mirror of
https://github.com/AppleWin/AppleWin.git
synced 2024-12-22 09:30:15 +00:00
daa0675694
Mainly for keyboard & printer specialisations.
485 lines
12 KiB
C++
485 lines
12 KiB
C++
/*
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AppleWin : An Apple //e emulator for Windows
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Copyright (C) 1994-1996, Michael O'Brien
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Copyright (C) 1999-2001, Oliver Schmidt
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Copyright (C) 2002-2005, Tom Charlesworth
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Copyright (C) 2006-2007, Tom Charlesworth, Michael Pohoreski
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AppleWin is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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AppleWin is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with AppleWin; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/* Description: Keyboard emulation
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*
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* Author: Various
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*/
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#include "StdAfx.h"
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#include "Keyboard.h"
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#include "Windows/AppleWin.h"
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#include "Core.h"
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#include "Interface.h"
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#include "Utilities.h"
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#include "Pravets.h"
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#include "Tape.h"
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#include "YamlHelper.h"
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#include "Log.h"
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static BYTE asciicode[3][10] = {
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// VK_LEFT/UP/RIGHT/DOWN/SELECT, VK_PRINT/EXECUTE/SNAPSHOT/INSERT/DELETE
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{0x08,0x00,0x15,0x00,0x00, 0x00,0x00,0x00,0x00,0x00}, // Apple II
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{0x08,0x0B,0x15,0x0A,0x00, 0x00,0x00,0x00,0x00,0x7F}, // Apple //e
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{0x08,0x00,0x15,0x00,0x00, 0x00,0x00,0x00,0x00,0x7F} // Base 64A (like Apple II but with DELETE)
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}; // Convert PC arrow keys to Apple keycodes
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bool g_bShiftKey = false;
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bool g_bCtrlKey = false;
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bool g_bAltKey = false;
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static bool g_bTK3KModeKey = false; //TK3000 //e |Mode| key
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static bool g_bCapsLock = true; //Caps lock key for Apple2 and Lat/Cyr lock for Pravets8
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static BYTE keycode = 0; // Current Apple keycode
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static BOOL keywaiting = 0;
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static bool g_bAltGrSendsWM_CHAR = false;
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//
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// ----- ALL GLOBALLY ACCESSIBLE FUNCTIONS ARE BELOW THIS LINE -----
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//
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void KeybSetAltGrSendsWM_CHAR(bool state)
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{
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g_bAltGrSendsWM_CHAR = state;
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}
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//===========================================================================
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void KeybReset()
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{
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keycode = 0;
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keywaiting = 0;
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}
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//===========================================================================
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bool KeybGetCapsStatus()
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{
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return g_bCapsLock;
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}
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//===========================================================================
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bool KeybGetAltStatus()
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{
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return g_bAltKey;
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}
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//===========================================================================
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bool KeybGetCtrlStatus()
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{
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return g_bCtrlKey;
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}
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//===========================================================================
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bool KeybGetShiftStatus()
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{
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return g_bShiftKey;
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}
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//===========================================================================
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void KeybUpdateCtrlShiftStatus()
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{
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g_bAltKey = (GetKeyState( VK_MENU ) < 0) ? true : false; // L or R alt
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g_bCtrlKey = (GetKeyState( VK_CONTROL) < 0) ? true : false; // L or R ctrl
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g_bShiftKey = (GetKeyState( VK_SHIFT ) < 0) ? true : false; // L or R shift
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}
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//===========================================================================
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BYTE KeybGetKeycode () // Used by IORead_C01x() and TapeRead() for Pravets8A
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{
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return keycode;
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}
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//===========================================================================
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static bool IsVirtualKeyAnAppleIIKey(WPARAM wparam);
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void KeybQueueKeypress (WPARAM key, Keystroke_e bASCII)
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{
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if (bASCII == ASCII) // WM_CHAR
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{
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if (GetFrame().g_bFreshReset && key == VK_CANCEL) // OLD HACK: 0x03
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{
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GetFrame().g_bFreshReset = false;
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return; // Swallow spurious CTRL-C caused by CTRL-BREAK
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}
