mirror of
https://github.com/cmosher01/Epple-II.git
synced 2024-12-26 10:32:56 +00:00
Move FN key handling from SDL to main App, and add menu items for them
This commit is contained in:
parent
b064d06efd
commit
498edf22e1
@ -28,6 +28,8 @@
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#include "e2const.h"
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#include <wx/app.h>
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#include <wx/uiaction.h>
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#include <wx/window.h>
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#include <wx/xrc/xmlres.h>
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#include <wx/fileconf.h>
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#include <wx/log.h>
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@ -201,6 +203,34 @@ bool E2wxApp::OnInit() {
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void E2wxApp::OnFnKeyPressed(const SDL_Keycode k) {
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if (k == SDLK_F1) {
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this->TogglePower();
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} else if (k == SDLK_F2) {
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this->CycleMonitor();
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} else if (k == SDLK_F3) {
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this->ToggleFullScreen();
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} else if (k == SDLK_F4) {
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//
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} else if (k == SDLK_F5) {
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//
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} else if (k == SDLK_F6) {
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this->Reset();
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} else if (k == SDLK_F7) {
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this->Paste();
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} else if (k == SDLK_F8) {
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this->ScreenShot();
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} else if (k == SDLK_F9) {
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this->CloseMainFrame();
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} else if (k == SDLK_F10) {
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//
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} else if (k == SDLK_F11) {
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//
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} else if (k == SDLK_F12) {
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this->ToggleBuffered();
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}
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}
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bool E2wxApp::CloseMainFrame() {
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bool r = false;
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if (this->frame) {
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@ -365,6 +395,8 @@ void E2wxApp::StartEmulator() {
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this->emu_timer->begin();
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}
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bool E2wxApp::EnsureCanQuit() {
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bool ok = true;
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if (this->emu) {
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@ -375,6 +407,42 @@ bool E2wxApp::EnsureCanQuit() {
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void E2wxApp::Paste() {
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if (this->emu) {
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this->emu->handlePaste();
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this->emu->paste();
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}
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}
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}
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void E2wxApp::CycleMonitor() {
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if (this->emu) {
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this->emu->monitorCycle();
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}
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}
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void E2wxApp::ScreenShot() {
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if (this->emu) {
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this->emu->screenshot();
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}
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}
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void E2wxApp::Reset() {
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if (this->emu) {
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this->emu->reset();
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}
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}
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void E2wxApp::TogglePower() {
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if (this->emu) {
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this->emu->toggleComputerPower();
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}
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}
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void E2wxApp::ToggleBuffered() {
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if (this->emu) {
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this->emu->toggleBuffered();
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}
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}
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void E2wxApp::ToggleFullScreen() {
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if (this->emu) {
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this->emu->toggleFullScreen();
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}
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}
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@ -23,10 +23,13 @@
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#include <SDL_keycode.h>
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#include <wx/app.h>
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#include <wx/cmdline.h>
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#include <wx/timer.h>
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#include <wx/string.h>
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#include <filesystem>
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#include <string>
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@ -81,9 +84,17 @@ public:
