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https://github.com/trudnai/Steve2.git
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MouseMoved now works
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parent
6e69b2bf5d
commit
c7e76ff9e8
@ -373,6 +373,30 @@ class ViewController: NSViewController {
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}
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}
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override func mouseMoved(with event: NSEvent) {
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mouseLocation = event.locationInWindow
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if ( Mouse2Joystick ) {
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pdl_prevarr[0] = pdl_valarr[0]
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pdl_valarr[0] = Double(mouseLocation.x / (displayField.frame.width) )
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pdl_diffarr[0] = pdl_valarr[0] - pdl_prevarr[0]
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pdl_prevarr[1] = pdl_valarr[1]
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pdl_valarr[1] = 1 - Double(mouseLocation.y / (displayField.frame.height) )
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pdl_diffarr[1] = pdl_valarr[1] - pdl_prevarr[1]
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}
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if ( MouseInterface ) {
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pdl_prevarr[2] = pdl_valarr[2]
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pdl_valarr[2] = Double(mouseLocation.x / (displayField.frame.width) )
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pdl_diffarr[2] = pdl_valarr[2] - pdl_prevarr[2]
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pdl_prevarr[3] = pdl_valarr[3]
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pdl_valarr[3] = 1 - Double(mouseLocation.y / (displayField.frame.height) )
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pdl_diffarr[3] = pdl_valarr[3] - pdl_prevarr[3]
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}
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}
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override func keyDown(with event: NSEvent) {
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if ( cpuMode == cpuMode_eco ) {
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@ -786,28 +810,6 @@ class ViewController: NSViewController {
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// TODO: Do we need to do this from here?
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// spkr_update()
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// Mouse 2 JoyStick (Game Controller / Paddle)
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mouseLocation = view.window!.mouseLocationOutsideOfEventStream
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if ( Mouse2Joystick ) {
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pdl_prevarr[0] = pdl_valarr[0]
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pdl_valarr[0] = Double(mouseLocation.x / (displayField.frame.width) )
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pdl_diffarr[0] = pdl_valarr[0] - pdl_prevarr[0]
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pdl_prevarr[1] = pdl_valarr[1]
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pdl_valarr[1] = 1 - Double(mouseLocation.y / (displayField.frame.height) )
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pdl_diffarr[1] = pdl_valarr[1] - pdl_prevarr[1]
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}
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if ( MouseInterface ) {
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pdl_prevarr[2] = pdl_valarr[2]
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pdl_valarr[2] = Double(mouseLocation.x / (displayField.frame.width) )
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pdl_diffarr[2] = pdl_valarr[2] - pdl_prevarr[2]
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pdl_prevarr[3] = pdl_valarr[3]
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pdl_valarr[3] = 1 - Double(mouseLocation.y / (displayField.frame.height) )
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pdl_diffarr[3] = pdl_valarr[3] - pdl_prevarr[3]
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}
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}
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}
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@ -848,42 +850,7 @@ class ViewController: NSViewController {
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}
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}
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func Input() {
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// Mouse 2 JoyStick (Game Controller / Paddle)
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mouseLocation = view.window!.mouseLocationOutsideOfEventStream
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// if ( Mouse2Joystick || Keyboard2Joystick ) {
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// if let flags = NSApp.currentEvent?.modifierFlags {
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// if flags.contains(.command){
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// // somethings
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// }
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// }
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// }
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if ( Mouse2Joystick ) {
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pdl_prevarr[0] = pdl_valarr[0]
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pdl_valarr[0] = Double(mouseLocation.x / (displayField.frame.width) )
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pdl_diffarr[0] = pdl_valarr[0] - pdl_prevarr[0]
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pdl_prevarr[1] = pdl_valarr[1]
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pdl_valarr[1] = 1 - Double(mouseLocation.y / (displayField.frame.height) )
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pdl_diffarr[1] = pdl_valarr[1] - pdl_prevarr[1]
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}
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if ( MouseInterface ) {
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pdl_prevarr[2] = pdl_valarr[2]
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pdl_valarr[2] = Double(mouseLocation.x / (displayField.frame.width) )
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pdl_diffarr[2] = pdl_valarr[2] - pdl_prevarr[2]
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pdl_prevarr[3] = pdl_valarr[3]
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pdl_valarr[3] = 1 - Double(mouseLocation.y / (displayField.frame.height) )
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pdl_diffarr[3] = pdl_valarr[3] - pdl_prevarr[3]
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}
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}
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func Update() {
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switch cpuState {
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case cpuState_running:
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@ -905,7 +872,7 @@ class ViewController: NSViewController {
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#else
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// poll input devices like mouse and joystick
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Input()
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// Input()
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// run some code
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m6502_Run()
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@ -918,39 +885,11 @@ class ViewController: NSViewController {
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#endif
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break
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case cpuState_halting:
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cpuState = cpuState_halted
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// clkCounter += Double(clkfrm)
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// // we start a new frame from here, so CPU is running even while rendering
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// clkfrm = 0
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//
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// frameCounter += 1
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//
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// if ( frameCounter % fps == 0 ) {
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// let currentTime = CACurrentMediaTime() as Double
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// let elpasedTime = currentTime - lastFrameTime
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// lastFrameTime = currentTime
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// mhz = Double( clkCounter ) / (elpasedTime * M);
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// clkCounter = 0
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// }
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//
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// #if SPEEDTEST
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// #else
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//
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// // poll input devices like mouse and joystick
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// Input()
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//
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// // run some code
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// m6502_Run()
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//
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// video rendering
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// if ( frameCounter % 5 == 0 ) {
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Render()
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// }
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// #endif
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break
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