAAAAAAA
: 0x14141414;
// SEE HOW MANY TEXT FRAMES PER SECOND WE CAN PRODUCE WITH NOTHING ELSE
// GOING ON, CHANGING HALF OF THE BYTES IN THE VIDEO BUFFER EACH FRAME TO
// SIMULATE THE ACTIVITY OF AN AVERAGE GAME
DWORD totaltextfps = 0;
g_uVideoMode = VF_TEXT;
FillMemory(mem+0x400,0x400,0x14);
VideoRedrawScreen();
DWORD milliseconds = GetTickCount();
while (GetTickCount() == milliseconds) ;
milliseconds = GetTickCount();
DWORD cycle = 0;
do {
if (cycle & 1)
FillMemory(mem+0x400,0x400,0x14);
else
CopyMemory(mem+0x400,mem+((cycle & 2) ? 0x4000 : 0x6000),0x400);
VideoRedrawScreen(); // VideoRefreshScreen();
if (cycle++ >= 3)
cycle = 0;
totaltextfps++;
} while (GetTickCount() - milliseconds < 1000);
// SEE HOW MANY HIRES FRAMES PER SECOND WE CAN PRODUCE WITH NOTHING ELSE
// GOING ON, CHANGING HALF OF THE BYTES IN THE VIDEO BUFFER EACH FRAME TO
// SIMULATE THE ACTIVITY OF AN AVERAGE GAME
DWORD totalhiresfps = 0;
g_uVideoMode = VF_HIRES;
FillMemory(mem+0x2000,0x2000,0x14);
VideoRedrawScreen();
milliseconds = GetTickCount();
while (GetTickCount() == milliseconds) ;
milliseconds = GetTickCount();
cycle = 0;
do {
if (cycle & 1)
FillMemory(mem+0x2000,0x2000,0x14);
else
CopyMemory(mem+0x2000,mem+((cycle & 2) ? 0x4000 : 0x6000),0x2000);
VideoRedrawScreen(); // VideoRefreshScreen();
if (cycle++ >= 3)
cycle = 0;
totalhiresfps++;
} while (GetTickCount() - milliseconds < 1000);
// DETERMINE HOW MANY 65C02 CLOCK CYCLES WE CAN EMULATE PER SECOND WITH
// NOTHING ELSE GOING ON
CpuSetupBenchmark();
DWORD totalmhz10 = 0;
milliseconds = GetTickCount();
while (GetTickCount() == milliseconds) ;
milliseconds = GetTickCount();
cycle = 0;
do {
CpuExecute(100000);
totalmhz10++;
} while (GetTickCount() - milliseconds < 1000);
// IF THE PROGRAM COUNTER IS NOT IN THE EXPECTED RANGE AT THE END OF THE
// CPU BENCHMARK, REPORT AN ERROR AND OPTIONALLY TRACK IT DOWN
if ((regs.pc < 0x300) || (regs.pc > 0x400))
if (MessageBox(g_hFrameWindow,
TEXT("The emulator has detected a problem while running ")
TEXT("the CPU benchmark. Would you like to gather more ")
TEXT("information?"),
TEXT("Benchmarks"),
MB_ICONQUESTION | MB_YESNO | MB_SETFOREGROUND) == IDYES) {
BOOL error = 0;
WORD lastpc = 0x300;
int loop = 0;
while ((loop < 10000) && !error) {
CpuSetupBenchmark();
CpuExecute(loop);
if ((regs.pc < 0x300) || (regs.pc > 0x400))
error = 1;
else {
lastpc = regs.pc;
++loop;
}
}
if (error) {
TCHAR outstr[256];
wsprintf(outstr,
TEXT("The emulator experienced an error %u clock cycles ")
TEXT("into the CPU benchmark. Prior to the error, the ")
TEXT("program counter was at $%04X. After the error, it ")
TEXT("had jumped to $%04X."),
(unsigned)loop,
(unsigned)lastpc,
(unsigned)regs.pc);
MessageBox(g_hFrameWindow,
outstr,
TEXT("Benchmarks"),
MB_ICONINFORMATION | MB_SETFOREGROUND);
}
else
MessageBox(g_hFrameWindow,
TEXT("The emulator was unable to locate the exact ")
TEXT("point of the error. This probably means that ")
TEXT("the problem is external to the emulator, ")
TEXT("happening asynchronously, such as a problem in ")
TEXT("a timer interrupt handler."),
TEXT("Benchmarks"),
MB_ICONINFORMATION | MB_SETFOREGROUND);
}
// DO A REALISTIC TEST OF HOW MANY FRAMES PER SECOND WE CAN PRODUCE
// WITH FULL EMULATION OF THE CPU, JOYSTICK, AND DISK HAPPENING AT
// THE SAME TIME
DWORD realisticfps = 0;
FillMemory(mem+0x2000,0x2000,0xAA);
VideoRedrawScreen();
milliseconds = GetTickCount();
while (GetTickCount() == milliseconds) ;
milliseconds = GetTickCount();
cycle = 0;
do {
if (realisticfps < 10) {
int cycles = 100000;
while (cycles > 0) {
DWORD executedcycles = CpuExecute(103);
cycles -= executedcycles;
DiskUpdatePosition(executedcycles);
JoyUpdateButtonLatch(executedcycles);
}
}
if (cycle & 1)
FillMemory(mem+0x2000,0x2000,0xAA);
else
CopyMemory(mem+0x2000,mem+((cycle & 2) ? 0x4000 : 0x6000),0x2000);
VideoRedrawScreen(); // VideoRefreshScreen();