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const std::filesystem::path GetConfigDir() const;
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const std::filesystem::path GetDocumentsDir() const;
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void OnFnKeyPressed(const SDL_Keycode k);
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bool CloseMainFrame();
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bool EnsureCanQuit();
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void Paste();
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void CycleMonitor();
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void ScreenShot();
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void Reset();
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void TogglePower();
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void ToggleBuffered();
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void ToggleFullScreen();
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virtual bool OnInit() override;
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virtual int OnExit() override;
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@ -30,16 +30,26 @@
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enum E2MenuID {
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ID_MENUITEM_POWER = wxID_HIGHEST+1
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ID_MENUITEM_POWER = wxID_HIGHEST+1,
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ID_MENUITEM_CYCLE_MONITOR,
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ID_MENUITEM_TOGGLE_FULL_SCREEN,
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ID_MENUITEM_RESET,
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ID_MENUITEM_SCREEN_SHOT,
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ID_MENUITEM_TOGGLE_BUFFERED,
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};
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wxBEGIN_EVENT_TABLE(E2wxFrame, wxFrame)
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EVT_CLOSE(E2wxFrame::HandleUserQuitRequest)
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EVT_MENU(wxID_EXIT, E2wxFrame::OnExit)
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EVT_MENU(wxID_PASTE, E2wxFrame::OnPaste)
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EVT_MENU(wxID_PREFERENCES, E2wxFrame::OnPreferences)
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EVT_MENU(wxID_ABOUT, E2wxFrame::OnAbout)
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EVT_MENU(ID_MENUITEM_POWER, E2wxFrame::OnTogglePower)
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EVT_CLOSE(E2wxFrame::HandleUserQuitRequest)
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EVT_MENU(ID_MENUITEM_CYCLE_MONITOR, E2wxFrame::OnCycleMonitor)
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EVT_MENU(ID_MENUITEM_TOGGLE_FULL_SCREEN, E2wxFrame::OnToggleFullScreen)
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EVT_MENU(ID_MENUITEM_RESET, E2wxFrame::OnReset)
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EVT_MENU(wxID_PASTE, E2wxFrame::OnPaste)
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EVT_MENU(ID_MENUITEM_SCREEN_SHOT, E2wxFrame::OnScreenShot)
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EVT_MENU(ID_MENUITEM_TOGGLE_BUFFERED, E2wxFrame::OnToggleBuffered)
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wxEND_EVENT_TABLE()
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@ -50,6 +60,8 @@ E2wxFrame::E2wxFrame() : wxFrame(nullptr, wxID_ANY, "epple2") {
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E2wxFrame::~E2wxFrame() {
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}
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void E2wxFrame::DoInit() {
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InitMenuBar();
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InitStatusBar();
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@ -74,12 +86,29 @@ void E2wxFrame::InitMenuBar() {
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wxMenuItem *miPaste = menuEdit->Append(wxID_PASTE);
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miPaste->AddExtraAccel(wxAcceleratorEntry(wxACCEL_NORMAL, WXK_F7));
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menuEdit->AppendSeparator();
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menuEdit->Append(wxID_PREFERENCES);
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wxMenuItem *miPrefs = menuEdit->Append(wxID_PREFERENCES);
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miPrefs->SetAccel(new wxAcceleratorEntry(wxACCEL_CTRL, ','));
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wxMenu *menuMachine = new wxMenu();
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menuBar->Append(menuMachine, "&Machine");
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wxMenuItem *miPower = menuMachine->Append(ID_MENUITEM_POWER, "Toggle Power");
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miPower->SetAccel(new wxAcceleratorEntry(wxACCEL_NORMAL, WXK_F1));
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wxMenuItem *miReset = menuMachine->Append(ID_MENUITEM_RESET, "Reset");
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miReset->SetAccel(new wxAcceleratorEntry(wxACCEL_NORMAL, WXK_F6));
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menuMachine->AppendSeparator();
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wxMenuItem *miBuffered = menuMachine->Append(ID_MENUITEM_TOGGLE_BUFFERED, "Toggle Keyboard Buffer");
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miBuffered->SetAccel(new wxAcceleratorEntry(wxACCEL_NORMAL, WXK_F12));
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wxMenu *menuMonitor = new wxMenu();
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menuBar->Append(menuMonitor, "Mo&nitor");
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wxMenuItem *miCycleMonitor = menuMonitor->Append(ID_MENUITEM_CYCLE_MONITOR, "Cycle Type");
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miCycleMonitor->SetAccel(new wxAcceleratorEntry(wxACCEL_NORMAL, WXK_F2));
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wxMenuItem *miToggleFullScreen = menuMonitor->Append(ID_MENUITEM_TOGGLE_FULL_SCREEN, "Toggle Full Screen");
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miToggleFullScreen->SetAccel(new wxAcceleratorEntry(wxACCEL_NORMAL, WXK_F3));
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menuMonitor->AppendSeparator();
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wxMenuItem *miScreenShot = menuMonitor->Append(ID_MENUITEM_SCREEN_SHOT, "Screen Shot!");
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miScreenShot->SetAccel(new wxAcceleratorEntry(wxACCEL_NORMAL, WXK_F8));
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wxMenu *menuHelp = new wxMenu();
