Virtu/Virtu/Silverlight/MainPage.xaml.cs
Sean Fausett 0182641281 Merged machine settings into machine components.
Added save state support to all machine components.
Switched from xml serialization to binary serialization.
Refactored audio service for performance.
Bumped machine version to 0.9.0 for next release.
Miscellaneous cosmetic or minor changes.
2010-11-29 09:08:11 +13:00

92 lines
3.5 KiB
C#

using System;
using System.ComponentModel;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
using Jellyfish.Virtu.Services;
namespace Jellyfish.Virtu
{
public sealed partial class MainPage : UserControl, IDisposable
{
public MainPage()
{
InitializeComponent();
if (!DesignerProperties.IsInDesignTool)
{
_debugService = new SilverlightDebugService(_machine, this);
_storageService = new IsolatedStorageService(_machine);
_keyboardService = new SilverlightKeyboardService(_machine, this);
_gamePortService = new GamePortService(_machine); // not connected
_audioService = new SilverlightAudioService(_machine, this, _media);
_videoService = new SilverlightVideoService(_machine, this, _image);
_machine.Services.AddService(typeof(DebugService), _debugService);
_machine.Services.AddService(typeof(StorageService), _storageService);
_machine.Services.AddService(typeof(KeyboardService), _keyboardService);
_machine.Services.AddService(typeof(GamePortService), _gamePortService);
_machine.Services.AddService(typeof(AudioService), _audioService);
_machine.Services.AddService(typeof(VideoService), _videoService);
Loaded += (sender, e) => _machine.Start();
CompositionTarget.Rendering += OnCompositionTargetRendering;
Application.Current.Exit += (sender, e) => _machine.Stop();
_disk1Button.Click += (sender, e) => OnDiskButtonClick(0);
_disk2Button.Click += (sender, e) => OnDiskButtonClick(1);
}
}
public void Dispose()
{
_machine.Dispose();
_debugService.Dispose();
_storageService.Dispose();
_keyboardService.Dispose();
_gamePortService.Dispose();
_audioService.Dispose();
_videoService.Dispose();
}
public void WriteLine(string message)
{
_debugText.Text += message;
_debugScrollViewer.UpdateLayout();
_debugScrollViewer.ScrollToVerticalOffset(double.MaxValue);
}
private void OnCompositionTargetRendering(object sender, EventArgs e)
{
_keyboardService.Update();
_gamePortService.Update();
_videoService.Update();
}
private void OnDiskButtonClick(int drive)
{
var dialog = new OpenFileDialog() { Filter = "Disk Files (*.dsk;*.nib)|*.dsk;*.nib|All Files (*.*)|*.*" };
bool? result = dialog.ShowDialog();
if (result.HasValue && result.Value)
{
_machine.Pause();
var diskII = _machine.FindDiskIIController();
if (diskII != null)
{
StorageService.LoadFile(dialog.File, stream => diskII.Drives[drive].InsertDisk(dialog.File.Name, stream, false));
}
_machine.Unpause();
}
}
private Machine _machine = new Machine();
private DebugService _debugService;
private StorageService _storageService;
private KeyboardService _keyboardService;
private GamePortService _gamePortService;
private AudioService _audioService;
private VideoService _videoService;
}
}