if (cycle++ >= 3)
cycle = 0;
realisticfps++;
} while (GetTickCount() - milliseconds < 1000);
// DISPLAY THE RESULTS
VideoDisplayLogo();
TCHAR outstr[256];
wsprintf(outstr,
TEXT("Pure Video FPS:\t%u hires, %u text\n")
TEXT("Pure CPU MHz:\t%u.%u%s\n\n")
TEXT("EXPECTED AVERAGE VIDEO GAME\n")
TEXT("PERFORMANCE: %u FPS"),
(unsigned)totalhiresfps,
(unsigned)totaltextfps,
(unsigned)(totalmhz10/10),
(unsigned)(totalmhz10 % 10),
(LPCTSTR)(IS_APPLE2 ? TEXT(" (6502)") : TEXT("")),
(unsigned)realisticfps);
MessageBox(g_hFrameWindow,
outstr,
TEXT("Benchmarks"),
MB_ICONINFORMATION | MB_SETFOREGROUND);
}
//===========================================================================
BYTE VideoCheckMode (WORD, WORD address, BYTE, BYTE, ULONG uExecutedCycles)
{
address &= 0xFF;
if (address == 0x7F)
return MemReadFloatingBus(SW_DHIRES != 0, uExecutedCycles);
else {
BOOL result = 0;
switch (address) {
case 0x1A: result = SW_TEXT; break;
case 0x1B: result = SW_MIXED; break;
case 0x1D: result = SW_HIRES; break;
case 0x1E: result = g_nAltCharSetOffset; break;
case 0x1F: result = SW_80COL; break;
case 0x7F: result = SW_DHIRES; break;
}
return KeybGetKeycode() | (result ? 0x80 : 0);
}
}
//===========================================================================
/*
// Drol expects = 80
68DE A5 02 LDX #02
68E0 AD 50 C0 LDA TXTCLR
68E3 C9 80 CMP #80
68E5 D0 F7 BNE $68DE
6957 A5 02 LDX #02
6959 AD 50 C0 LDA TXTCLR
695C C9 80 CMP #80
695E D0 F7 BNE $68DE
69D3 A5 02 LDX #02
69D5 AD 50 C0 LDA TXTCLR
69D8 C9 80 CMP #80
69DA D0 F7 BNE $68DE
// Karateka expects < 80
07DE AD 19 C0 LDA RDVBLBAR
07E1 30 FB BMI $7DE
77A1 AD 19 C0 LDA RDVBLBAR
77A4 30 FB BMI $7DE
// Gumball expects non-zero low-nibble on VBL
BBB5 A5 60 LDA $60
BBB7 4D 50 C0 EOR TXTCLR
BBBA 85 60 STA $60
BBBC 29 0F AND #$0F
BBBE F0 F5 BEQ $BBB5
BBC0 C9 0F CMP #$0F
BBC2 F0 F1 BEQ $BBB5
// Diversi-Dial (DD4.DSK or DIAL.DSK)
F822 LDA RDVBLBAR
F825 EOR #$3C
BMI $F82A
RTS
F82A LDA $F825+1
EOR #$80
STA $F825+1
BMI $F86A
...
F86A RTS
*/
BYTE VideoCheckVbl (WORD, WORD, BYTE, BYTE, ULONG uExecutedCycles)
{
bool bVblBar = VideoGetVbl(uExecutedCycles);
BYTE r = KeybGetKeycode();
return (r & ~0x80) | (bVblBar ? 0x80 : 0);
}
// This is called from PageConfig
//===========================================================================
void VideoChooseMonochromeColor ()
{
CHOOSECOLOR cc;
ZeroMemory(&cc,sizeof(CHOOSECOLOR));
cc.lStructSize = sizeof(CHOOSECOLOR);
cc.hwndOwner = g_hFrameWindow;
cc.rgbResult = g_nMonochromeRGB;
cc.lpCustColors = customcolors + 1;
cc.Flags = CC_RGBINIT | CC_SOLIDCOLOR;
if (ChooseColor(&cc))
{
g_nMonochromeRGB = cc.rgbResult;
VideoReinitialize();
if ((g_nAppMode != MODE_LOGO) && (g_nAppMode != MODE_DEBUG))
{
VideoRedrawScreen();
}
Config_Save_Video();
}
}
//===========================================================================
void VideoDestroy () {
// DESTROY BUFFERS
VirtualFree(g_pFramebufferinfo,0,MEM_RELEASE);
VirtualFree(g_pSourceHeader ,0,MEM_RELEASE);
VirtualFree(vidlastmem ,0,MEM_RELEASE);
g_pFramebufferinfo = NULL;
g_pSourceHeader = NULL;
vidlastmem = NULL;
// DESTROY FRAME BUFFER
DeleteDC(g_hDeviceDC);
DeleteObject(g_hDeviceBitmap);
g_hDeviceDC = (HDC)0;
g_hDeviceBitmap = (HBITMAP)0;
// DESTROY SOURCE IMAGE
DeleteObject(g_hSourceBitmap);
g_hSourceBitmap = (HBITMAP)0;
// DESTROY LOGO
if (g_hLogoBitmap) {
DeleteObject(g_hLogoBitmap);
g_hLogoBitmap = (HBITMAP)0;
}
// DESTROY PALETTE
if (g_hPalette) {
DeleteObject(g_hPalette);
g_hPalette = (HPALETTE)0;
}
}
//===========================================================================
void VideoDrawLogoBitmap(HDC hDstDC, int xoff, int yoff, int srcw, int srch, int scale)
{
HDC hSrcDC = CreateCompatibleDC( hDstDC );
SelectObject( hSrcDC, g_hLogoBitmap );
StretchBlt(
hDstDC, // hdcDest
xoff, yoff, // nXDest, nYDest
scale * srcw, scale * srch, // nWidth, nHeight
