Virtu/Library/Xna/Jellyfish.Library.Xna.Phone.csproj
Sean Fausett 2ba3146299 Replaced event handlers with direct delegates where appropriate.
Cosmetic changes including using C# 4 named and optional parameters.

--HG--
extra : convert_revision : svn%3Affd33b8c-2492-42e0-bdc5-587b920b7d6d/trunk%4046806
2010-05-28 10:48:08 +00:00

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5.5 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
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<PropertyGroup>
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<Platform Condition=" '$(Platform)' == '' ">Windows Phone</Platform>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
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<OutputPath>bin\Windows Phone\</OutputPath>
<DefineConstants>DEBUG;TRACE;WINDOWS_PHONE;CODE_ANALYSIS</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoStdLib>true</NoStdLib>
<UseVSHostingProcess>false</UseVSHostingProcess>
<XnaCompressContent>true</XnaCompressContent>
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
<RunCodeAnalysis>false</RunCodeAnalysis>
<LangVersion>default</LangVersion>
</PropertyGroup>
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<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Windows Phone\</OutputPath>
<DefineConstants>TRACE;WINDOWS_PHONE;CODE_ANALYSIS</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<Reference Include="Microsoft.Xna.Framework">
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</Reference>
<Reference Include="Microsoft.Xna.Framework.Game">
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</Reference>
<Reference Include="Microsoft.Xna.Framework.Graphics">
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</Reference>
<Reference Include="Microsoft.Xna.Framework.GamerServices">
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</Reference>
<Reference Include="Microsoft.Xna.Framework.Input.Touch">
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</Reference>
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<Private>False</Private>
</Reference>
<Reference Include="System.Xml.Serialization">
<Private>False</Private>
</Reference>
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<Compile Include="..\AssemblyCommentAttribute.cs">
<Link>AssemblyCommentAttribute.cs</Link>
</Compile>
<Compile Include="..\GlobalSuppressions.cs">
<Link>GlobalSuppressions.cs</Link>
</Compile>
<Compile Include="..\IEnumerableExtensions.cs">
<Link>IEnumerableExtensions.cs</Link>
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<Compile Include="..\Lazy.cs">
<Link>Lazy.cs</Link>
</Compile>
<Compile Include="..\MathHelpers.cs">
<Link>MathHelpers.cs</Link>
</Compile>
<Compile Include="..\SingletonFactory.cs">
<Link>SingletonFactory.cs</Link>
</Compile>
<Compile Include="..\StreamExtensions.cs">
<Link>StreamExtensions.cs</Link>
</Compile>
<Compile Include="..\StringBuilderExtensions.cs">
<Link>StringBuilderExtensions.cs</Link>
</Compile>
<Compile Include="..\XmlSerializerHelpers.cs">
<Link>XmlSerializerHelpers.cs</Link>
</Compile>
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="FrameRateCounter.cs" />
<Compile Include="GameBase.cs" />
</ItemGroup>
<ItemGroup>
<CodeAnalysisDictionary Include="..\CustomDictionary.xml">
<Link>CustomDictionary.xml</Link>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
<!--
To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
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</Project>