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menuBar->Append(menuHelp, "&Help");
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@ -93,10 +122,27 @@ void E2wxFrame::InitStatusBar() {
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void E2wxFrame::HandleUserQuitRequest(wxCloseEvent& event) {
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// TODO how to handle event.CanVeto() ? I'd like to auto-save everything
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if (wxGetApp().EnsureCanQuit()) {
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event.Skip();
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} else {
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event.Veto();
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}
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}
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void E2wxFrame::OnExit(wxCommandEvent& event) {
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Close(false);
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}
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void E2wxFrame::OnPreferences(wxCommandEvent& event) {
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PreferencesDialog *dlg = new PreferencesDialog(this);
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dlg->OnInit();
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dlg->ShowModal();
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}
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void E2wxFrame::OnAbout(wxCommandEvent& event) {
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wxString msg = "";
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@ -110,25 +156,34 @@ void E2wxFrame::OnAbout(wxCommandEvent& event) {
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wxMessageBox(msg, "About "+wxGetApp().GetID(), wxOK | wxICON_INFORMATION);
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}
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void E2wxFrame::OnPaste(wxCommandEvent& event) {
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wxGetApp().Paste();
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}
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void E2wxFrame::OnPreferences(wxCommandEvent& event) {
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PreferencesDialog *dlg = new PreferencesDialog(this);
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dlg->OnInit();
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dlg->ShowModal();
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}
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void E2wxFrame::OnTogglePower(wxCommandEvent& event) {
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GUI::queueTogglePower();
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}
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void E2wxFrame::HandleUserQuitRequest(wxCloseEvent& event) {
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// TODO how to handle event.CanVeto() ? I'd like to auto-save everything
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if (wxGetApp().EnsureCanQuit()) {
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event.Skip();
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} else {
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event.Veto();
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}
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void E2wxFrame::OnCycleMonitor(wxCommandEvent& event) {
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wxGetApp().CycleMonitor();
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}
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void E2wxFrame::OnToggleFullScreen(wxCommandEvent& event) {
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wxGetApp().ToggleFullScreen();
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}
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void E2wxFrame::OnReset(wxCommandEvent& event) {
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wxGetApp().Reset();
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}
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void E2wxFrame::OnPaste(wxCommandEvent& event) {
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wxGetApp().Paste();
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}
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void E2wxFrame::OnScreenShot(wxCommandEvent& event) {
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wxGetApp().ScreenShot();
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}
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void E2wxFrame::OnToggleBuffered(wxCommandEvent& event) {
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wxGetApp().ToggleBuffered();
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}
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@ -33,16 +33,23 @@ public:
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void DoInit();
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private:
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void OnExit(wxCommandEvent& event);
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void OnPaste(wxCommandEvent& event);
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void OnPreferences(wxCommandEvent& event);
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void OnAbout(wxCommandEvent& event);
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void OnTogglePower(wxCommandEvent& event);
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void HandleUserQuitRequest(wxCloseEvent& event);
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void InitMenuBar();
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void InitStatusBar();
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void HandleUserQuitRequest(wxCloseEvent& event);
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void OnExit(wxCommandEvent& event);
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void OnPreferences(wxCommandEvent& event);
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void OnAbout(wxCommandEvent& event);
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void OnTogglePower(wxCommandEvent& event);
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void OnCycleMonitor(wxCommandEvent& event);
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void OnToggleFullScreen(wxCommandEvent& event);
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void OnReset(wxCommandEvent& event);
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void OnPaste(wxCommandEvent& event);
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void OnScreenShot(wxCommandEvent& event);
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void OnToggleBuffered(wxCommandEvent& event);
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wxDECLARE_EVENT_TABLE();
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};