hSrcDC, // hdcSrc
0, 0, // nXSrc, nYSrc
srcw, srch,
SRCCOPY // dwRop
);
DeleteObject( hSrcDC );
}
//===========================================================================
void VideoDisplayLogo ()
{
int xoff = 0, yoff = 0, scale = 0;
HDC hFrameDC = FrameGetDC();
// DRAW THE LOGO
HBRUSH brush = CreateSolidBrush(PALETTERGB(0x70,0x30,0xE0));
SelectObject(hFrameDC, brush);
SelectObject(hFrameDC, GetStockObject(NULL_PEN));
int nViewportCX, nViewportCY;
GetViewportCXCY(nViewportCX, nViewportCY);
Rectangle(hFrameDC, 0, 0, nViewportCX+1, nViewportCY+1);
if (g_hLogoBitmap)
{
BITMAP bm;
if (GetObject(g_hLogoBitmap, sizeof(bm), &bm))
{
scale = nViewportCX / bm.bmWidth;
if (nViewportCY / bm.bmHeight < scale)
scale = nViewportCY / bm.bmHeight;
if (scale > 0)
{
if (nViewportCX > bm.bmWidth)
xoff = (nViewportCX - (scale * bm.bmWidth)) / 2;
if (nViewportCY > bm.bmHeight)
yoff = (nViewportCY - (scale * bm.bmHeight)) / 2;
VideoDrawLogoBitmap( hFrameDC, xoff, yoff, bm.bmWidth, bm.bmHeight, scale );
}
}
}
// DRAW THE VERSION NUMBER
HFONT font = CreateFont(-20,0,0,0,FW_NORMAL,0,0,0,ANSI_CHARSET,
OUT_DEFAULT_PRECIS,CLIP_DEFAULT_PRECIS,DEFAULT_QUALITY,
VARIABLE_PITCH | 4 | FF_SWISS,
TEXT("Arial"));
SelectObject(hFrameDC,font);
SetTextAlign(hFrameDC,TA_RIGHT | TA_TOP);
SetBkMode(hFrameDC,TRANSPARENT);
char szVersion[ 64 ] = "";
sprintf( szVersion, "Version %s", VERSIONSTRING );
#define DRAWVERSION(x,y,c) \
SetTextColor(hFrameDC,c); \
TextOut(hFrameDC, \
scale*540+x+xoff,scale*358+y+yoff, \
szVersion, \
strlen(szVersion));
if (GetDeviceCaps(hFrameDC,PLANES) * GetDeviceCaps(hFrameDC,BITSPIXEL) <= 4) {
DRAWVERSION( 2, 2,RGB(0x00,0x00,0x00));
DRAWVERSION( 1, 1,RGB(0x00,0x00,0x00));
DRAWVERSION( 0, 0,RGB(0xFF,0x00,0xFF));
} else {
DRAWVERSION( 1, 1,PALETTERGB(0x30,0x30,0x70));
DRAWVERSION(-1,-1,PALETTERGB(0xC0,0x70,0xE0));
DRAWVERSION( 0, 0,PALETTERGB(0x70,0x30,0xE0));
}
#if _DEBUG
sprintf( szVersion, "DEBUG" );
DRAWVERSION( 2, -358*scale,RGB(0x00,0x00,0x00));
DRAWVERSION( 1, -357*scale,RGB(0x00,0x00,0x00));
DRAWVERSION( 0, -356*scale,RGB(0xFF,0x00,0xFF));
#endif
#undef DRAWVERSION
FrameReleaseDC();
DeleteObject(brush);
DeleteObject(font);
}
//===========================================================================
void VideoRealizePalette(HDC dc)
{
#if 0
if( g_bIsFullScreen )
{
if( !g_pDDPal )
{
PALETTEENTRY aPal[256];
BYTE *pSrc = ((BYTE*)g_pFramebufferinfo) + sizeof(BITMAPINFOHEADER);
BYTE *pDst = ((BYTE*)aPal);
int iPal;
for(iPal = 0; iPal < 256; iPal++ )
{
*(pDst + 0) = *(pSrc + 2); // BGR -> RGB
*(pDst + 1) = *(pSrc + 1);
*(pDst + 2) = *(pSrc + 0);
*(pDst + 3) = 0;
pDst += 4;
pSrc += 4;
}
if (g_pDD->CreatePalette(DDPCAPS_8BIT, aPal, &g_pDDPal, NULL) != DD_OK)
{
g_pDDPal = NULL;
}
}
if (g_pDDPal)
{
g_pDDPrimarySurface->SetPalette(g_pDDPal); // this sets the palette for the primary surface
}
}
else
{
if (g_hPalette)
{
SelectPalette(dc,g_hPalette,0);
RealizePalette(dc);
}
}
#endif
if (g_hPalette)
{
SelectPalette(dc,g_hPalette,0);
RealizePalette(dc);
}
}
//===========================================================================
void VideoRedrawScreen ()
{
g_VideoForceFullRedraw = 1;
VideoRefreshScreen( g_uVideoMode ); //g_uVideoMode );
}
//===========================================================================
void _Video_Dirty()
{
ZeroMemory(celldirty,40*32);
}
//===========================================================================
int _Video_SetupBanks( bool bBank2 )
{
g_pHiresBank1 = MemGetAuxPtr (0x2000 << (int)bBank2);
g_pHiresBank0 = MemGetMainPtr(0x2000 << (int)bBank2);
g_pTextBank1 = MemGetAuxPtr (0x400 << (int)bBank2);
g_pTextBank0 = MemGetMainPtr(0x400 << (int)bBank2);
return bBank2 ? VF_PAGE2 : 0;
}
//===========================================================================
// NB. Can get "big" 1000+ms times: these occur during disk loading when the emulator is at full-speed.
