# XNA Appealing due to its relative low level access and interesting cross platform support. Pros: * Xbox 360 support. * Xbox 360 Controller on Windows. * Xbox 360 Chatpad on Xbox 360. * Windows Phone 7 support. Cons: * Missing buffered input support. * Missing Xbox 360 Chatpad support on Windows. * User interface will be a lot more work. XNA is very impressive and a breeze to use compared to DirectX. Although low level compared to Silverlight and WPF, it doesn't go low enough sometimes and needs to surface more DirectX features. |Apple or Setting Key|Keyboard Binding|Gamepad or Chatpad Binding| |---|---|---| |OpenApple|LeftAlt or NumPad0|LeftShoulder| |CloseApple|RightAlt or \[NumPad\]Decimal|RightShoulder| |Reset|Control+Back|LeftStick+Start| |CpuThrottle|Control+\[NumPad\]Divide|LeftStick+D8| |VideoMonochrome|Control+\[NumPad\]Multiply|LeftStick+D9| |VideoFullscreen|Control+\[NumPad\]Subtract|LeftStick+D0| The current implementation does not have any sound on Xbox 360. Also it does not support browsing for disk images. # Screenshots ![Windows](Virtu.Xna-RasterBlaster.png) ![Windows Phone 7 Emulator](Virtu.Xna.Phone-RasterBlaster.png) ![Xbox 360](Virtu.Xna.Xbox.SelfTest.jpg)