mirror of
https://github.com/cmosher01/Epple-II.git
synced 2024-12-27 02:32:27 +00:00
fix crash if run without resources; fix some memory leaks; use Destroy to delete frame; add logging of shutdown process; remove some legacy code; restart emu after config prefs changes
This commit is contained in:
parent
01bc7fa02f
commit
846d772b8f
@ -144,8 +144,8 @@ bool E2wxApp::OnInit() {
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InitBoostLog();
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// TODO investigate redirecting wxLogs to boost
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// wxLog* logger = new wxLogStream(&std::cerr);
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// wxLog::SetActiveTarget(logger);
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wxLog* logger = new wxLogStream(&std::cerr);
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wxLog::SetActiveTarget(logger);
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// wxLogWarning("%s", "a warning has occurred");
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// wxLogInfo("%s", "informational");
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// wxLogVerbose("%s", "verbose");
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@ -186,12 +186,11 @@ bool E2wxApp::OnInit() {
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BOOST_LOG_TRIVIAL(info) << "Resource directory path: " << this->resdir;
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wxXmlResource::Get()->InitAllHandlers();
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if (!wxXmlResource::Get()->LoadAllFiles(this->resdir.c_str())) {
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return false;
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}
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wxXmlResource::Get()->LoadAllFiles(this->resdir.c_str());
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// note: the frame is responsible for deleting itself (via Destroy())
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frame = new E2wxFrame();
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frame->DoInit();
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frame->Show();
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@ -237,17 +236,28 @@ void E2wxApp::OnFnKeyPressed(const SDL_Keycode k) {
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bool E2wxApp::CloseMainFrame() {
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bool r = false;
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BOOST_LOG_TRIVIAL(info) << "Received request to close main frame.";
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if (this->frame) {
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if (this->frame->Close(false)) {
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delete this->frame;
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BOOST_LOG_TRIVIAL(info) << "Main frame successfully deleted.";
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this->frame = nullptr;
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wxApp::ExitMainLoop();
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r = true;
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} else {
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BOOST_LOG_TRIVIAL(info) << "User cancelled application shutdown.";
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}
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} else {
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BOOST_LOG_TRIVIAL(warning) << "No main frame found.";
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}
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return r;
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}
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int E2wxApp::OnExit() {
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BOOST_LOG_TRIVIAL(info) << "Begin application OnExit...";
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delete wxXmlResource::Set(nullptr);
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BOOST_LOG_TRIVIAL(info) << "Deleting emulator instance...";
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if (this->emu_timer) {
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delete this->emu_timer;
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this->emu_timer = nullptr;
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@ -256,12 +266,16 @@ int E2wxApp::OnExit() {
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delete this->emu;
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this->emu = nullptr;
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}
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BOOST_LOG_TRIVIAL(info) << "Application OnExit complete.";
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return 0;
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}
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void E2wxApp::OnFatalException() {
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BOOST_LOG_TRIVIAL(info) << "Application will handle fatal exception...";
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wxDebugReport report;
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report.AddAll();
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@ -70,7 +70,6 @@ class E2wxApp : public wxApp {
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const std::filesystem::path BuildLogFilePath() const;
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void InitBoostLog();
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void StartEmulator();
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public:
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E2wxApp();
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@ -84,6 +83,8 @@ public:
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const std::filesystem::path GetConfigDir() const;
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const std::filesystem::path GetDocumentsDir() const;
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void StartEmulator();
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void OnFnKeyPressed(const SDL_Keycode k);
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bool CloseMainFrame();
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@ -22,12 +22,16 @@
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#include "E2wxApp.h"
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#include "PreferencesDialog.h"
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#include "gui.h"
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#include <wx/menu.h>
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#include <wx/accel.h>
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#include <wx/msgdlg.h>
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#include <wx/event.h>
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#include <wx/persist/toplevel.h>
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#include <boost/log/trivial.hpp>
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enum E2MenuID {
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ID_MENUITEM_POWER = wxID_HIGHEST+1,
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@ -41,7 +45,7 @@ enum E2MenuID {
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wxBEGIN_EVENT_TABLE(E2wxFrame, wxFrame)
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EVT_CLOSE(E2wxFrame::HandleUserQuitRequest)