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GetFrame().g_bFreshReset = false;
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if (GetApple2Type() == A2TYPE_TK30002E && (key > 0x7F) && !g_bTK3KModeKey) // When in TK3000 mode, we have special keys which need remapping
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return;
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// Initially default to non-clone behaviour:
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if (IsAppleIIeOrAbove(GetApple2Type()))
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{
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if (!IS_CLONE() && key > 0x7F) // accented chars, eg. AltGr+A
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return;
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if (g_bCapsLock && key >= 'a' && key <='z')
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keycode = key - 32;
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else
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keycode = key;
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}
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else
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{
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if (!IS_CLONE() && (key == '`' || key >= '{')) // `,{,|,},~,DEL and >0x7F (excludes a..z)
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return;
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if (key >= 'a' && key <='z')
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keycode = key - 32;
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else
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keycode = key;
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}
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// Next apply any clone override:
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if (IS_CLONE())
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{
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keycode &= 0x7F; // for accented chars, eg. AltGr+A
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if (IsPravets(GetApple2Type()))
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keycode = GetPravets().ConvertToKeycode(key, keycode);
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// Remap for the TK3000 //e, which had a special |Mode| key for displaying accented chars on screen
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// Borrowed from Fábio Belavenuto's TK3000e emulator (Copyright (C) 2004) - http://code.google.com/p/tk3000e/
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if (GetApple2Type() == A2TYPE_TK30002E && g_bTK3KModeKey) // We already switch this on only if the the TK3000 is currently being emulated
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{
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if ((key >= 0xC0) && (key <= 0xDA)) key += 0x20; // Convert uppercase to lowercase
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switch (key)
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{
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case 0xE0: key = '_'; break; // à
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case 0xE1: key = '@'; break; // á
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case 0xE2: key = '\\'; break; // â
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case 0xE3: key = '['; break; // ã
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case 0xE7: key = ']'; break; // ç
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case 0xE9: key = '`'; break; // é
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case 0xEA: key = '&'; break; // ê
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case 0xED: key = '{'; break; // í
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case 0xF3: key = '~'; break; // ó
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case 0xF4: key = '}'; break; // ô
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case 0xF5: key = '#'; break; // õ
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case 0xFA: key = '|'; break; // ú
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}
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if (key > 0x7F)
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return;
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if ((key >= 'a') && (key <= 'z') && (g_bCapsLock))
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keycode = key - ('a'-'A');
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else
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keycode = key;
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}
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}
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}
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else //(bASCII != ASCII) // WM_KEYDOWN
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{
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// Note: VK_CANCEL is Control-Break
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if ((key == VK_CANCEL) && (GetKeyState(VK_CONTROL) < 0))
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{
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GetFrame().g_bFreshReset = true;
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CtrlReset();
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return;
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}
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if ((key == VK_INSERT) && (GetKeyState(VK_SHIFT) < 0))
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{
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// Shift+Insert
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ClipboardInitiatePaste();
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return;
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}
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if (key == VK_SCROLL)
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{ // For the TK3000 //e we use Scroll Lock to switch between Apple ][ and accented chars modes
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if (GetApple2Type() == A2TYPE_TK30002E)
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{
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g_bTK3KModeKey = (GetKeyState(VK_SCROLL) & 1) ? true : false; // Sync with the Scroll Lock status
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GetFrame().FrameRefreshStatus(DRAW_LEDS | DRAW_DISK_STATUS); // TODO: Implement |Mode| LED in the UI; make it appear only when in TK3000 mode
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GetFrame().VideoRedrawScreen(); // TODO: Still need to implement page mode switching and 'whatnot'
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}
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return;
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}
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if (key >= VK_LEFT && key <= VK_DELETE)
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{
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UINT model = IsCopamBase64A(GetApple2Type()) ? 2 : IS_APPLE2 ? 0 : 1;
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BYTE n = asciicode[model][key - VK_LEFT]; // Convert to Apple arrow keycode
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if (!n)
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return;
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keycode = n;
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}
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else if (g_bAltGrSendsWM_CHAR && (GetKeyState(VK_RMENU) < 0)) // Right Alt (aka Alt Gr) - GH#558, GH#625
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{
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if (IsVirtualKeyAnAppleIIKey(key))
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{
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// When Alt Gr is down, then WM_CHAR is not posted - so fix this.