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252
src/emulator.cpp
252
src/emulator.cpp
@ -27,48 +27,39 @@
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#include <ctime>
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static bool isKeyDown(const SDL_Keycode sym, const SDL_Keymod mod) {
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return (
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(sym < 0x7F || sym == SDLK_LEFT || sym == SDLK_RIGHT) &&
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!(sym == SDLK_TAB || sym == SDLK_BACKQUOTE || sym == '[' || sym == '\\' || sym == SDLK_DELETE) &&
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!(sym == ']' && mod & KMOD_SHIFT)
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);
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}
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Emulator::Emulator() :
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display(screenImage),
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videoStatic(display),
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apple2(keypresses, paddleButtonStates, display, fhyper, buffered, screenImage),
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timable(0), // No ticked object (NULL pointer)
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quit(false),
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repeat(false),
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keysDown(0),
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skip(0),
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prev_ms(SDL_GetTicks()),
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command(false),
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pendingCommandExit(false) {
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display(screenImage),
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videoStatic(display),
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apple2(keypresses, paddleButtonStates, display, fhyper, buffered, screenImage),
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timable(nullptr), // No ticked object (NULL pointer)
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repeat(false),
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keysDown(0),
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prev_ms(SDL_GetTicks()),
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command(false),
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pendingCommandExit(false) {
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}
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Emulator::~Emulator() {
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}
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void Emulator::toggleComputerPower() {
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if (this->timable == &this->videoStatic)
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powerOnComputer();
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else
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powerOffComputer();
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}
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void Emulator::powerOnComputer() {
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this->apple2.powerOn();
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this->screenImage.drawPower(true);
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this->display.setNoise(false);
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// The apple2 becomes the ticked object
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this->timable = &this->apple2;
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}
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void Emulator::powerOffComputer() {
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this->apple2.powerOff();
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this->screenImage.drawPower(false);
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this->display.setNoise(true);
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this->videoStatic.powerOn();
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// The video static becomes the ticked object
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this->timable = &this->videoStatic;
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}
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void Emulator::config(E2Config& cfg) {
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cfg.parse(this->apple2.ram, this->apple2.rom, this->apple2.slts, this->apple2.revision, this->screenImage, this->apple2.cassetteIn, this->apple2.cassetteOut, &this->apple2);
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@ -112,7 +103,7 @@ void Emulator::handleAnyPendingEvents() {
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// If SDL is going away...
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// could be due to user closing the SDL window, pressing cmd-Q on Mac,
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// ctrl-C from the command line on Linux, process being killed, etc.
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handleUserQuitRequest();
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wxGetApp().CloseMainFrame();
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break;
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case SDL_KEYDOWN:
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// If we're collecting a command line for changing any
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@ -122,7 +113,7 @@ void Emulator::handleAnyPendingEvents() {
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else
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// ...else we're collecting keypresses for the keyboard
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// emulation (and thus the Apple ][ emulation itself)
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dispatchKeypress(event.key);
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dispatchKeyDown(event.key);
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// People who have too many press-releases should be referred to as "keyboards"
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break;
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case SDL_KEYUP:
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@ -164,27 +155,10 @@ void Emulator::tick50ms() {
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handleAnyPendingEvents();
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this->screenImage.displayHz((1000*CHECK_EVERY_CYCLE)/(SDL_GetTicks() - this->prev_ms));
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this->prev_ms = SDL_GetTicks();
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// TODO: how to check this->quit ?