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EVT_MENU(wxID_EXIT, E2wxFrame::OnExit)
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EVT_MENU(wxID_EXIT, E2wxFrame::OnFileExitCommand)
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EVT_MENU(wxID_PREFERENCES, E2wxFrame::OnPreferences)
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EVT_MENU(wxID_ABOUT, E2wxFrame::OnAbout)
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EVT_MENU(ID_MENUITEM_POWER, E2wxFrame::OnTogglePower)
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@ -56,14 +60,10 @@ wxEND_EVENT_TABLE()
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E2wxFrame::E2wxFrame() : wxFrame(nullptr, wxID_ANY, "epple2"), statusBar(nullptr) {
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E2wxFrame::E2wxFrame() : wxFrame(nullptr, wxID_ANY, "epple2") {
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}
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E2wxFrame::~E2wxFrame() {
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if (this->statusBar) {
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delete this->statusBar;
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this->statusBar = nullptr;
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}
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}
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@ -125,31 +125,42 @@ void E2wxFrame::InitMenuBar() {
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}
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void E2wxFrame::InitStatusBar() {
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this->statusBar = CreateStatusBar();
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CreateStatusBar();
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SetStatusText("Welcome to "+wxGetApp().GetID());
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}
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void E2wxFrame::HandleUserQuitRequest(wxCloseEvent& event) {
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// TODO how to handle event.CanVeto() ? I'd like to auto-save everything
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if (wxGetApp().EnsureCanQuit()) {
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event.Skip();
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BOOST_LOG_TRIVIAL(info) << "Main frame will handle request to close application...";
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if (!event.CanVeto()) {
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BOOST_LOG_TRIVIAL(warning) << "Application is being forced to quit; any unsaved changes will be discarded.";
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// TODO how to handle !event.CanVeto() ?
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// I'd like to auto-save everything
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Destroy();
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} else if (wxGetApp().EnsureCanQuit()) {
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BOOST_LOG_TRIVIAL(info) << "Destroying main frame now...";
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Destroy();
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} else {
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BOOST_LOG_TRIVIAL(info) << "User cancelled closing main frame.";
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event.Veto();
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}
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}
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void E2wxFrame::OnExit(wxCommandEvent& event) {
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void E2wxFrame::OnFileExitCommand(wxCommandEvent& event) {
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Close(false);
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}
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void E2wxFrame::OnPreferences(wxCommandEvent& event) {
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PreferencesDialog *dlg = new PreferencesDialog(this);
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dlg->OnInit();
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dlg->ShowModal();
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if (dlg->OnInit()) {
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dlg->ShowModal();
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dlg->Destroy();
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}
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// TODO re-configure emulator here
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wxGetApp().StartEmulator();
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}
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void E2wxFrame::OnAbout(wxCommandEvent& event) {
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@ -168,7 +179,7 @@ void E2wxFrame::OnAbout(wxCommandEvent& event) {
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void E2wxFrame::OnTogglePower(wxCommandEvent& event) {
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GUI::queueTogglePower();
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wxGetApp().TogglePower();
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}
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void E2wxFrame::OnCycleMonitor(wxCommandEvent& event) {
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@ -23,7 +23,6 @@
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#include <wx/frame.h>
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#include <wx/event.h>
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#include <wx/statusbr.h>
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#include <string>
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class E2wxFrame : public wxFrame {
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@ -39,7 +38,7 @@ private:
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void HandleUserQuitRequest(wxCloseEvent& event);
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void OnExit(wxCommandEvent& event);
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void OnFileExitCommand(wxCommandEvent& event);
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void OnPreferences(wxCommandEvent& event);
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void OnAbout(wxCommandEvent& event);
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@ -53,8 +52,6 @@ private:
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void OnToggleBuffered(wxCommandEvent& event);
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wxDECLARE_EVENT_TABLE();
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wxStatusBar *statusBar;
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};
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#endif /* E2WXFRAME_H */
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@ -132,10 +132,14 @@ void PreferencesDialog::BuildItemTree() {
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this->GetSizer()->Layout();
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}
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void PreferencesDialog::OnInit() {
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bool PreferencesDialog::OnInit() {
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wxConfigBase::Get()->Read("/ActivePreferences/name", &this->active, "");
