Virtu/Virtu/Keyboard.cs

121 lines
4.2 KiB
C#

using System;
using System.IO;
using Jellyfish.Virtu.Services;
namespace Jellyfish.Virtu
{
public sealed class Keyboard : MachineComponent
{
public Keyboard(Machine machine) :
base(machine)
{
}
public override void Initialize()
{
_keyboardService = Machine.Services.GetService<KeyboardService>();
UseGamePort = true; // Raster Blaster
Button2Key = ' ';
}
public override void LoadState(BinaryReader reader, Version version)
{
if (reader == null)
{
throw new ArgumentNullException("reader");
}
DisableResetKey = reader.ReadBoolean();
UseGamePort = reader.ReadBoolean();
Joystick0UpLeftKey = reader.ReadInt32();
Joystick0UpKey = reader.ReadInt32();
Joystick0UpRightKey = reader.ReadInt32();
Joystick0LeftKey = reader.ReadInt32();
Joystick0RightKey = reader.ReadInt32();
Joystick0DownLeftKey = reader.ReadInt32();
Joystick0DownKey = reader.ReadInt32();
Joystick0DownRightKey = reader.ReadInt32();
Joystick1UpLeftKey = reader.ReadInt32();
Joystick1UpKey = reader.ReadInt32();
Joystick1UpRightKey = reader.ReadInt32();
Joystick1LeftKey = reader.ReadInt32();
Joystick1RightKey = reader.ReadInt32();
Joystick1DownLeftKey = reader.ReadInt32();
Joystick1DownKey = reader.ReadInt32();
Joystick1DownRightKey = reader.ReadInt32();
Button0Key = reader.ReadInt32();
Button1Key = reader.ReadInt32();
Button2Key = reader.ReadInt32();
}
public override void SaveState(BinaryWriter writer)
{
if (writer == null)
{
throw new ArgumentNullException("writer");
}
writer.Write(DisableResetKey);
writer.Write(UseGamePort);
writer.Write(Joystick0UpLeftKey);
writer.Write(Joystick0UpKey);
writer.Write(Joystick0UpRightKey);
writer.Write(Joystick0LeftKey);
writer.Write(Joystick0RightKey);
writer.Write(Joystick0DownLeftKey);
writer.Write(Joystick0DownKey);
writer.Write(Joystick0DownRightKey);
writer.Write(Joystick1UpLeftKey);
writer.Write(Joystick1UpKey);
writer.Write(Joystick1UpRightKey);
writer.Write(Joystick1LeftKey);
writer.Write(Joystick1RightKey);
writer.Write(Joystick1DownLeftKey);
writer.Write(Joystick1DownKey);
writer.Write(Joystick1DownRightKey);
writer.Write(Button0Key);
writer.Write(Button1Key);
writer.Write(Button2Key);
}
public void ResetStrobe()
{
Strobe = false;
}
public bool DisableResetKey { get; set; }
public bool UseGamePort { get; set; }
public int Joystick0UpLeftKey { get; set; }
public int Joystick0UpKey { get; set; }
public int Joystick0UpRightKey { get; set; }
public int Joystick0LeftKey { get; set; }
public int Joystick0RightKey { get; set; }
public int Joystick0DownLeftKey { get; set; }
public int Joystick0DownKey { get; set; }
public int Joystick0DownRightKey { get; set; }
public int Joystick1UpLeftKey { get; set; }
public int Joystick1UpKey { get; set; }
public int Joystick1UpRightKey { get; set; }
public int Joystick1LeftKey { get; set; }
public int Joystick1RightKey { get; set; }
public int Joystick1DownLeftKey { get; set; }
public int Joystick1DownKey { get; set; }
public int Joystick1DownRightKey { get; set; }
public int Button0Key { get; set; }
public int Button1Key { get; set; }
public int Button2Key { get; set; }
public bool IsAnyKeyDown { get { return _keyboardService.IsAnyKeyDown; } }
public int Latch { get { return _latch; } set { _latch = value; Strobe = true; } }
public bool Strobe { get; private set; }
private KeyboardService _keyboardService;
private int _latch;
}
}