//#define DEBUG_REFRESH_TIMINGS
#if defined(_DEBUG) && defined(DEBUG_REFRESH_TIMINGS)
static void DebugRefresh(char uDebugFlag)
{
static DWORD uLastRefreshTime = 0;
const DWORD dwEmuTime_ms = CpuGetEmulationTime_ms();
const DWORD uTimeBetweenRefreshes = uLastRefreshTime ? dwEmuTime_ms - uLastRefreshTime : 0;
uLastRefreshTime = dwEmuTime_ms;
if (!uTimeBetweenRefreshes)
return; // 1st time in func
char szStr[100];
sprintf(szStr, "Time between refreshes = %d ms %c\n", uTimeBetweenRefreshes, (uDebugFlag==0)?' ':uDebugFlag);
OutputDebugString(szStr);
}
#endif
void VideoRefreshScreen ( int bVideoModeFlags )
{
#if defined(_DEBUG) && defined(DEBUG_REFRESH_TIMINGS)
DebugRefresh(0);
#endif
if( bVideoModeFlags )
{
NTSC_SetVideoMode( bVideoModeFlags );
g_pNTSC_FuncVideoUpdate( VIDEO_SCANNER_6502_CYCLES );
}
// NTSC_BEGIN: wsVideoRefresh()
LPBYTE pDstFrameBufferBits = 0;
LONG pitch = 0;
HDC hFrameDC = FrameGetVideoDC(&pDstFrameBufferBits,&pitch);
if (hFrameDC)
{
StretchBlt(
hFrameDC,
0,0,
g_nViewportCX,g_nViewportCY, //dst
g_hDeviceDC,
0,0,
FRAMEBUFFER_W,FRAMEBUFFER_H, // src
SRCCOPY );
GdiFlush();
}
if (g_VideoForceFullRedraw)
--g_VideoForceFullRedraw;
// NTSC_END
}
//===========================================================================
//void _Video_RedrawScreen( VideoUpdateFuncPtr_t pfUpdate, bool bMixed )
// FrameReleaseVideoDC();
// SetLastDrawnImage();
//===========================================================================
void VideoReinitialize ()
{
NTSC_VideoInitAppleType();
NTSC_SetVideoStyle();
}
//===========================================================================
void VideoResetState ()
{
g_nAltCharSetOffset = 0;
g_uVideoMode = VF_TEXT;
g_VideoForceFullRedraw = 1;
g_bVideoUpdatedThisFrame = false;
}
//===========================================================================
BYTE VideoSetMode (WORD, WORD address, BYTE write, BYTE, ULONG uExecutedCycles)
{
address &= 0xFF;
DWORD oldpage2 = SW_PAGE2;
int oldvalue = g_nAltCharSetOffset+(int)(g_uVideoMode & ~(VF_80STORE | VF_PAGE2));
switch (address)
{
case 0x00: g_uVideoMode &= ~VF_80STORE; ; break;
case 0x01: g_uVideoMode |= VF_80STORE; ; break;
case 0x0C: if (!IS_APPLE2){g_uVideoMode &= ~VF_80COL; NTSC_SetVideoTextMode(40);}; break;
case 0x0D: if (!IS_APPLE2){g_uVideoMode |= VF_80COL; NTSC_SetVideoTextMode(80);}; break;
case 0x0E: if (!IS_APPLE2) g_nAltCharSetOffset = 0; break; // Alternate char set off
case 0x0F: if (!IS_APPLE2) g_nAltCharSetOffset = 256; break; // Alternate char set on
case 0x50: g_uVideoMode &= ~VF_TEXT; break;
case 0x51: g_uVideoMode |= VF_TEXT; break;
case 0x52: g_uVideoMode &= ~VF_MIXED; break;
case 0x53: g_uVideoMode |= VF_MIXED; break;
case 0x54: g_uVideoMode &= ~VF_PAGE2; break;
case 0x55: g_uVideoMode |= VF_PAGE2; break;
case 0x56: g_uVideoMode &= ~VF_HIRES; break;
case 0x57: g_uVideoMode |= VF_HIRES; break;
case 0x5E: if (!IS_APPLE2) g_uVideoMode |= VF_DHIRES; break;
case 0x5F: if (!IS_APPLE2) g_uVideoMode &= ~VF_DHIRES; break;
}
// NTSC_BEGIN
NTSC_SetVideoMode( g_uVideoMode );
// NTSC_END
if (SW_80STORE)
g_uVideoMode &= ~VF_PAGE2;
if (oldvalue != g_nAltCharSetOffset+(int)(g_uVideoMode & ~(VF_80STORE | VF_PAGE2)))
g_VideoForceFullRedraw = 1; // Defer video redraw until VideoEndOfVideoFrame()
if (oldpage2 != SW_PAGE2)
{
// /g_bVideoUpdatedThisFrame/ is used to limit the video update to once per 60Hz frame (CPU clk=1MHz):
// . this easily supports the common double-buffered "flip-immediate" case (eg. Airheart flips at a max of ~15Hz, Skyfox/Boulderdash at a max of ~11Hz)
// . crucially this prevents tight-loop page flipping (GH#129,GH#204) from max'ing out an x86 CPU core (and not providing realtime emulation)
// NB. Deferring the update by just setting /g_VideoForceFullRedraw/ is not an option, since this doesn't provide "flip-immediate"
//
// Ultimately this isn't the correct solution, and proper cycle-accurate video rendering should be done, but this is a much bigger job!
