Steve2/src/util/disassembler.c

108 lines
3.2 KiB
C

//
// disassembler.c
// A2Mac
//
// Created by Tamas Rudnai on 3/13/22.
// Copyright © 2022 GameAlloy. All rights reserved.
//
#include <stdio.h>
#include "disassembler.h"
disassembly_t disassembly;
unsigned long long discnt = 0;
INLINE flags_t getFlags2() {
flags_t f = {
m6502.C != 0, // Carry Flag
m6502.Z != 0, // Zero Flag
m6502.I != 0, // Interrupt Flag
m6502.D != 0, // Decimal Flag
m6502.B != 0, // B Flag
m6502.res != 0, // reserved -- should be always 1
m6502.V != 0, // Overflow Flag ???
m6502.N != 0, // Negative Flag
};
return f;
}
void printDisassembly( FILE * f ) {
if ( m6502.dbgLevel.trace && f ) {
// fprintf( f, "%s: %-14s%-6s%-14s%-16s A:%02X X:%02X Y:%02X S:%02X P:%02X (%c%c%c%c%c%c%c%c)\n",
// disassembly.addr,
// disassembly.opcode,
// disassembly.inst,
// disassembly.oper,
// disassembly.comment,
// m6502.A,
// m6502.X,
// m6502.Y,
// m6502.SP,
// m6502.SR,
// m6502.N ? 'N' : 'n',
// m6502.V ? 'V' : 'v',
// m6502.res ? 'R' : 'r',
// m6502.B ? 'B' : 'b',
// m6502.D ? 'D' : 'd',
// m6502.I ? 'I' : 'i',
// m6502.Z ? 'Z' : 'z',
// m6502.C ? 'C' : 'c'
// );
// fprintf( f, "%llu\t%llu %s: %-11s%-4s%s\t0x%02X\t0x%02X\t0x%02X\t0x%02X\t0x%02X\t;\t%s\n", // Virtual ][ style
// ++discnt,
// m6502.clktime + clkfrm,
// disassembly.addr,
// disassembly.opcode,
// disassembly.inst,
// disassembly.oper,
// m6502.A,
// m6502.X,
// m6502.Y,
// 0,
// //getFlags2(),
// m6502.SP,
// disassembly.comment
// );
// Virtual ][ Style
fprintf( f, "%llu\t%llu\t%s: %-11s%-4s%s\t0x%02X\t0x%02X\t0x%02X\t0x%02X\t0x%02X\n", // Virtual ][ style
++discnt,
disassembly.clk,
disassembly.addr,
disassembly.opcode,
disassembly.inst,
disassembly.oper,
m6502.A,
m6502.X,
m6502.Y,
getFlags2().SR,
m6502.SP
);
// static char line[256];
// // Steve ][ Style
// snprintf( line, sizeof(line), "%10llu %10llu %s: %-11s%-4s%s", // Steve ][ style
// ++discnt,
// disassembly.clk,
// disassembly.addr,
// disassembly.opcode,
// disassembly.inst,
// disassembly.oper
// );
//
// fprintf( f, "%-55s; 0x%02X 0x%02X 0x%02X 0x%02X 0x%02X\n", // Steve ][ style
// line,
// m6502.A,
// m6502.X,
// m6502.Y,
// getFlags2().SR,
// m6502.SP
// );
}
}