Virtu/Library/Xna/GameBase.cs

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C#
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using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
namespace Jellyfish.Library
{
public class GameBase : Game
{
public GameBase() :
this(null)
{
}
public GameBase(string name)
{
Name = name;
GraphicsDeviceManager = new GraphicsDeviceManager(this);
GraphicsDeviceService = (IGraphicsDeviceService)Services.GetService(typeof(IGraphicsDeviceService));
Components.Add(new GamerServicesComponent(this));
Content.RootDirectory = "Content";
if (!string.IsNullOrEmpty(Name))
{
Window.Title = Name;
}
}
protected override void Update(GameTime gameTime)
{
GamePadState gamePadState = GamePad.GetState(PlayerIndex.One);
if (gamePadState.Buttons.Back == ButtonState.Pressed)
{
Exit();
}
base.Update(gameTime);
}
public string Name { get; private set; }
public GraphicsDeviceManager GraphicsDeviceManager { get; private set; }
public IGraphicsDeviceService GraphicsDeviceService { get; private set; }
}
}