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}
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void Emulator::dispatchKeyUp(const SDL_KeyboardEvent& keyEvent) {
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SDL_Keycode sym = keyEvent.keysym.sym;
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SDL_Keymod mod = (SDL_Keymod) keyEvent.keysym.mod;
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if ((sym < 0x7F || sym == SDLK_LEFT || sym == SDLK_RIGHT) &&
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!(sym == SDLK_TAB || sym == SDLK_BACKQUOTE || sym == '[' || sym == '\\' || sym == SDLK_DELETE) &&
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!(sym == ']' && mod & KMOD_SHIFT)) {
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--this->keysDown;
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}// ...else if this is the emulated REPT key on the Apple keyboard...
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else if (sym == SDLK_F10) {
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// ...stop repeating. The key has been released
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this->repeat = false;
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this->rept = 0;
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}
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}
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static bool translateKeysToAppleModernized(SDL_Keycode keycode, SDL_Keymod modifiers, unsigned char* key) {
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if (keycode == SDLK_LEFT) {
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*key = 8;
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@ -264,101 +238,38 @@ static bool translateKeysToAppleModernized(SDL_Keycode keycode, SDL_Keymod modif
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return true;
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}
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// Take real-world keystrokes from SDL and filter them to emulate the
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// Apple ][ or Apple ][ plus keyboard
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void Emulator::dispatchKeypress(const SDL_KeyboardEvent& keyEvent) {
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// Take real-world keystrokes from SDL and filter them to emulate the Apple ][ keyboard
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void Emulator::dispatchKeyDown(const SDL_KeyboardEvent& keyEvent) {
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if (keyEvent.repeat) {
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return;
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}
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SDL_Keycode sym = keyEvent.keysym.sym;
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SDL_Keymod mod = (SDL_Keymod) keyEvent.keysym.mod;
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const SDL_Keycode sym = keyEvent.keysym.sym;
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const SDL_Keymod mod = (SDL_Keymod) keyEvent.keysym.mod;
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//printf("keydown: mod: %04X sym: %08X scan:%04X name:%s\n", mod, sym, scan, SDL_GetKeyName(sym));
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if ((sym < 0x7F || sym == SDLK_LEFT || sym == SDLK_RIGHT) &&
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!(sym == SDLK_TAB || sym == SDLK_BACKQUOTE || sym == '[' || sym == '\\' || sym == SDLK_DELETE) &&
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!(sym == ']' && mod & KMOD_SHIFT)) {
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if (isKeyDown(sym, mod)) {
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++this->keysDown;
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}
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/*
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* First handle the key presses that are for commands, as opposed to
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* simple key-presses that we send to the apple.
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*/
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// TODO remove all function key handling from here, and
|
||||
// instead redirect them to the main frame, which will call back
|
||||
// our appropriate handler functions
|
||||
// Note: REPT key is special (need to track key-up event)
|
||||
if (sym == SDLK_F6) {
|
||||
this->apple2.reset();
|
||||
return;
|
||||
} else if (sym == SDLK_F7) {
|
||||
handlePaste();
|
||||
return;
|
||||
}// ...else if this is the emulated REPT key on the Apple keyboard...
|
||||
else if (sym == SDLK_F10) {
|
||||
if (sym == SDLK_F10) {
|
||||
// ...start auto-repeat
|
||||
this->repeat = true;
|
||||
this->rept = CYCLES_PER_REPT;
|
||||
return;
|
||||
}// ...else if the user wants to run at full speed instead of emulating
|
||||
// the Apple's speed...
|
||||
else if (sym == SDLK_F11) { // TODO remove hyper
|
||||
this->fhyper.toggleHyper();
|
||||
this->screenImage.toggleHyperLabel();
|
||||
return;
|
||||
} else if (sym == SDLK_F12) {
|
||||
this->buffered.toggleBuffered();
|
||||
this->screenImage.toggleKdbBufferLabel();
|
||||
return;
|
||||
}// ...else if the user has hit the rocker switch on the back of the Apple...
|
||||
else if (sym == SDLK_F1) {
|
||||
toggleComputerPower();
|
||||
return;
|
||||
}// ...else if the user wants to look at a different video display medium...
