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default to fill-down screen to workaround graphics glitch
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08cc9f5f39
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@ -44,7 +44,7 @@ AnalogTV::AnalogTV(ScreenImage& image):
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image(image),
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on(false),
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noise(false),
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bleed_down(false)
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bleed_down(true)
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{
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hirescolor.push_back(colors.c()[A2ColorsObserved::HIRES_GREEN]);
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hirescolor.push_back(colors.c()[A2ColorsObserved::HIRES_ORANGE]);
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@ -53,7 +53,7 @@ ScreenImage::ScreenImage() :
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fullscreen(false),
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hyper(false),
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buffer(true),
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fillLines(false),
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fillLines(true),
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display(AnalogTV::MONITOR_COLOR),
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slotnames(8),
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cassettename(32, ' ') {
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@ -83,7 +83,7 @@ void ScreenImage::createScreen() {
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throw ScreenException();
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}
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this->pixels = (unsigned int*) malloc(SCRW * SCRH * sizeof (unsigned int));
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this->pixels = (unsigned int*) calloc(SCRW * SCRH, sizeof (unsigned int));
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this->screen_pitch = SCRW;
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drawLabels();
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