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7ab65492c6
. better error message for (unlikely) slot mismatch. . better error message if load state version is invalid.
243 lines
9.9 KiB
C++
243 lines
9.9 KiB
C++
/*
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AppleWin : An Apple //e emulator for Windows
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Copyright (C) 1994-1996, Michael O'Brien
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Copyright (C) 1999-2001, Oliver Schmidt
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Copyright (C) 2002-2005, Tom Charlesworth
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Copyright (C) 2006-2007, Tom Charlesworth, Michael Pohoreski
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AppleWin is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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AppleWin is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with AppleWin; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/*
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SNESMAX.CPP
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Emulate a SNES MAX controller serial interface card
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2 ports (one for each of the two possible joysticks)
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Latch = write any data to C0n0
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Clock = write any data to C0n1
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Data = read from C0n0
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n = 8 + slot number
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Data
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Bit 0 = Not Used
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Bit 1 = Not Used
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Bit 2 = Not Used
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Bit 3 = Not Used
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Bit 4 = Not Used
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Bit 5 = Not Used
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Bit 6 = Controller 2, Active Low
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Bit 7 = Controller 1, Active Low
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Once data is read, button presses (for each controller) should be stored in the following structure
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Byte 0: B:Y:Sl:St:U:D:L:R
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Byte 1: A:X:Fl:Fr:x:x:x:x
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The variable controllerXButtons will stored in the reverse order.
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Alex Lukacz Aug 2021
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*/
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#include "StdAfx.h"
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#include "SNESMAX.h"
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#include "Memory.h"
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#include "YamlHelper.h"
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BYTE __stdcall SNESMAXCard::IORead(WORD pc, WORD addr, BYTE bWrite, BYTE value, ULONG nExecutedCycles)
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{
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const UINT slot = ((addr & 0xff) >> 4) - 8;
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SNESMAXCard* pCard = (SNESMAXCard*)MemGetSlotParameters(slot);
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BYTE output = MemReadFloatingBus(nExecutedCycles);
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switch (addr & 0xF)
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{
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case 0:
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output = (output & 0x3F) | ((pCard->m_controller2Buttons & 0x1) << 6) | ((pCard->m_controller1Buttons & 0x1) << 7);
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break;
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default:
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break;
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}
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return output;
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}
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BYTE __stdcall SNESMAXCard::IOWrite(WORD pc, WORD addr, BYTE bWrite, BYTE value, ULONG nExecutedCycles)
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{
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const UINT slot = ((addr & 0xff) >> 4) - 8;
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SNESMAXCard* pCard = (SNESMAXCard*)MemGetSlotParameters(slot);
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UINT xAxis = 0;
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UINT yAxis = 0;
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JOYINFOEX infoEx;
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MMRESULT result = 0;
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infoEx.dwSize = sizeof(infoEx);
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infoEx.dwFlags = JOY_RETURNPOV | JOY_RETURNBUTTONS;
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UINT& controller1Buttons = pCard->m_controller1Buttons; // ref to object's controller1Buttons
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UINT& controller2Buttons = pCard->m_controller2Buttons; // ref to object's controller2Buttons
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switch (addr & 0xF)
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{
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case 0: // Latch
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pCard->m_buttonIndex = 0;
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controller1Buttons = 0;
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controller2Buttons = 0;
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result = joyGetPosEx(JOYSTICKID1, &infoEx);
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if (result == JOYERR_NOERROR)
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{
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xAxis = (infoEx.dwXpos >> 8) & 0xFF;
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yAxis = (infoEx.dwYpos >> 8) & 0xFF;
