mirror of
https://github.com/tjboldt/ProDOS-Utilities.git
synced 2024-11-24 16:31:28 +00:00
184 lines
4.5 KiB
Go
184 lines
4.5 KiB
Go
// Copyright Terence J. Boldt (c)2021-2024
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// Use of this source code is governed by an MIT
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// license that can be found in the LICENSE file.
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// This file provides access to volum bitmap on
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// a ProDOS drive image
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package prodos
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import (
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"io"
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)
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// ReadVolumeBitmap reads the volume bitmap from a ProDOS image
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func ReadVolumeBitmap(reader io.ReaderAt) ([]byte, error) {
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headerBlock, err := ReadBlock(reader, 2)
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if err != nil {
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return nil, err
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}
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volumeHeader := parseVolumeHeader(headerBlock)
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totalBitmapBytes := volumeHeader.TotalBlocks / 8
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if volumeHeader.TotalBlocks%8 > 0 {
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totalBitmapBytes++
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}
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bitmap := make([]byte, totalBitmapBytes)
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totalBitmapBlocks := totalBitmapBytes / 512
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if totalBitmapBytes%512 > 0 {
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totalBitmapBlocks++
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}
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for i := uint16(0); i < totalBitmapBlocks; i++ {
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bitmapBlock, err := ReadBlock(reader, i+volumeHeader.BitmapStartBlock)
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if err != nil {
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return nil, err
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}
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for j := uint16(0); j < 512 && i*512+j < totalBitmapBytes; j++ {
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bitmap[i*512+j] = bitmapBlock[j]
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}
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}
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return bitmap, nil
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}
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// GetFreeBlockCount gets the number of free blocks on a ProDOS image
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func GetFreeBlockCount(volumeBitmap []byte, totalBlocks uint16) uint16 {
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freeBlockCount := uint16(0)
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for i := uint16(0); i < totalBlocks; i++ {
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if checkFreeBlockInVolumeBitmap(volumeBitmap, i) {
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freeBlockCount++
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}
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}
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return freeBlockCount
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}
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func writeVolumeBitmap(readerWriter ReaderWriterAt, bitmap []byte) error {
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headerBlock, err := ReadBlock(readerWriter, 2)
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if err != nil {
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return err
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}
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volumeHeader := parseVolumeHeader(headerBlock)
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totalBitmapBytes := volumeHeader.TotalBlocks / 8
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if volumeHeader.TotalBlocks%8 > 0 {
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totalBitmapBytes++
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}
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totalBitmapBlocks := totalBitmapBytes / 512
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if totalBitmapBytes%512 > 0 {
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totalBitmapBlocks++
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}
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for i := uint16(0); i < totalBitmapBlocks; i++ {
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bitmapBlock, err := ReadBlock(readerWriter, i+volumeHeader.BitmapStartBlock)
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if err != nil {
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return err
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}
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for j := uint16(0); j < 512 && i*512+j < totalBitmapBytes; j++ {
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bitmapBlock[j] = bitmap[i*512+j]
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}
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err = WriteBlock(readerWriter, volumeHeader.BitmapStartBlock+i, bitmapBlock)
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if err != nil {
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return err
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}
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}
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return nil
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}
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func createVolumeBitmap(numberOfBlocks uint16) []byte {
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// needs to be > uint16 because it's multiplying by a uint16
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volumeBitmapBlocks := uint32(numberOfBlocks / 512 / 8)
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if volumeBitmapBlocks*8*512 < uint32(numberOfBlocks) {
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volumeBitmapBlocks++
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}
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// set all 1's to show blocks available...
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volumeBitmap := make([]byte, volumeBitmapBlocks*512)
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for i := 0; i < len(volumeBitmap); i++ {
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volumeBitmap[i] = 0xFF
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}
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// boot blocks
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markBlockInVolumeBitmap(volumeBitmap, 0)
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markBlockInVolumeBitmap(volumeBitmap, 1)
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// root directory
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markBlockInVolumeBitmap(volumeBitmap, 2)
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markBlockInVolumeBitmap(volumeBitmap, 3)
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markBlockInVolumeBitmap(volumeBitmap, 4)
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markBlockInVolumeBitmap(volumeBitmap, 5)
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// volume bitmap blocks
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for i := uint32(0); i < volumeBitmapBlocks; i++ {
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markBlockInVolumeBitmap(volumeBitmap, uint16(6+i))
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}
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// blocks beyond the volume
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totalBlocksInBitmap := volumeBitmapBlocks * 512 * 8
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blocksBeyondEnd := totalBlocksInBitmap - uint32(numberOfBlocks)
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if blocksBeyondEnd > 0 {
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for i := totalBlocksInBitmap - blocksBeyondEnd; i < totalBlocksInBitmap; i++ {
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markBlockInVolumeBitmap(volumeBitmap, uint16(i))
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}
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}
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return volumeBitmap
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}
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func findFreeBlocks(volumeBitmap []byte, numberOfBlocks uint16) []uint16 {
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blocks := make([]uint16, numberOfBlocks)
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blocksFound := uint16(0)
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// needs to be > uint16 because it's multiplying by a uint16
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for i := uint32(0); i < uint32(len(volumeBitmap))*8; i++ {
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if checkFreeBlockInVolumeBitmap(volumeBitmap, uint16(i)) {
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blocks[blocksFound] = uint16(i)
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blocksFound++
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if blocksFound == numberOfBlocks {
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return blocks
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}
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}
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}
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return nil
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}
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func markBlockInVolumeBitmap(volumeBitmap []byte, blockNumber uint16) {
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bitToChange := blockNumber % 8
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byteToChange := blockNumber / 8
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byteToAnd := (uint8(0b10000000) >> uint8(bitToChange)) ^ 0b11111111
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volumeBitmap[byteToChange] &= byte(byteToAnd)
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}
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func freeBlockInVolumeBitmap(volumeBitmap []byte, blockNumber uint16) {
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bitToChange := blockNumber % 8
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byteToChange := blockNumber / 8
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byteToOr := uint8(0b10000000) >> uint8(bitToChange)
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volumeBitmap[byteToChange] |= byte(byteToOr)
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}
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func checkFreeBlockInVolumeBitmap(volumeBitmap []byte, blockNumber uint16) bool {
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bitToCheck := blockNumber % 8
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byteToCheck := blockNumber / 8
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byteToAnd := uint8(0b10000000) >> uint8(bitToCheck)
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return (volumeBitmap[byteToCheck] & byte(byteToAnd)) > 0
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}
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