// // ToolBarController.swift // Steve ][ // // Created by Tamas Rudnai on 6/30/20. // Copyright © 2019, 2020 Tamas Rudnai. All rights reserved. // // This file is part of Steve ][ -- The Apple ][ Emulator. // // Steve ][ is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // Steve ][ is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Steve ][. If not, see . // import Cocoa import AVFoundation class ToolBarController: NSWindowController { @IBAction func PowerOn(_ sender: Any) { switch cpuState { case cpuState_inited, cpuState_unknown: ViewController.current?.PowerOn(sender) default: ViewController.current?.PowerOff(sender) } } @IBAction func Pause(_ sender: Any) { ViewController.current?.Pause(sender) } @IBAction func Reset(_ sender: Any) { ViewController.current?.Reset(sender) } @IBAction func SelectAll(_ sender: Any) { // ViewController.current?.displayField.currentEditor()?.selectAll(nil) ViewController.current?.displayField.selectText(nil) } @IBAction func Copy(_ sender: Any) { ViewController.current?.Copy() } @IBAction func Paste(_ sender: Any) { ViewController.current?.Paste() } @IBAction func Green(_ sender: Any) { // print("NSToolbarItem:", sender.tag) ViewController.current?.MonoMonitorChange(color: "Green") } @IBAction func Amber(_ sender: Any) { // print("NSToolbarItem:", sender.tag) ViewController.current?.MonoMonitorChange(color: "Amber") } @IBAction func White(_ sender: Any) { // print("NSToolbarItem:", sender.tag) ViewController.current?.MonoMonitorChange(color: "White") } @IBAction func Color(_ sender: Any) { ViewController.current?.ColorMonitorSelector(color: true) } @IBOutlet weak var SpeedSelector: NSToolbarItem! @IBAction func SpeedSelect(_ slider: NSSlider) { switch slider.intValue { case 2: ViewController.current?.setCPUClockSpeed(freq: 2) SpeedSelector.label = "2 MHz" case 3: ViewController.current?.setCPUClockSpeed(freq: 4) SpeedSelector.label = "4 MHz" case 4: ViewController.current?.setCPUClockSpeed(freq: 10) SpeedSelector.label = "10 MHz" case 5: ViewController.current?.setCPUClockSpeed(freq: 100) SpeedSelector.label = "100 MHz" case 6: ViewController.current?.setCPUClockSpeed(freq: 1600) SpeedSelector.label = "MAX Speed" default: ViewController.current?.setCPUClockSpeed(freq: 1.023) SpeedSelector.label = "1.023 MHz" } } @IBAction func Mute(_ sender: Any) { spkr_mute() } @IBAction func VolDn(_ sender: Any) { spkr_vol_dn() } @IBAction func VolUp(_ sender: Any) { spkr_vol_up() } @IBAction func GamePort(_ sender: NSPopUpButton) { switch sender.selectedItem?.tag { case 1: // "Keyboard -> Joystick" if let state = ViewController.current?.Keyboard2Joystick { ViewController.current?.Keyboard2Joystick = !state sender.selectedItem?.state = state ? .off : .on } break case 2: // "Mouse -> Joystick" if let state = ViewController.current?.Mouse2Joystick { ViewController.current?.Mouse2Joystick = !state sender.selectedItem?.state = state ? .off : .on } break case 3: // "Mouse Enabled" if let state = ViewController.current?.MouseInterface { ViewController.current?.MouseInterface = !state sender.selectedItem?.state = state ? .off : .on } break default: break } } @IBAction func DiskOptions(_ sender: NSPopUpButton) { switch sender.selectedItem?.tag { case 1: // "Quick Disk" if diskAccelerator_enabled == 0 { diskAccelerator_enabled = 1; } else { diskAccelerator_enabled = 0; } sender.selectedItem?.state = diskAccelerator_enabled == 1 ? .on : .off break case 2: // "Disk Sound" if disk_sfx_enabled == 0 { disk_sfx_enabled = 1; } else { disk_sfx_enabled = 0; } sender.selectedItem?.state = disk_sfx_enabled == 1 ? .on : .off break case 3: // "Write Enabled" break default: break } } @IBAction func CPUMode(_ sender: NSPopUpButton) { switch sender.selectedItem?.tag { case 1: // "Normal Mode" ViewController.current?.setSimulationMode( mode: "Normal" ) for i in sender.itemArray { i.state = .off } sender.selectedItem?.state = .on break case 2: // "Eco Mode" ViewController.current?.setSimulationMode( mode: "Eco" ) for i in sender.itemArray { i.state = .off } sender.selectedItem?.state = .on break case 3: // "Write Enabled" ViewController.current?.setSimulationMode( mode: "Game" ) for i in sender.itemArray { i.state = .off } sender.selectedItem?.state = .on break default: break } } @IBAction func CRTModeOnOff(_ sender: NSButton) { ViewController.current?.CRTMonitorOnOff(sender) } }