// TODO: Is MemReadFloatingBus() still accurate now that we have proper per cycle video rendering??
if (!g_bVideoUpdatedThisFrame)
{
VideoRedrawScreen(); // VideoRefreshScreen();
g_bVideoUpdatedThisFrame = true;
}
}
return MemReadFloatingBus(uExecutedCycles);
}
//===========================================================================
// Called at 60Hz (every 16.666ms)
static void VideoUpdateFlash()
{
static UINT nTextFlashCnt = 0;
// Flash rate:
// . NTSC : 60/16 ~= 4Hz
// . PAL : 50/16 ~= 3Hz
nTextFlashCnt = (nTextFlashCnt+1) & 0xf;
// BUG: In unthrottled CPU mode, flash rate should not be affected
if(nTextFlashCnt == 0)
{
g_bTextFlashState = !g_bTextFlashState;
// Redraw any FLASHing chars if any text showing. NB. No FLASH g_nAppMode for 80 cols
if ((SW_TEXT || SW_MIXED) ) // && !SW_80COL) // FIX: FLASH 80-Column
g_bTextFlashFlag = true;
}
}
//===========================================================================
// Called from main-loop every 17030 cycles (ie. 60Hz when CPU = 1MHz)
void VideoEndOfVideoFrame(void)
{
g_bVideoUpdatedThisFrame = false; // Allow page1/2 toggle to result in an immediate video redraw
VideoUpdateFlash(); // TODO: Flash rate should be constant (regardless of CPU speed)
if (!VideoApparentlyDirty())
return;
// Apple II is not page flipping...
static DWORD dwLastTime = 0;
DWORD dwCurrTime = GetTickCount();
if (!g_bFullSpeed ||
(dwCurrTime-dwLastTime >= 100)) // FullSpeed: update every 100ms
{
// Required or else screen won't update -- Sheldon's NTSC doesn't have VideoEndOfVideoFrame -- simply calls wsVideoRefresh()
VideoRedrawScreen(); // VideoRefreshScreen();
dwLastTime = dwCurrTime;
}
}
//===========================================================================
bool VideoGetSW80COL(void)
{
return SW_80COL ? true : false;
}
bool VideoGetSWDHIRES(void)
{
return SW_DHIRES ? true : false;
}
bool VideoGetSWHIRES(void)
{
return SW_HIRES ? true : false;
}
bool VideoGetSW80STORE(void)
{
return SW_80STORE ? true : false;
}
bool VideoGetSWMIXED(void)
{
return SW_MIXED ? true : false;
}
bool VideoGetSWPAGE2(void)
{
return SW_PAGE2 ? true : false;
}
bool VideoGetSWTEXT(void)
{
return SW_TEXT ? true : false;
}
bool VideoGetSWAltCharSet(void)
{
return g_nAltCharSetOffset == 0;
}
//===========================================================================
void VideoSetForceFullRedraw(void)
{
g_VideoForceFullRedraw = 1;
}
//===========================================================================
DWORD VideoGetSnapshot(SS_IO_Video* pSS)
{
pSS->bAltCharSet = !(g_nAltCharSetOffset == 0);
pSS->dwVidMode = g_uVideoMode;
return 0;
}
//===========================================================================
DWORD VideoSetSnapshot(SS_IO_Video* pSS)
{
g_nAltCharSetOffset = !pSS->bAltCharSet ? 0 : 256;
g_uVideoMode = pSS->dwVidMode;
return 0;
}
//===========================================================================
//
// References to Jim Sather's books are given as eg:
// UTAIIe:5-7,P3 (Understanding the Apple IIe, chapter 5, page 7, Paragraph 3)
//
WORD VideoGetScannerAddress(bool* pbVblBar_OUT, const DWORD uExecutedCycles)
{
// get video scanner position
//
int nCycles = CpuGetCyclesThisVideoFrame(uExecutedCycles);
// machine state switches
//
int nHires = (SW_HIRES && !SW_TEXT) ? 1 : 0;
int nPage2 = SW_PAGE2 ? 1 : 0;
int n80Store = SW_80STORE ? 1 : 0;
// calculate video parameters according to display standard
//
int nScanLines = bVideoScannerNTSC ? kNTSCScanLines : kPALScanLines;
int nVSyncLine = bVideoScannerNTSC ? kNTSCVSyncLine : kPALVSyncLine;
int nScanCycles = nScanLines * kHClocks;
// calculate horizontal scanning state
//
int nHClock = (nCycles + kHPEClock) % kHClocks; // which horizontal scanning clock
int nHState = kHClock0State + nHClock; // H state bits
if (nHClock >= kHPresetClock) // check for horizontal preset
{
nHState -= 1; // correct for state preset (two 0 states)
}
int h_0 = (nHState >> 0) & 1; // get horizontal state bits
int h_1 = (nHState >> 1) & 1;
int h_2 = (nHState >> 2) & 1;
int h_3 = (nHState >> 3) & 1;
int h_4 = (nHState >> 4) & 1;
int h_5 = (nHState >> 5) & 1;
// calculate vertical scanning state
//
int nVLine = nCycles / kHClocks; // which vertical scanning line
int nVState = kVLine0State + nVLine; // V state bits
if ((nVLine >= kVPresetLine)) // check for previous vertical state preset
{
nVState -= nScanLines; // compensate for preset
}