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controller1Buttons = controller1Buttons | ((yAxis < 103 || infoEx.dwPOV == 0 || infoEx.dwPOV == 4500 || infoEx.dwPOV == 31500) << 4); // U Button
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controller1Buttons = controller1Buttons | ((yAxis > 153 || (infoEx.dwPOV >= 13500 && infoEx.dwPOV <= 22500)) << 5); // D Button
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controller1Buttons = controller1Buttons | ((xAxis < 103 || (infoEx.dwPOV >= 22500 && infoEx.dwPOV <= 31500)) << 6); // L Button
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controller1Buttons = controller1Buttons | ((xAxis > 153 || (infoEx.dwPOV >= 4500 && infoEx.dwPOV <= 13500)) << 7); // R Button
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// controller1Buttons = controller1Buttons | 0 * 0x1000; // spare Button
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// controller1Buttons = controller1Buttons | 0 * 0x2000; // spare Button
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// controller1Buttons = controller1Buttons | 0 * 0x4000; // spare Button
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// controller1Buttons = controller1Buttons | 0 * 0x8000; // spare Button
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if (pCard->m_altControllerType[0])
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{
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// 8BitDo NES30 PRO
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controller1Buttons = controller1Buttons | ((infoEx.dwButtons & 0x0002) >> 1); // B Button
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controller1Buttons = controller1Buttons | ((infoEx.dwButtons & 0x0010) >> 3); // Y Button
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controller1Buttons = controller1Buttons | ((infoEx.dwButtons & 0x0400) >> 8); // Sl Button
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controller1Buttons = controller1Buttons | ((infoEx.dwButtons & 0x0800) >> 8); // St Button
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controller1Buttons = controller1Buttons | ((infoEx.dwButtons & 0x0001) << 8); // A Button
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controller1Buttons = controller1Buttons | ((infoEx.dwButtons & 0x0008) << 6); // X Button
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controller1Buttons = controller1Buttons | ((infoEx.dwButtons & 0x0100) << 2) | ((infoEx.dwButtons & 0x0040) << 4); // Fl Button
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controller1Buttons = controller1Buttons | ((infoEx.dwButtons & 0x0200) << 2) | ((infoEx.dwButtons & 0x0080) << 4); // Fr Button
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}
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else
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{
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// Logitech F310, Dualshock 4
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controller1Buttons = controller1Buttons | ((infoEx.dwButtons & 0x0002) >> 1); // B Button
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controller1Buttons = controller1Buttons | ((infoEx.dwButtons & 0x0001) << 1); // Y Button
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controller1Buttons = controller1Buttons | ((infoEx.dwButtons & 0x0100) >> 6); // Sl Button
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controller1Buttons = controller1Buttons | ((infoEx.dwButtons & 0x0200) >> 6); // St Button
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controller1Buttons = controller1Buttons | ((infoEx.dwButtons & 0x0004) << 6); // A Button
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controller1Buttons = controller1Buttons | ((infoEx.dwButtons & 0x0008) << 6); // X Button
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controller1Buttons = controller1Buttons | ((infoEx.dwButtons & 0x0010) << 6) | ((infoEx.dwButtons & 0x0040) << 4); // Fl Button
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controller1Buttons = controller1Buttons | ((infoEx.dwButtons & 0x0020) << 6) | ((infoEx.dwButtons & 0x0080) << 4); // Fr Button
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}
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controller1Buttons = controller1Buttons | 0x10000; // Controller plugged in status.
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}
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controller1Buttons = ~controller1Buttons;
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result = joyGetPosEx(JOYSTICKID2, &infoEx);
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if (result == JOYERR_NOERROR)
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{
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xAxis = (infoEx.dwXpos >> 8) & 0xFF;
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yAxis = (infoEx.dwYpos >> 8) & 0xFF;
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controller2Buttons = controller2Buttons | ((yAxis < 103 || infoEx.dwPOV == 0 || infoEx.dwPOV == 4500 || infoEx.dwPOV == 31500) << 4); // U Button
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controller2Buttons = controller2Buttons | ((yAxis > 153 || (infoEx.dwPOV >= 13500 && infoEx.dwPOV <= 22500)) << 5); // D Button
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controller2Buttons = controller2Buttons | ((xAxis < 103 || (infoEx.dwPOV >= 22500 && infoEx.dwPOV <= 31500)) << 6); // L Button
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controller2Buttons = controller2Buttons | ((xAxis > 153 || (infoEx.dwPOV >= 4500 && infoEx.dwPOV <= 13500)) << 7); // R Button
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// controller2Buttons = controller2Buttons | 0 * 0x1000; // spare Button
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// controller2Buttons = controller2Buttons | 0 * 0x2000; // spare Button
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// controller2Buttons = controller2Buttons | 0 * 0x4000; // spare Button
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// controller2Buttons = controller2Buttons | 0 * 0x8000; // spare Button
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if (pCard->m_altControllerType[1])
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{
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// 8BitDo NES30 PRO
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controller2Buttons = controller2Buttons | ((infoEx.dwButtons & 0x0002) >> 1); // B Button