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// NB. Still get WM_KEYDOWN/WM_KEYUP for the virtual key, so AKD works.
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WPARAM newKey = key;
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// Translate if shift or ctrl is down
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if (key >= 'A' && key <= 'Z')
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{
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if ( (GetKeyState(VK_SHIFT) >= 0) && !g_bCapsLock )
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newKey += 'a' - 'A'; // convert to lowercase key
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else if (GetHookAltGrControl() && GetKeyState(VK_CONTROL) < 0)
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newKey -= 'A' - 1; // convert to control-key
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}
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PostMessage(GetFrame().g_hFrameWindow, WM_CHAR, newKey, 0);
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}
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return;
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}
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else
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{
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return;
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}
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}
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keywaiting = 1;
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}
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//===========================================================================
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static HGLOBAL hglb = NULL;
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static LPTSTR lptstr = NULL;
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static bool g_bPasteFromClipboard = false;
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static bool g_bClipboardActive = false;
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void ClipboardInitiatePaste()
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{
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if (g_bClipboardActive)
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return;
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g_bPasteFromClipboard = true;
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}
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static void ClipboardDone()
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{
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if (g_bClipboardActive)
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{
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g_bClipboardActive = false;
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GlobalUnlock(hglb);
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CloseClipboard();
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}
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}
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static void ClipboardInit()
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{
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ClipboardDone();
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if (!IsClipboardFormatAvailable(CF_TEXT))
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return;
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if (!OpenClipboard(GetFrame().g_hFrameWindow))
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return;
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hglb = GetClipboardData(CF_TEXT);
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if (hglb == NULL)
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{
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CloseClipboard();
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return;
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}
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lptstr = (char*) GlobalLock(hglb);
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if (lptstr == NULL)
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{
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CloseClipboard();
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return;
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}
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g_bPasteFromClipboard = false;
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g_bClipboardActive = true;
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}
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static char ClipboardCurrChar(bool bIncPtr)
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{
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char nKey;
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int nInc = 1;
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if((lptstr[0] == 0x0D) && (lptstr[1] == 0x0A))
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{
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nKey = 0x0D;
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nInc = 2;
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}
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else
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{
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nKey = lptstr[0];
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}
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if(bIncPtr)
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lptstr += nInc;
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return nKey;
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}
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//===========================================================================
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const UINT kAKDNumElements = 256/64;
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static uint64_t g_AKDFlags[2][kAKDNumElements] = { {0,0,0,0}, // normal
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{0,0,0,0}}; // extended
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static bool IsVirtualKeyAnAppleIIKey(WPARAM wparam)
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{
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if (wparam == VK_BACK ||
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wparam == VK_TAB ||
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wparam == VK_RETURN ||
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wparam == VK_ESCAPE ||
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wparam == VK_SPACE ||
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(wparam >= VK_LEFT && wparam <= VK_DOWN) ||
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wparam == VK_DELETE ||
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(wparam >= '0' && wparam <= '9') ||
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(wparam >= 'A' && wparam <= 'Z') ||
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(wparam >= VK_NUMPAD0 && wparam <= VK_NUMPAD9) ||
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(wparam >= VK_MULTIPLY && wparam <= VK_DIVIDE) ||
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(wparam >= VK_OEM_1 && wparam <= VK_OEM_3) || // 7 in total
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(wparam >= VK_OEM_4 && wparam <= VK_OEM_8) || // 5 in total
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(wparam == VK_OEM_102))
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{
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return true;
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}
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return false;
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}
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// NB. Don't need to be concerned about if numpad/cursors are used for joystick,
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// since parent calls JoyProcessKey() just before this.