int v_A = (nVState >> 0) & 1; // get vertical state bits
int v_B = (nVState >> 1) & 1;
int v_C = (nVState >> 2) & 1;
int v_0 = (nVState >> 3) & 1;
int v_1 = (nVState >> 4) & 1;
int v_2 = (nVState >> 5) & 1;
int v_3 = (nVState >> 6) & 1;
int v_4 = (nVState >> 7) & 1;
int v_5 = (nVState >> 8) & 1;
// calculate scanning memory address
//
if (nHires && SW_MIXED && v_4 && v_2) // HIRES TIME signal (UTAIIe:5-7,P3)
{
nHires = 0; // address is in text memory for mixed hires
}
int nAddend0 = 0x0D; // 1 1 0 1
int nAddend1 = (h_5 << 2) | (h_4 << 1) | (h_3 << 0);
int nAddend2 = (v_4 << 3) | (v_3 << 2) | (v_4 << 1) | (v_3 << 0);
int nSum = (nAddend0 + nAddend1 + nAddend2) & 0x0F; // SUM (UTAIIe:5-9)
int nAddress = 0; // build address from video scanner equations (UTAIIe:5-8,T5.1)
nAddress |= h_0 << 0; // a0
nAddress |= h_1 << 1; // a1
nAddress |= h_2 << 2; // a2
nAddress |= nSum << 3; // a3 - a6
nAddress |= v_0 << 7; // a7
nAddress |= v_1 << 8; // a8
nAddress |= v_2 << 9; // a9
int p2a = !(nPage2 && !n80Store);
int p2b = nPage2 && !n80Store;
if (nHires) // hires?
{
// Y: insert hires-only address bits
//
nAddress |= v_A << 10; // a10
nAddress |= v_B << 11; // a11
nAddress |= v_C << 12; // a12
nAddress |= p2a << 13; // a13
nAddress |= p2b << 14; // a14
}
else
{
// N: insert text-only address bits
//
nAddress |= p2a << 10; // a10
nAddress |= p2b << 11; // a11
// Apple ][ (not //e) and HBL?
//
if (IS_APPLE2 && // Apple II only (UTAIIe:I-4,#5)
!h_5 && (!h_4 || !h_3)) // HBL (UTAIIe:8-10,F8.5)
{
nAddress |= 1 << 12; // Y: a12 (add $1000 to address!)
}
}
// update VBL' state
//
if (pbVblBar_OUT != NULL)
{
*pbVblBar_OUT = !v_4 || !v_3; // VBL' = (v_4 & v_3)' (UTAIIe:5-10,#3)
}
return static_cast<WORD>(nAddress);
}
//===========================================================================
// Derived from VideoGetScannerAddress()
bool VideoGetVbl(const DWORD uExecutedCycles)
{
// get video scanner position
//
int nCycles = CpuGetCyclesThisVideoFrame(uExecutedCycles);
// calculate video parameters according to display standard
//
int nScanLines = bVideoScannerNTSC ? kNTSCScanLines : kPALScanLines;
// calculate vertical scanning state
//
int nVLine = nCycles / kHClocks; // which vertical scanning line
int nVState = kVLine0State + nVLine; // V state bits
if ((nVLine >= kVPresetLine)) // check for previous vertical state preset
{
nVState -= nScanLines; // compensate for preset
}
int v_3 = (nVState >> 6) & 1;
int v_4 = (nVState >> 7) & 1;
// update VBL' state
//
if (v_4 & v_3) // VBL?
{
return false; // Y: VBL' is false
}
else
{
return true; // N: VBL' is true
}
}
//===========================================================================
#define SCREENSHOT_BMP 1
#define SCREENSHOT_TGA 0
// alias for nSuffixScreenShotFileName
static int g_nLastScreenShot = 0;
const int nMaxScreenShot = 999999999;
static int g_iScreenshotType;
static char *g_pLastDiskImageName = NULL;
//const int nMaxScreenShot = 2;
//===========================================================================
void Video_ResetScreenshotCounter( char *pImageName )
{
g_nLastScreenShot = 0;
g_pLastDiskImageName = pImageName;
}
//===========================================================================
void Util_MakeScreenShotFileName( char *pFinalFileName_ )
{
char sPrefixScreenShotFileName[ 256 ] = "AppleWin_ScreenShot";
// TODO: g_sScreenshotDir
char *pPrefixFileName = g_pLastDiskImageName ? g_pLastDiskImageName : sPrefixScreenShotFileName;
#if SCREENSHOT_BMP
sprintf( pFinalFileName_, "%s_%09d.bmp", pPrefixFileName, g_nLastScreenShot );
#endif
#if SCREENSHOT_TGA
sprintf( pFinalFileName_, "%s%09d.tga", pPrefixFileName, g_nLastScreenShot );
#endif
}
// Returns TRUE if file exists, else FALSE
//===========================================================================
bool Util_TestScreenShotFileName( const char *pFileName )
{
bool bFileExists = false;
FILE *pFile = fopen( pFileName, "rt" );
if (pFile)
{
fclose( pFile );
bFileExists = true;
}
return bFileExists;
}
//===========================================================================
void Video_TakeScreenShot( int iScreenShotType )
{
char sScreenShotFileName[ MAX_PATH ];
g_iScreenshotType = iScreenShotType;
// find last screenshot filename so we don't overwrite the existing user ones
bool bExists = true;
while( bExists )
{
if (g_nLastScreenShot > nMaxScreenShot) // Holy Crap! User has maxed the number of screenshots!?