|
||||
else if (sym == SDLK_F2) {
|
||||
this->display.cycleType();
|
||||
this->screenImage.cycleDisplayLabel();
|
||||
return;
|
||||
}// ...else if the user wants to switch to/from full screen and an
|
||||
// individual application window...
|
||||
else if (sym == SDLK_F3) {
|
||||
this->screenImage.toggleFullScreen();
|
||||
this->screenImage.drawPower(this->timable == &this->apple2);
|
||||
return;
|
||||
}// ...else if the user wants to switch between the interlaced extension
|
||||
// of the display and the non-interlaced historically correct display...
|
||||
else if (sym == SDLK_F4) { // TODO remove bleed-down
|
||||
this->display.toggleBleedDown();
|
||||
this->screenImage.toggleFillLinesLabel();
|
||||
return;
|
||||
}// ...else initiate command line entry at the bottom of the emulator window
|
||||
else if (sym == SDLK_F5) { // TODO re-do user-entered command line
|
||||
} else if (sym == SDLK_F5) { // TODO re-do user-entered command line
|
||||
this->command = true;
|
||||
this->screenImage.enterCommandMode();
|
||||
return;
|
||||
}// ...else exit the entire emulation
|
||||
else if (sym == SDLK_F9) {
|
||||
handleUserQuitRequest();
|
||||
return;
|
||||
}// ...else save a screen shot
|
||||
else if (sym == SDLK_F8) {
|
||||
this->screenImage.saveBMP();
|
||||
} else if (SDLK_F1 <= sym && sym <= SDLK_F12) {
|
||||
wxGetApp().OnFnKeyPressed(sym);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
unsigned char key;
|
||||
const bool sendKey = translateKeysToAppleModernized(sym, mod, &key);
|
||||
|
||||
|
||||
|
||||
if (sendKey) {
|
||||
//printf(" sending to apple as ASCII ------------------------------> %02X (%02X) (%d)\n", key, key | 0x80, key | 0x80);
|
||||
this->keypresses.push(key);
|
||||
@ -366,10 +277,27 @@ void Emulator::dispatchKeypress(const SDL_KeyboardEvent& keyEvent) {
|
||||
}
|
||||
}
|
||||
|
||||
void Emulator::dispatchKeyUp(const SDL_KeyboardEvent& keyEvent) {
|
||||
const SDL_Keycode sym = keyEvent.keysym.sym;
|
||||
const SDL_Keymod mod = (SDL_Keymod) keyEvent.keysym.mod;
|
||||
|
||||
// Collect and edit a command line typed at the bottom of the emulator
|
||||
// window
|
||||
if (isKeyDown(sym, mod)) {
|
||||
--this->keysDown;
|
||||
} else if (sym == SDLK_F10) {
|
||||
// ...else if this is the emulated REPT key on the Apple keyboard...
