mirror of
https://github.com/digital-jellyfish/Virtu.git
synced 2024-11-30 20:49:26 +00:00
133 lines
5.4 KiB
XML
133 lines
5.4 KiB
XML
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<ProjectGuid>{46B2BD23-3D45-4268-9979-B9CF136CC982}</ProjectGuid>
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<ProjectTypeGuids>{6D335F3A-9D43-41b4-9D22-F6F17C4BE596};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">Windows Phone</Platform>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>Jellyfish.Library</RootNamespace>
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<AssemblyName>Jellyfish.Library</AssemblyName>
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<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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<TargetFrameworkProfile>Client</TargetFrameworkProfile>
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<XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
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<XnaPlatform>Windows Phone</XnaPlatform>
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<XnaProfile>Reach</XnaProfile>
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<XnaCrossPlatformGroupID>f1d4203f-e8dd-43ff-81b2-e4562d3ae0b6</XnaCrossPlatformGroupID>
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<XnaOutputType>Library</XnaOutputType>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|Windows Phone' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Windows Phone\</OutputPath>
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<DefineConstants>DEBUG;TRACE;WINDOWS_PHONE;CODE_ANALYSIS</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<NoStdLib>true</NoStdLib>
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<UseVSHostingProcess>false</UseVSHostingProcess>
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<XnaCompressContent>true</XnaCompressContent>
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<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
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<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
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<RunCodeAnalysis>false</RunCodeAnalysis>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|Windows Phone' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Windows Phone\</OutputPath>
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<DefineConstants>TRACE;WINDOWS_PHONE;CODE_ANALYSIS</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<NoStdLib>true</NoStdLib>
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<UseVSHostingProcess>false</UseVSHostingProcess>
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<XnaCompressContent>true</XnaCompressContent>
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<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
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<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
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<RunCodeAnalysis>false</RunCodeAnalysis>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Microsoft.Xna.Framework">
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<Private>False</Private>
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</Reference>
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<Reference Include="Microsoft.Xna.Framework.Game">
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<Private>False</Private>
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</Reference>
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<Reference Include="Microsoft.Xna.Framework.Graphics">
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<Private>False</Private>
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</Reference>
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<Reference Include="Microsoft.Xna.Framework.GamerServices">
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<Private>False</Private>
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</Reference>
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<Reference Include="Microsoft.Xna.Framework.Input.Touch">
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<Private>False</Private>
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</Reference>
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<Reference Include="mscorlib">
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<Private>False</Private>
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</Reference>
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<Reference Include="System">
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<Private>False</Private>
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</Reference>
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<Reference Include="System.Core">
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<RequiredTargetFramework>4.0</RequiredTargetFramework>
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<Private>False</Private>
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</Reference>
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<Reference Include="System.Xml">
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<Private>False</Private>
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</Reference>
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<Reference Include="System.Xml.Linq">
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<RequiredTargetFramework>4.0</RequiredTargetFramework>
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<Private>False</Private>
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</Reference>
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<Reference Include="System.Xml.Serialization">
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="..\AssemblyCommentAttribute.cs">
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<Link>AssemblyCommentAttribute.cs</Link>
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</Compile>
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<Compile Include="..\GlobalSuppressions.cs">
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<Link>GlobalSuppressions.cs</Link>
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</Compile>
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<Compile Include="..\IEnumerableExtensions.cs">
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<Link>IEnumerableExtensions.cs</Link>
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</Compile>
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<Compile Include="..\Lazy.cs">
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<Link>Lazy.cs</Link>
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</Compile>
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<Compile Include="..\MathHelpers.cs">
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<Link>MathHelpers.cs</Link>
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</Compile>
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<Compile Include="..\SingletonFactory.cs">
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<Link>SingletonFactory.cs</Link>
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</Compile>
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<Compile Include="..\StreamExtensions.cs">
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<Link>StreamExtensions.cs</Link>
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</Compile>
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<Compile Include="..\StringBuilderExtensions.cs">
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<Link>StringBuilderExtensions.cs</Link>
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</Compile>
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<Compile Include="..\XmlSerializerHelpers.cs">
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<Link>XmlSerializerHelpers.cs</Link>
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</Compile>
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="FrameRateCounter.cs" />
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<Compile Include="GameBase.cs" />
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</ItemGroup>
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<ItemGroup>
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<CodeAnalysisDictionary Include="..\CustomDictionary.xml">
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<Link>CustomDictionary.xml</Link>
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</CodeAnalysisDictionary>
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
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<!--
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To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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