{
sprintf( sScreenShotFileName, "You have more then %d screenshot filenames! They will no longer be saved.\n\nEither move some of your screenshots or increase the maximum in video.cpp\n", nMaxScreenShot );
MessageBox( g_hFrameWindow, sScreenShotFileName, "Warning", MB_OK );
g_nLastScreenShot = 0;
return;
}
Util_MakeScreenShotFileName( sScreenShotFileName );
bExists = Util_TestScreenShotFileName( sScreenShotFileName );
if( !bExists )
{
break;
}
g_nLastScreenShot++;
}
Video_SaveScreenShot( sScreenShotFileName );
g_nLastScreenShot++;
}
typedef char int8;
typedef short int16;
typedef int int32;
typedef unsigned char u8;
typedef signed short s16;
/// turn of MSVC struct member padding
#pragma pack(push,1)
struct bgra_t
{
u8 b;
u8 g;
u8 r;
u8 a; // reserved on Win32
};
struct WinBmpHeader_t
{
// BITMAPFILEHEADER // Addr Size
char nCookie[2] ; // 0x00 0x02 BM
int32 nSizeFile ; // 0x02 0x04 0 = ignore
int16 nReserved1 ; // 0x06 0x02
int16 nReserved2 ; // 0x08 0x02
int32 nOffsetData ; // 0x0A 0x04
// == 0x0D (14)
// BITMAPINFOHEADER
int32 nStructSize ; // 0x0E 0x04 biSize
int32 nWidthPixels ; // 0x12 0x04 biWidth
int32 nHeightPixels ; // 0x16 0x04 biHeight
int16 nPlanes ; // 0x1A 0x02 biPlanes
int16 nBitsPerPixel ; // 0x1C 0x02 biBitCount
int32 nCompression ; // 0x1E 0x04 biCompression 0 = BI_RGB
int32 nSizeImage ; // 0x22 0x04 0 = ignore
int32 nXPelsPerMeter ; // 0x26 0x04
int32 nYPelsPerMeter ; // 0x2A 0x04
int32 nPaletteColors ; // 0x2E 0x04
int32 nImportantColors; // 0x32 0x04
// == 0x28 (40)
// RGBQUAD
// pixelmap
};
#pragma pack(pop)
WinBmpHeader_t g_tBmpHeader;
#if SCREENSHOT_TGA
enum TargaImageType_e
{
TARGA_RGB = 2
};
struct TargaHeader_t
{ // Addr Bytes
u8 nIdBytes ; // 00 01 size of ID field that follows 18 byte header (0 usually)
u8 bHasPalette ; // 01 01
u8 iImageType ; // 02 01 type of image 0=none,1=indexed,2=rgb,3=grey,+8=rle packed
s16 iPaletteFirstColor ; // 03 02
s16 nPaletteColors ; // 05 02
u8 nPaletteBitsPerEntry ; // 07 01 number of bits per palette entry 15,16,24,32
s16 nOriginX ; // 08 02 image x origin
s16 nOriginY ; // 0A 02 image y origin
s16 nWidthPixels ; // 0C 02
s16 nHeightPixels ; // 0E 02
u8 nBitsPerPixel ; // 10 01 image bits per pixel 8,16,24,32
u8 iDescriptor ; // 11 01 image descriptor bits (vh flip bits)
// pixel data...
u8 aPixelData[1] ; // rgb
};
TargaHeader_t g_tTargaHeader;
#endif // SCREENSHOT_TGA
//===========================================================================
void Video_MakeScreenShot(FILE *pFile)
{
#if SCREENSHOT_BMP
g_tBmpHeader.nCookie[ 0 ] = 'B'; // 0x42
g_tBmpHeader.nCookie[ 1 ] = 'M'; // 0x4d
g_tBmpHeader.nSizeFile = 0;
g_tBmpHeader.nReserved1 = 0;
g_tBmpHeader.nReserved2 = 0;
g_tBmpHeader.nOffsetData = sizeof(WinBmpHeader_t) + (256 * sizeof(bgra_t));
g_tBmpHeader.nStructSize = 0x28; // sizeof( WinBmpHeader_t );
g_tBmpHeader.nWidthPixels = g_iScreenshotType ? FRAMEBUFFER_W/2 :FRAMEBUFFER_W;
g_tBmpHeader.nHeightPixels = g_iScreenshotType ? FRAMEBUFFER_H/2 : FRAMEBUFFER_H;
g_tBmpHeader.nPlanes = 1;
g_tBmpHeader.nBitsPerPixel = 8;
g_tBmpHeader.nCompression = BI_RGB;
g_tBmpHeader.nSizeImage = 0;
g_tBmpHeader.nXPelsPerMeter = 0;
g_tBmpHeader.nYPelsPerMeter = 0;
g_tBmpHeader.nPaletteColors = 256;
g_tBmpHeader.nImportantColors = 0;
// char sText[256];
// sprintf( sText, "sizeof: BITMAPFILEHEADER = %d\n", sizeof(BITMAPFILEHEADER) ); // = 14
// MessageBox( g_hFrameWindow, sText, "Info 1", MB_OK );
// sprintf( sText, "sizeof: BITMAPINFOHEADER = %d\n", sizeof(BITMAPINFOHEADER) ); // = 40
// MessageBox( g_hFrameWindow, sText, "Info 2", MB_OK );
char sIfSizeZeroOrUnknown_BadWinBmpHeaderPackingSize[ sizeof( WinBmpHeader_t ) == (14 + 40) ];
sIfSizeZeroOrUnknown_BadWinBmpHeaderPackingSize;
// Write Header
int nLen;
fwrite( &g_tBmpHeader, sizeof( g_tBmpHeader ), 1, pFile );
// Write Palette Data
u8 *pSrc = ((u8*)g_pFramebufferinfo) + sizeof(BITMAPINFOHEADER);
nLen = g_tBmpHeader.nPaletteColors * sizeof(bgra_t); // RGBQUAD
fwrite( pSrc, nLen, 1, pFile );
pSrc += nLen;
// Write Pixel Data
// No need to use GetDibBits() since we already have http://msdn.microsoft.com/en-us/library/ms532334.aspx
// @reference: "Storing an Image" http://msdn.microsoft.com/en-us/library/ms532340(VS.85).aspx
pSrc = ((uint8_t*)g_pFramebufferbits);
nLen = g_tBmpHeader.nWidthPixels * g_tBmpHeader.nHeightPixels * g_tBmpHeader.nBitsPerPixel / 8;
if( g_iScreenshotType == SCREENSHOT_280x192 )
{
pSrc += FRAMEBUFFER_W; // Start on odd scanline (otherwise for 50% scanline mode get an all black image!)
