using System; using System.Runtime.InteropServices; using System.Security; using System.Threading; namespace Jellyfish.Library { public sealed partial class DirectSound : IDisposable { [SecurityCritical] public DirectSound(int sampleRate, int sampleChannels, int sampleBits, int sampleSize, Action updater) { _sampleRate = sampleRate; _sampleChannels = sampleChannels; _sampleBits = sampleBits; _sampleSize = sampleSize; _thread = new Thread(Run) { Name = "DirectSound" }; _updater = updater; } public void Dispose() { _position1Event.Close(); _position2Event.Close(); _stopEvent.Close(); } public void SetVolume(float volume) { int attenuation = (volume < 0.01) ? (int)BufferVolume.Min : (int)Math.Floor(100 * 20 * Math.Log10(volume)); // 100 db lock (_bufferLock) { if (_buffer != null) { _buffer.SetVolume(attenuation); } } } public void Start(IntPtr window) { _window = window; _thread.Start(); } public void Stop() { _stopEvent.Set(); _thread.Join(); } [SecurityCritical] private void Initialize() { int hresult = NativeMethods.DirectSoundCreate(IntPtr.Zero, out _device, IntPtr.Zero); if (hresult < 0) { Marshal.ThrowExceptionForHR(hresult); } _device.SetCooperativeLevel(_window, CooperativeLevel.Normal); GCHandleHelpers.Pin(new WaveFormat(_sampleRate, _sampleChannels, _sampleBits), waveFormat => { var description = new BufferDescription(BufferCapabilities.CtrlPositionNotify | BufferCapabilities.CtrlVolume, BlockCount * _sampleSize, waveFormat); _device.CreateSoundBuffer(description, out _buffer, IntPtr.Zero); }); ClearBuffer(); var positionEvents = new BufferPositionNotify[BlockCount] { new BufferPositionNotify(0 * _sampleSize, _position1Event), new BufferPositionNotify(1 * _sampleSize, _position2Event) }; ((IDirectSoundNotify)_buffer).SetNotificationPositions(positionEvents.Length, positionEvents); _buffer.Play(0, 0, BufferPlay.Looping); } [SecurityCritical] private void ClearBuffer() { UpdateBuffer(0, 0, BufferLock.EntireBuffer, (buffer, bufferSize) => MarshalHelpers.ZeroMemory(buffer, bufferSize)); } private void RestoreBuffer() { BufferStatus status; _buffer.GetStatus(out status); if ((status & BufferStatus.BufferLost) != 0) { _buffer.Restore(); } } private void UpdateBuffer(int offset, int count, BufferLock flags, Action updater) { RestoreBuffer(); IntPtr buffer1, buffer2; int buffer1Size, buffer2Size; _buffer.Lock(offset, count, out buffer1, out buffer1Size, out buffer2, out buffer2Size, flags); try { if (buffer1 != IntPtr.Zero) { updater(buffer1, buffer1Size); } if (buffer2 != IntPtr.Zero) { updater(buffer2, buffer2Size); } } finally { _buffer.Unlock(buffer1, buffer1Size, buffer2, buffer2Size); } } private void Uninitialize() { lock (_bufferLock) { if (_buffer != null) { _buffer.Stop(); Marshal.ReleaseComObject(_buffer); _buffer = null; } } if (_device != null) { Marshal.ReleaseComObject(_device); _device = null; } } [SecurityCritical] private void Run() // com mta thread { Initialize(); var eventHandles = new EventWaitHandle[] { _position1Event, _position2Event, _stopEvent }; int index = WaitHandle.WaitAny(eventHandles); while (index < BlockCount) { UpdateBuffer(((index + 1) % BlockCount) * _sampleSize, _sampleSize, BufferLock.None, _updater); // update next block in circular buffer index = WaitHandle.WaitAny(eventHandles); } Uninitialize(); } private const int BlockCount = 2; private int _sampleRate; private int _sampleChannels; private int _sampleBits; private int _sampleSize; private Thread _thread; private IntPtr _window; private IDirectSound _device; private IDirectSoundBuffer _buffer; private object _bufferLock = new object(); private Action _updater; private AutoResetEvent _position1Event = new AutoResetEvent(false); private AutoResetEvent _position2Event = new AutoResetEvent(false); private ManualResetEvent _stopEvent = new ManualResetEvent(false); } }