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void KeybAnyKeyDown(UINT message, WPARAM wparam, bool bIsExtended)
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{
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if (wparam > 255)
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{
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_ASSERT(0);
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return;
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}
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if (IsVirtualKeyAnAppleIIKey(wparam))
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{
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UINT offset = wparam >> 6;
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UINT bit = wparam & 0x3f;
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UINT idx = !bIsExtended ? 0 : 1;
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if (message == WM_KEYDOWN)
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g_AKDFlags[idx][offset] |= (1LL<<bit);
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else
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g_AKDFlags[idx][offset] &= ~(1LL<<bit);
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}
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}
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static bool IsAKD(void)
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{
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uint64_t* p = &g_AKDFlags[0][0];
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for (UINT i=0; i<sizeof(g_AKDFlags)/sizeof(g_AKDFlags[0][0]); i++)
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if (p[i])
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return true;
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return false;
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}
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//===========================================================================
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BYTE KeybReadData (void)
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{
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LogFileTimeUntilFirstKeyRead();
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if (g_bPasteFromClipboard)
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ClipboardInit();
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if (g_bClipboardActive)
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{
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if(*lptstr == 0)
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ClipboardDone();
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else
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return 0x80 | ClipboardCurrChar(false);
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}
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//
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return keycode | (keywaiting ? 0x80 : 0);
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}
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//===========================================================================
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BYTE KeybReadFlag (void)
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{
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if (g_bPasteFromClipboard)
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ClipboardInit();
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if (g_bClipboardActive)
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{
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if(*lptstr == 0)
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ClipboardDone();
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else
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return 0x80 | ClipboardCurrChar(true);
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}
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//
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keywaiting = 0;
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if (IS_APPLE2) // Include Pravets machines too?
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return keycode;
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// AKD
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return keycode | (IsAKD() ? 0x80 : 0);
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}
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//===========================================================================
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void KeybToggleCapsLock ()
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{
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if (!IS_APPLE2)
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{
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g_bCapsLock = (GetKeyState(VK_CAPITAL) & 1);
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GetFrame().FrameRefreshStatus(DRAW_LEDS | DRAW_DISK_STATUS);
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}
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}
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//===========================================================================
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#define SS_YAML_KEY_LASTKEY "Last Key"
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#define SS_YAML_KEY_KEYWAITING "Key Waiting"
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static std::string KeybGetSnapshotStructName(void)
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{
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static const std::string name("Keyboard");
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return name;
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}
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void KeybSaveSnapshot(YamlSaveHelper& yamlSaveHelper)
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{
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YamlSaveHelper::Label state(yamlSaveHelper, "%s:\n", KeybGetSnapshotStructName().c_str());
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yamlSaveHelper.SaveHexUint8(SS_YAML_KEY_LASTKEY, keycode);
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yamlSaveHelper.SaveBool(SS_YAML_KEY_KEYWAITING, keywaiting ? true : false);
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}
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void KeybLoadSnapshot(YamlLoadHelper& yamlLoadHelper, UINT version)
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{
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if (!yamlLoadHelper.GetSubMap(KeybGetSnapshotStructName()))
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return;
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keycode = (BYTE) yamlLoadHelper.LoadUint(SS_YAML_KEY_LASTKEY);
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if (version >= 2)
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keywaiting = (BOOL) yamlLoadHelper.LoadBool(SS_YAML_KEY_KEYWAITING);
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yamlLoadHelper.PopMap();
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}
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