u8 aScanLine[ 280 ];
u8 *pDst;
// 50% Half Scan Line clears every odd scanline.
// SHIFT+PrintScreen saves only the even rows.
// NOTE: Keep in sync with _Video_RedrawScreen() & Video_MakeScreenShot()
for( int y = 0; y < FRAMEBUFFER_H/2; y++ )
{
pDst = aScanLine;
for( int x = 0; x < FRAMEBUFFER_W/2; x++ )
{
*pDst++ = pSrc[1]; // correction for left edge loss of scaled scanline [Bill Buckel, B#18928]
pSrc += 2; // skip odd pixels
}
fwrite( aScanLine, FRAMEBUFFER_W/2, 1, pFile );
pSrc += FRAMEBUFFER_W; // scan lines doubled - skip odd ones
}
}
else
{
fwrite( pSrc, nLen, 1, pFile );
}
#endif // SCREENSHOT_BMP
#if SCREENSHOT_TGA
TargaHeader_t *pHeader = &g_tTargaHeader;
memset( (void*)pHeader, 0, sizeof( TargaHeader_t ) );
pHeader->iImageType = TARGA_RGB;
pHeader->nWidthPixels = FRAMEBUFFER_W;
pHeader->nHeightPixels = FRAMEBUFFER_H;
pHeader->nBitsPerPixel = 24;
#endif // SCREENSHOT_TGA
}
//===========================================================================
void Video_SaveScreenShot( const char *pScreenShotFileName )
{
FILE *pFile = fopen( pScreenShotFileName, "wb" );
if( pFile )
{
Video_MakeScreenShot( pFile );
fclose( pFile );
}
if( g_bDisplayPrintScreenFileName )
{
MessageBox( g_hFrameWindow, pScreenShotFileName, "Screen Captured", MB_OK );
}
}
//===========================================================================
void Config_Load_Video()
{
REGLOAD(TEXT(REGVALUE_VIDEO_MODE ),&g_eVideoType);
REGLOAD(TEXT(REGVALUE_VIDEO_HALF_SCAN_LINES),&g_uHalfScanLines);
REGLOAD(TEXT(REGVALUE_VIDEO_MONO_COLOR ),&g_nMonochromeRGB);
if (g_eVideoType >= NUM_VIDEO_MODES)
g_eVideoType = VT_COLOR_STANDARD; // Old default: VT_COLOR_TVEMU
}
void Config_Save_Video()
{
REGSAVE(TEXT(REGVALUE_VIDEO_MODE ),g_eVideoType);
REGSAVE(TEXT(REGVALUE_VIDEO_HALF_SCAN_LINES),g_uHalfScanLines);
REGSAVE(TEXT(REGVALUE_VIDEO_MONO_COLOR ),g_nMonochromeRGB);
}
// ____________________________________________________________________
//===========================================================================
void NTSC_VideoCreateDIBSection()
{
// CREATE THE DEVICE CONTEXT
HWND window = GetDesktopWindow();
HDC dc = GetDC(window);
if (g_hDeviceDC)
{
DeleteDC(g_hDeviceDC);
}
g_hDeviceDC = CreateCompatibleDC(dc);
// CREATE THE FRAME BUFFER DIB SECTION
if (g_hDeviceBitmap)
DeleteObject(g_hDeviceBitmap);
g_hDeviceBitmap = CreateDIBSection(
dc,
g_pFramebufferinfo,
DIB_RGB_COLORS,
(LPVOID *)&g_pFramebufferbits,0,0
);
SelectObject(g_hDeviceDC,g_hDeviceBitmap);
// CREATE THE OFFSET TABLE FOR EACH SCAN LINE IN THE FRAME BUFFER
// DRAW THE SOURCE IMAGE INTO THE SOURCE BIT BUFFER
ZeroMemory( g_pFramebufferbits, FRAMEBUFFER_W*FRAMEBUFFER_H*4 );
NTSC_VideoInit( g_pFramebufferbits );
}