Virtu/Virtu/Services/GamePortService.cs
Sean Fausett 26bd5e3aa9 Cosmetic changes.
Modified to clear audio buffer on reset.
Refactored keyboard services and unified key bindings where practical.

--HG--
extra : convert_revision : svn%3Affd33b8c-2492-42e0-bdc5-587b920b7d6d/trunk%4044385
2010-04-01 23:00:24 +00:00

74 lines
2.5 KiB
C#

namespace Jellyfish.Virtu.Services
{
public struct Joystick
{
public Joystick(bool isUp, bool isLeft, bool isRight, bool isDown)
{
_isUp = isUp;
_isLeft = isLeft;
_isRight = isRight;
_isDown = isDown;
}
public override bool Equals(object obj)
{
return ((obj is Joystick) && (this == (Joystick)obj));
}
public override int GetHashCode()
{
return (_isUp.GetHashCode() ^ _isLeft.GetHashCode() ^ _isRight.GetHashCode() ^ _isDown.GetHashCode());
}
public override string ToString()
{
return !(_isUp || _isDown || _isLeft || _isRight) ? "Position = Center" :
string.Concat("Position = ", _isUp ? "Up" : _isDown ? "Down" : string.Empty, _isLeft ? "Left" : _isRight ? "Right" : string.Empty);
}
public static bool operator ==(Joystick joystick1, Joystick joystick2)
{
return ((joystick1._isUp == joystick2._isUp) && (joystick1._isLeft == joystick2._isLeft) &&
(joystick1._isRight == joystick2._isRight) && (joystick1._isDown == joystick2._isDown));
}
public static bool operator !=(Joystick joystick1, Joystick joystick2)
{
return !(joystick1 == joystick2);
}
public bool IsUp { get { return _isUp; } } // no auto props
public bool IsLeft { get { return _isLeft; } }
public bool IsRight { get { return _isRight; } }
public bool IsDown { get { return _isDown; } }
private bool _isUp;
private bool _isLeft;
private bool _isRight;
private bool _isDown;
}
public class GamePortService : MachineService
{
public GamePortService(Machine machine) :
base(machine)
{
Paddle0 = Paddle1 = Paddle2 = Paddle3 = 255; // not connected
}
public virtual void Update() { } // main thread
public int Paddle0 { get; protected set; }
public int Paddle1 { get; protected set; }
public int Paddle2 { get; protected set; }
public int Paddle3 { get; protected set; }
public Joystick Joystick0 { get; protected set; }
public Joystick Joystick1 { get; protected set; }
public bool IsButton0Down { get; protected set; }
public bool IsButton1Down { get; protected set; }
public bool IsButton2Down { get; protected set; }
}
}