AppleWin/source/Frame.h

73 lines
1.7 KiB
C++

#pragma once
// 1.19.0.0 Hard Disk Status/Indicator Light
#define HD_LED 1
// Keyboard -- keystroke type
enum {NOT_ASCII=0, ASCII};
// 3D Border
#define VIEWPORTX 5
#define VIEWPORTY 5
// 560 = Double Hi-Res
// 384 = Doule Scan Line
// NTSC_BEGIN
#if 0
#define FRAMEBUFFER_W 560
#define FRAMEBUFFER_H 384
#else
#define FRAMEBUFFER_W 600
#define FRAMEBUFFER_H 420
#endif
// NTSC_END
// Direct Draw -- For Full Screen
extern LPDIRECTDRAW g_pDD;
extern LPDIRECTDRAWSURFACE g_pDDPrimarySurface;
extern int g_nDDFullScreenW;
extern int g_nDDFullScreenH;
// Win32
extern HWND g_hFrameWindow;
extern BOOL g_bIsFullScreen;
extern int g_nViewportCX;
extern int g_nViewportCY;
extern BOOL g_bConfirmReboot; // saved PageConfig REGSAVE
extern BOOL g_bMultiMon;
// Emulator
extern bool g_bFreshReset;
extern std::string PathFilename[2];
extern bool g_bScrollLock_FullSpeed;
extern int g_nCharsetType;
// Prototypes
void CtrlReset();
void FrameCreateWindow(void);
HDC FrameGetDC ();
HDC FrameGetVideoDC (LPBYTE *,LONG *);
void FrameRefreshStatus (int, bool bUpdateDiskStatus = true );
void FrameRegisterClass ();
void FrameReleaseDC ();
void FrameReleaseVideoDC ();
void FrameSetCursorPosByMousePos();
int GetViewportScale(void);
int SetViewportScale(int nNewScale);
void GetViewportCXCY(int& nViewportCX, int& nViewportCY);
bool GetFullScreen32Bit(void);
void SetFullScreen32Bit(bool b32Bit);
void FrameUpdateApple2Type(void);
void FrameDrawDiskLEDS( HDC hdc );
void FrameDrawDiskStatus( HDC hdc );
LRESULT CALLBACK FrameWndProc (
HWND window,
UINT message,
WPARAM wparam,
LPARAM lparam );