mirror of
https://github.com/trudnai/Steve2.git
synced 2024-12-22 21:29:50 +00:00
44 lines
1.4 KiB
Swift
44 lines
1.4 KiB
Swift
//
|
||
// A2iOSUITests.swift
|
||
// A2iOSUITests
|
||
//
|
||
// Created by Tamas Rudnai on 2/17/20.
|
||
// Copyright © 2020 GameAlloy. All rights reserved.
|
||
//
|
||
|
||
import XCTest
|
||
|
||
class A2iOSUITests: XCTestCase {
|
||
|
||
override func setUp() {
|
||
// Put setup code here. This method is called before the invocation of each test method in the class.
|
||
|
||
// In UI tests it is usually best to stop immediately when a failure occurs.
|
||
continueAfterFailure = false
|
||
|
||
// In UI tests it’s important to set the initial state - such as interface orientation - required for your tests before they run. The setUp method is a good place to do this.
|
||
}
|
||
|
||
override func tearDown() {
|
||
// Put teardown code here. This method is called after the invocation of each test method in the class.
|
||
}
|
||
|
||
func testExample() {
|
||
// UI tests must launch the application that they test.
|
||
let app = XCUIApplication()
|
||
app.launch()
|
||
|
||
// Use recording to get started writing UI tests.
|
||
// Use XCTAssert and related functions to verify your tests produce the correct results.
|
||
}
|
||
|
||
func testLaunchPerformance() {
|
||
if #available(macOS 10.15, iOS 13.0, tvOS 13.0, *) {
|
||
// This measures how long it takes to launch your application.
|
||
measure(metrics: [XCTOSSignpostMetric.applicationLaunch]) {
|
||
XCUIApplication().launch()
|
||
}
|
||
}
|
||
}
|
||
}
|