|
||||
// ...stop repeating. The key has been released
|
||||
this->repeat = false;
|
||||
this->rept = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// TODO redo command line handling
|
||||
// Collect and edit a command line typed at the bottom of the emulator window
|
||||
void Emulator::cmdKey(const SDL_KeyboardEvent& keyEvent) {
|
||||
SDL_Keycode sym = keyEvent.keysym.sym;
|
||||
unsigned char key = (unsigned char) (sym & 0x7F);
|
||||
@ -416,6 +344,14 @@ void Emulator::processCommand() {
|
||||
cmdline.erase(cmdline.begin(), cmdline.end());
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
static int askSave() {
|
||||
wxMessageDialog *dlg = new wxMessageDialog{
|
||||
nullptr,
|
||||
@ -455,11 +391,42 @@ bool Emulator::isSafeToQuit() {
|
||||
return true;
|
||||
}
|
||||
|
||||
void Emulator::handleUserQuitRequest() {
|
||||
wxGetApp().CloseMainFrame();
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void Emulator::toggleComputerPower() {
|
||||
if (this->timable == &this->videoStatic)
|
||||
powerOnComputer();
|
||||
else
|
||||
powerOffComputer();
|
||||
}
|
||||
|
||||
void Emulator::handlePaste() {
|
||||
void Emulator::powerOnComputer() {
|
||||
this->apple2.powerOn();
|
||||
this->screenImage.drawPower(true);
|
||||
this->display.setNoise(false);
|
||||
|
||||
// The apple2 becomes the ticked object
|
||||
this->timable = &this->apple2;
|
||||
}
|
||||
|
||||
void Emulator::powerOffComputer() {
|
||||
this->apple2.powerOff();
|
||||
this->screenImage.drawPower(false);
|
||||
this->display.setNoise(true);
|
||||
this->videoStatic.powerOn();
|
||||
|
||||
// The video static becomes the ticked object
|
||||
this->timable = &this->videoStatic;
|
||||
}
|
||||
|
||||
void Emulator::paste() {
|
||||
// Feed input from the clipboard to the Apple keyboard
|
||||
std::string s = this->clip.getText();
|
||||
for (unsigned int i = 0; i < s.length(); ++i) {
|
||||
@ -473,3 +440,26 @@ void Emulator::handlePaste() {
|
||||
this->keypresses.push(key);
|
||||
}
|
||||
}
|
||||
|
||||
void Emulator::monitorCycle() {
|
||||
this->display.cycleType();
|
||||
this->screenImage.cycleDisplayLabel();
|
||||
}
|
||||
|
||||
void Emulator::reset() {
|
||||
this->apple2.reset();
|
||||
}
|
||||
|
||||
void Emulator::toggleBuffered() {
|
||||
this->buffered.toggleBuffered();
|
||||
this->screenImage.toggleKdbBufferLabel();
|
||||
}
|
||||
|
||||
void Emulator::toggleFullScreen() {
|
||||
this->screenImage.toggleFullScreen();
|
||||
this->screenImage.drawPower(this->timable == &this->apple2);
|
||||
}
|
||||
|
||||
void Emulator::screenshot() {
|
||||
this->screenImage.saveBMP();
|
||||
}
|
||||
|
@ -46,18 +46,16 @@ class Emulator {
|
||||
|
||||
Timable* timable;
|
||||
|
||||
bool quit;
|
||||
bool repeat;
|
||||
int keysDown;
|
||||
int rept;
|
||||
unsigned char lastKeyDown;
|
||||
int skip;
|
||||
Uint32 prev_ms;
|
||||
bool command;
|
||||
bool pendingCommandExit;
|
||||
std::string cmdline;
|
||||
|
||||
void dispatchKeypress(const SDL_KeyboardEvent& keyEvent);
|
||||
void dispatchKeyDown(const SDL_KeyboardEvent& keyEvent);
|
||||
void dispatchKeyUp(const SDL_KeyboardEvent& keyEvent);
|
||||
void cmdKey(const SDL_KeyboardEvent& keyEvent);
|
||||
void processCommand();
|
||||
@ -66,19 +64,22 @@ class Emulator {
|
||||
|
||||
void handleRepeatKey();
|
||||
void handleAnyPendingEvents();
|
||||
void handleUserQuitRequest();
|
||||
|
||||
public:
|
||||
Emulator();
|
||||
virtual ~Emulator();
|
||||
|
||||
void config(E2Config& cfg);
|
||||
|
||||
void tick50ms();
|
||||
bool isSafeToQuit();
|
||||
|
||||
void toggleComputerPower();
|
||||
void handlePaste();
|
||||
bool isSafeToQuit();
|
||||
void monitorCycle();
|
||||
void paste();
|
||||
void reset();
|
||||
void toggleBuffered();
|
||||
void toggleFullScreen();
|
||||
void screenshot();
|
||||
};
|
||||
|
||||
#endif
|
||||
|
Loading…
Reference in New Issue
Block a user