Virtu/Library/Xna/GameBase.cs
Sean Fausett bc4caaf2b1 Initial upgrade to VS 2010, .NET FW 4, SL 4, XNA 4, and Windows Phone 7 CTP.
--HG--
extra : convert_revision : svn%3Affd33b8c-2492-42e0-bdc5-587b920b7d6d/trunk%4046550
2010-05-19 23:42:10 +00:00

45 lines
1.2 KiB
C#

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
namespace Jellyfish.Library
{
public class GameBase : Game
{
public GameBase() :
this(null)
{
}
public GameBase(string name)
{
Name = name;
GraphicsDeviceManager = new GraphicsDeviceManager(this);
GraphicsDeviceService = (IGraphicsDeviceService)Services.GetService(typeof(IGraphicsDeviceService));
Content.RootDirectory = "Content";
if (!string.IsNullOrEmpty(Name))
{
Window.Title = Name;
}
}
protected override void Update(GameTime gameTime)
{
var gamePadState = GamePad.GetState(PlayerIndex.One);
if (gamePadState.Buttons.Back == ButtonState.Pressed)
{
Exit();
}
base.Update(gameTime);
}
public string Name { get; private set; }
public GraphicsDeviceManager GraphicsDeviceManager { get; private set; }
public IGraphicsDeviceService GraphicsDeviceService { get; private set; }
}
}