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- Reducing Clicks and Humps on the Speaker
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@ -67,6 +67,9 @@ const unsigned spkr_buf_size = spkr_seconds * spkr_sample_rate / spkr_fps;
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char spkr_samples [ spkr_buf_size * spkr_fps * 2]; // 1s of sound
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unsigned spkr_sample_idx = 0;
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const unsigned spkr_play_timeout = 10;
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unsigned spkr_play_time = 0;
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#define BUFFER_COUNT 10
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#define SOURCES_COUNT 1
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@ -132,7 +135,7 @@ ALint freeBuffers = BUFFER_COUNT;
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//ALuint alBuffers[BUFFER_COUNT];
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void spkr_update() {
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if ( spkr_sample_idx ) {
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if ( spkr_play_time ) {
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// printf("freeBuffers: %d", freeBuffers);
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@ -182,16 +185,35 @@ void spkr_update() {
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// Download buffer to OpenAL
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// memcpy(spkr_samples + spkr_buf_size, spkr_samples + spkr_buf_size - spkr_extra_buf, spkr_extra_buf);
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alBufferData(spkr_buffers[freeBuffers - 1], AL_FORMAT_MONO8, spkr_samples, spkr_buf_size + spkr_extra_buf, spkr_sample_rate);
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al_check_error();
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alSourceQueueBuffers(spkr_src, 1, &spkr_buffers[freeBuffers - 1]);
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// al_check_error();
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// ALint secoffset = 0;
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// alGetSourcei( spkr_src, AL_BYTE_OFFSET, &secoffset );
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if ( --spkr_play_time == 0 ) {
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// we need to soft mute the speaker to eliminate clicking noise
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// simple linear mute
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int step = (SPKR_LEVEL_ZERO - (int)spkr_level) / 128;
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if ( step != 0 ) {
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for ( spkr_sample_idx = 0; spkr_level != SPKR_LEVEL_ZERO; spkr_level += step) {
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for ( int i = 0; i < 4; i++ ) {
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spkr_samples[ spkr_sample_idx++ ] = spkr_level;
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}
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}
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spkr_level = SPKR_LEVEL_ZERO;
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spkr_samples[ spkr_sample_idx++ ] = spkr_level;
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//spkr_samples[sample_idx] = spkr_level;
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memset(spkr_samples + spkr_sample_idx, spkr_level, spkr_extra_buf);
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freeBuffers--;
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alBufferData(spkr_buffers[freeBuffers], AL_FORMAT_MONO8, spkr_samples, spkr_sample_idx, spkr_sample_rate);
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al_check_error();
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alSourceQueueBuffers(spkr_src, 1, &spkr_buffers[freeBuffers]);
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al_check_error();
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}
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}
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else {
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freeBuffers--;
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alBufferData(spkr_buffers[freeBuffers], AL_FORMAT_MONO8, spkr_samples, spkr_buf_size + spkr_extra_buf, spkr_sample_rate);
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al_check_error();
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alSourceQueueBuffers(spkr_src, 1, &spkr_buffers[freeBuffers]);
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al_check_error();
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}
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switch (state) {
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case AL_PAUSED:
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@ -208,24 +230,15 @@ void spkr_update() {
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break;
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}
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// // copy slack buffer to the top, so we will not lose the edges
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// memcpy(spkr_samples, spkr_samples + secoffset, spkr_buf_size - secoffset);
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// // clear the slack buffer , so we can fill it up by new data
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// memset(spkr_samples + secoffset, spkr_level, spkr_buf_size - secoffset);
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// clear the slack buffer , so we can fill it up by new data
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memset(spkr_samples, spkr_level, spkr_buf_size);
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memset(spkr_samples, spkr_level, spkr_buf_size + spkr_extra_buf);
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// start from the beginning
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spkr_sample_idx = 0;
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// if ( freeBuffers > 0 ) {
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freeBuffers--;
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// }
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}
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// else {
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// // TODO: Need better speaker turn off logic to avoid click noise
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else {
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// TODO: Need better speaker turn off logic to avoid click noise
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//// if ( spkr_src ) {
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//// alSourceStop(spkr_src);
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//// al_check_error();
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@ -238,7 +251,7 @@ void spkr_update() {
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//// memset(spkr_samples, spkr_level, spkr_buf_size);
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//// }
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//// printf("freeBuffers_nosound: %d\n", freeBuffers);
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// }
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}
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}
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@ -13,6 +13,7 @@
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#define SPKR_LEVEL_MIN 0
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#define SPKR_LEVEL_MAX 255
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#define SPKR_LEVEL_ZERO ( SPKR_LEVEL_MIN + SPKR_LEVEL_MAX / 2 )
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extern void spkr_init(void);
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extern void spkr_exit(void);
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@ -27,5 +28,9 @@ extern int spkr_level;
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extern int freeBuffers;
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extern unsigned spkr_extra_buf;
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extern const unsigned spkr_play_timeout;
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extern unsigned spkr_play_time;
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#endif /* speaker_h */
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@ -404,6 +404,8 @@ INLINE void spkr_switch() {
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// TODO: This is very slow!
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// printf("io_KBDSTRB\n");
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spkr_play_time = spkr_play_timeout;
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// push a click into the speaker buffer
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// (we will play the entire buffer at the end of the frame)
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spkr_sample_idx = clkfrm / (default_MHz_6502 / spkr_sample_rate);
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