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can do sdl resize on all platforms
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@ -148,9 +148,7 @@ void ScreenImage::createSdlTexture() {
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throw ScreenException();
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}
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#ifdef __WXGTK__
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SDL_SetWindowSize(this->window, SCRW, SCRH*ASPECT_RATIO);
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#endif
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this->renderer = SDL_CreateRenderer(this->window, -1, 0);
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if (this->renderer == NULL) {
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