Steve2/A2Mac/ViewController.swift

80 lines
2.0 KiB
Swift

//
// ViewController.swift
// A2Mac
//
// Created by Tamas Rudnai on 7/25/19.
// Copyright © 2019 GameAlloy. All rights reserved.
//
import Cocoa
class ViewController: NSViewController {
@IBOutlet weak var display: NSTextFieldCell!
func check() {
let ram = UnsafeRawBufferPointer(start: &RAM+0x400, count: 0x400)
let string = String(bytes: ram, encoding: .utf8)
print(string)
}
// func FromBuf(ptr: UnsafeMutablePointer<UInt8>, length len: Int) -> String? {
// // convert the bytes using the UTF8 encoding
// if let theString = NSString(bytes: ptr, length: len, encoding: NSUTF8StringEncoding) {
// return theString as String
// } else {
// return nil // the bytes aren't valid UTF8
// }
// }
override func viewDidLoad() {
super.viewDidLoad()
display.stringValue = "lll"
// emulate in he background
// DispatchQueue.global(qos: .background).async {
DispatchQueue.global(qos: .userInitiated).async {
tst6502()
}
// let r = RAM.1
// let r = UnsafeMutablePointer<UInt8>(RAM)
// let r = withUnsafeBytes(of: &RAM) { (rawPtr) -> Array<uint8> in
// let ptr = rawPtr.baseAddress!.assumingMemoryBound(to: uint8.self)
// return Array(ptr)
// }
// This seem to work:
// var ram: [UInt8] = []
// withUnsafeBytes(of: &RAM) {
// ram.append(contentsOf: $0)
// }
// let string = String(bytes: ram, encoding: .utf8)
// ...but this does not:
// let text = ""
// while(true) {
// for i in 0x400...0x7FF {
// text += screenBuffer[i]
// }
// }
DispatchQueue.main.asyncAfter(deadline: .now() + 5.0, execute: {
self.check()
})
}
override var representedObject: Any? {
didSet {
// Update the view, if already loaded.
}
}
}