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wxXmlResource::Get()->LoadDialog(this, this->parent, "Preferences");
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const bool loaded = wxXmlResource::Get()->LoadDialog(this, this->parent, "Preferences");
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if (!loaded) {
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BOOST_LOG_TRIVIAL(error) << "Could not load Preferences dialog resources.";
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return false;
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}
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SetSize(SIZ_DLG);
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@ -144,6 +148,8 @@ void PreferencesDialog::OnInit() {
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CTRL(wxTreeCtrl, treItems);
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treItems->SetFocus();
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treItems->SelectItem(treItems->GetRootItem());
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return true;
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}
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void PreferencesDialog::Save(const std::filesystem::path& to) {
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PreferencesDialog(wxWindow *parent);
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~PreferencesDialog();
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void OnInit();
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bool OnInit();
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};
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#endif /* PREFERENCESDIALOG_H */
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@ -49,23 +49,26 @@ addressBus(gui, revision, ram, rom, kbd, videoMode, paddles, paddleButtonStates,
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picgen(tv, videoMode, revision),
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video(videoMode, addressBus, picgen, textRows),
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transistors("transistors"), // TODO load file from resources
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cpu(NULL),
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cpu(nullptr),
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powerUpReset(*this),
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revision(1) {
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}
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Apple2::~Apple2() {
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if (this->cpu) {
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delete this->cpu;
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}
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}
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void Apple2::useEpple2Cpu() {
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if (this->cpu == NULL) {
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if (this->cpu == nullptr) {
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std::cout << "Using fast Epple2 CPU emulator" << std::endl;
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this->cpu = new CPU(this->addressBus);
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}
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}
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void Apple2::useVisual6502Cpu() {
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if (this->cpu == NULL) {
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if (this->cpu == nullptr) {
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std::cout << "Using http://www.visual6502.org/ CPU emulation (which will be slow)." << std::endl;
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this->cpu = new Emu6502(this->transistors, this->addressBus);
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}
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@ -25,6 +25,8 @@
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#include <SDL.h>
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#include <boost/log/trivial.hpp>
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#include <ctime>
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@ -222,6 +224,7 @@ static bool translateKeysToAppleModernized(SDL_Keycode keycode, SDL_Keymod modif
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// Take real-world keystrokes from SDL and filter them to emulate the Apple ][ keyboard
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void Emulator::dispatchKeyDown(const SDL_KeyboardEvent& keyEvent) {
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if (keyEvent.repeat) {
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// To repeat on the real Apple ][, you need to use the REPT key (emulated below by F10)
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return;
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}
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@ -235,22 +238,19 @@ void Emulator::dispatchKeyDown(const SDL_KeyboardEvent& keyEvent) {
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}
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if (sym == SDLK_F10) {
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// ...start auto-repeat
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// handle REPT key
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this->repeat = true;
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this->rept = CYCLES_PER_REPT;
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return;
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} else if (SDLK_F1 <= sym && sym <= SDLK_F12) {
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wxGetApp().OnFnKeyPressed(sym);
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return;
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}
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unsigned char key;
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const bool sendKey = translateKeysToAppleModernized(sym, mod, &key);
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if (sendKey) {
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//printf(" sending to apple as ASCII ------------------------------> %02X (%02X) (%d)\n", key, key | 0x80, key | 0x80);
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this->keypresses.push(key);
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this->lastKeyDown = key;
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} else {
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unsigned char key;
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const bool sendKey = translateKeysToAppleModernized(sym, mod, &key);
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if (sendKey) {
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//printf(" sending to apple as ASCII ------------------------------> %02X (%02X) (%d)\n", key, key | 0x80, key | 0x80);
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this->keypresses.push(key);
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this->lastKeyDown = key;
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}
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}
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}
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@ -296,6 +296,8 @@ static int askSave() {
