Virtu/Virtu/Silverlight/Services/SilverlightAudioService.cs

60 lines
1.7 KiB
C#

using System;
using System.Windows.Controls;
using Jellyfish.Library;
namespace Jellyfish.Virtu.Services
{
public sealed class SilverlightAudioService : AudioService
{
public SilverlightAudioService(Machine machine, UserControl page, MediaElement media) :
base(machine)
{
if (page == null)
{
throw new ArgumentNullException("page");
}
if (media == null)
{
throw new ArgumentNullException("media");
}
_media = media;
_mediaSource = new WaveMediaStreamSource(SampleRate, SampleChannels, SampleBits, SampleSize, SampleLatency, OnMediaSourceUpdate);
_media.SetSource(_mediaSource);
page.Loaded += (sender, e) => _media.Play();
page.Unloaded += (sender, e) => _media.Stop();
}
public override void SetVolume(float volume)
{
_media.Dispatcher.Send(() => _media.Volume = volume);
}
protected override void Dispose(bool disposing)
{
if (disposing)
{
_mediaSource.Dispose();
}
base.Dispose(disposing);
}
private void OnMediaSourceUpdate(byte[] buffer, int bufferSize) // audio thread
{
//if (_count++ % (1000 / SampleLatency) == 0)
//{
// DebugService.WriteLine("OnMediaSourceUpdate");
//}
Buffer.BlockCopy(Source, 0, buffer, 0, bufferSize);
Update();
}
private MediaElement _media;
private WaveMediaStreamSource _mediaSource;
//private int _count;
}
}