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controller2Buttons = controller2Buttons | ((infoEx.dwButtons & 0x0010) >> 3); // Y Button
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controller2Buttons = controller2Buttons | ((infoEx.dwButtons & 0x0400) >> 8); // Sl Button
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controller2Buttons = controller2Buttons | ((infoEx.dwButtons & 0x0800) >> 8); // St Button
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controller2Buttons = controller2Buttons | ((infoEx.dwButtons & 0x0001) << 8); // A Button
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controller2Buttons = controller2Buttons | ((infoEx.dwButtons & 0x0008) << 6); // X Button
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controller2Buttons = controller2Buttons | ((infoEx.dwButtons & 0x0100) << 2) | ((infoEx.dwButtons & 0x0040) << 4); // Fl Button
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controller2Buttons = controller2Buttons | ((infoEx.dwButtons & 0x0200) << 2) | ((infoEx.dwButtons & 0x0080) << 4); // Fr Button
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}
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else
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{
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// Logitech F310, Dualshock 4
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controller2Buttons = controller2Buttons | ((infoEx.dwButtons & 0x0002) >> 1); // B Button
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controller2Buttons = controller2Buttons | ((infoEx.dwButtons & 0x0001) << 1); // Y Button
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controller2Buttons = controller2Buttons | ((infoEx.dwButtons & 0x0100) >> 6); // Sl Button
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controller2Buttons = controller2Buttons | ((infoEx.dwButtons & 0x0200) >> 6); // St Button
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controller2Buttons = controller2Buttons | ((infoEx.dwButtons & 0x0004) << 6); // A Button
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controller2Buttons = controller2Buttons | ((infoEx.dwButtons & 0x0008) << 6); // X Button
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controller2Buttons = controller2Buttons | ((infoEx.dwButtons & 0x0010) << 6) | ((infoEx.dwButtons & 0x0040) << 4); // Fl Button
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controller2Buttons = controller2Buttons | ((infoEx.dwButtons & 0x0020) << 6) | ((infoEx.dwButtons & 0x0080) << 4); // Fr Button
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}
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controller2Buttons = controller2Buttons | 0x10000; // Controller plugged in status.
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}
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controller2Buttons = ~controller2Buttons;
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break;
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case 1: // Clock
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if (pCard->m_buttonIndex <= 16)
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{
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pCard->m_buttonIndex++;
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controller1Buttons = controller1Buttons >> 1;
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controller2Buttons = controller2Buttons >> 1;
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}
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break;
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default:
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break;
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}
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return 0;
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}
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void SNESMAXCard::InitializeIO(LPBYTE pCxRomPeripheral)
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{
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RegisterIoHandler(m_slot, &SNESMAXCard::IORead, &SNESMAXCard::IOWrite, IO_Null, IO_Null, this, NULL);
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}
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//===========================================================================
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static const UINT kUNIT_VERSION = 1;
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#define SS_YAML_KEY_BUTTON_INDEX "Button Index"
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std::string SNESMAXCard::GetSnapshotCardName(void)
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{
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static const std::string name("SNES MAX");
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return name;
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}
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void SNESMAXCard::SaveSnapshot(YamlSaveHelper& yamlSaveHelper)
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{
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YamlSaveHelper::Slot slot(yamlSaveHelper, GetSnapshotCardName(), m_slot, kUNIT_VERSION);
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YamlSaveHelper::Label unit(yamlSaveHelper, "%s:\n", SS_YAML_KEY_STATE);
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yamlSaveHelper.SaveUint(SS_YAML_KEY_BUTTON_INDEX, m_buttonIndex);
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}
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bool SNESMAXCard::LoadSnapshot(YamlLoadHelper& yamlLoadHelper, UINT version)
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{
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if (version < 1 || version > kUNIT_VERSION)
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ThrowErrorInvalidVersion(version);
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m_buttonIndex = yamlLoadHelper.LoadUint(SS_YAML_KEY_BUTTON_INDEX);
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// Initialise with no buttons pressed (loaded state maybe part way through reading the buttons)
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m_controller1Buttons = 0xff;
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m_controller2Buttons = 0xff;
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return true;
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}
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