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}
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bool Emulator::isSafeToQuit() {
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BOOST_LOG_TRIVIAL(info) << "Checking for any unsaved changes...";
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this->screenImage.exitFullScreen();
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if (!this->apple2.cassetteOut.eject()) {
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@ -51,14 +51,16 @@ class Emulator {
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unsigned char lastKeyDown;
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Uint32 prev_ms;
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void dispatchKeyDown(const SDL_KeyboardEvent& keyEvent);
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void dispatchKeyUp(const SDL_KeyboardEvent& keyEvent);
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void powerOnComputer();
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void powerOffComputer();
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void handleRepeatKey();
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void handleAnyPendingEvents();
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void dispatchKeyDown(const SDL_KeyboardEvent& keyEvent);
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void dispatchKeyUp(const SDL_KeyboardEvent& keyEvent);
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void handleRepeatKey();
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public:
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Emulator();
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virtual ~Emulator();
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40
src/gui.cpp
40
src/gui.cpp
@ -15,18 +15,15 @@
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <iostream>
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#include "gui.h"
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#include <SDL.h>
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/*
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* Initialize SDL 2
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*/
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GUI::GUI() {
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const int result = SDL_Init(SDL_INIT_AUDIO | SDL_INIT_VIDEO);
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if (result != 0) {
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std::cerr << "Failed to initialize SDL: " << SDL_GetError() << std::endl;
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throw GUI::NotInitException();
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}
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}
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@ -35,40 +32,9 @@ GUI::~GUI() {
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SDL_Quit();
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}
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static void pushSdlEvent(SDL_Event *e) {
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const int r = SDL_PushEvent(e);
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if (r < 0) {
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std::cerr << "SDL reported error: " << SDL_GetError() << std::endl;
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} else if (r == 0) {
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std::cerr << "SDL filtered event, sorry" << std::endl;
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} else if (r == 1) {
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std::cerr << "Pushed event to SDL" << std::endl;
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} else {
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std::cerr << "SDL reported unexpected error code: " << r << std::endl;
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}
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}
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void GUI::queueTogglePower() {
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SDL_Event *e = new SDL_Event(); // note: creating struct on the stack doesn't seem to work
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e->type = SDL_KEYDOWN;
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e->key.keysym.sym = SDLK_F1;
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pushSdlEvent(e);
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delete e;
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}
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void GUI::queueQuit() {
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SDL_Event *e = new SDL_Event();
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e->type = SDL_KEYDOWN;
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e->key.keysym.sym = SDLK_F9;
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pushSdlEvent(e);
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delete e;
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}
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GUI::NotInitException::NotInitException() : runtime_error("Unable to initialize SDL") {
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SDL_GetError();
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GUI::NotInitException::NotInitException() : runtime_error(SDL_GetError()) {
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}
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GUI::NotInitException::~NotInitException() {
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@ -25,9 +25,6 @@ public:
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GUI();
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virtual ~GUI();
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static void queueQuit();
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static void queueTogglePower();
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class NotInitException : public std::runtime_error {
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public:
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NotInitException();
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@ -34,6 +34,9 @@ LanguageCard::LanguageCard(ScreenImage& gui, int slot):
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LanguageCard::~LanguageCard()
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{
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for (Memory* m : this->ramBank) {
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delete m;
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}
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}
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@ -30,7 +30,9 @@ Slots::Slots(ScreenImage& gui):
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Slots::~Slots()
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{
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for (Card *card : this->cards) {
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delete card;
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if (card != &this->empty) {
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delete card;
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}
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}
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}
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