mirror of
https://github.com/digital-jellyfish/Virtu.git
synced 2024-10-31 19:04:45 +00:00
2ba3146299
Cosmetic changes including using C# 4 named and optional parameters. --HG-- extra : convert_revision : svn%3Affd33b8c-2492-42e0-bdc5-587b920b7d6d/trunk%4046806
242 lines
9.4 KiB
XML
242 lines
9.4 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<ProjectGuid>{AE4C0489-3A21-4264-BE20-EA6C72B24B2C}</ProjectGuid>
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<ProjectTypeGuids>{6D335F3A-9D43-41b4-9D22-F6F17C4BE596};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">Windows Phone</Platform>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>Jellyfish.Virtu</RootNamespace>
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<AssemblyName>Jellyfish.Virtu</AssemblyName>
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<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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<TargetFrameworkProfile>Client</TargetFrameworkProfile>
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<XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
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<XnaPlatform>Windows Phone</XnaPlatform>
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<XnaProfile>Reach</XnaProfile>
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<XnaCrossPlatformGroupID>48ae3b16-efe9-4694-85f0-23da456b4bc4</XnaCrossPlatformGroupID>
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<XnaOutputType>Game</XnaOutputType>
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<XapFilename>$(AssemblyName).xap</XapFilename>
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<SilverlightManifestTemplate>Properties\AppManifest.xml</SilverlightManifestTemplate>
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<XnaWindowsPhoneManifestTemplate>Properties\WindowsPhoneManifest.xml</XnaWindowsPhoneManifestTemplate>
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<ApplicationIcon>AppIcon.ico</ApplicationIcon>
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<Thumbnail>AppThumbnail.png</Thumbnail>
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<GameStartupType>Jellyfish.Virtu.MainGame</GameStartupType>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|Windows Phone' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Windows Phone\</OutputPath>
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<DefineConstants>DEBUG;TRACE;WINDOWS_PHONE;CODE_ANALYSIS</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<NoStdLib>true</NoStdLib>
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<UseVSHostingProcess>false</UseVSHostingProcess>
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<XnaCompressContent>true</XnaCompressContent>
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<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
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<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
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<RunCodeAnalysis>false</RunCodeAnalysis>
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<LangVersion>default</LangVersion>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|Windows Phone' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Windows Phone\</OutputPath>
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<DefineConstants>TRACE;WINDOWS_PHONE;CODE_ANALYSIS</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<NoStdLib>true</NoStdLib>
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<UseVSHostingProcess>false</UseVSHostingProcess>
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<XnaCompressContent>true</XnaCompressContent>
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<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
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<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
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<RunCodeAnalysis>false</RunCodeAnalysis>
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<LangVersion>default</LangVersion>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Microsoft.Xna.Framework">
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<Private>False</Private>
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</Reference>
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<Reference Include="Microsoft.Xna.Framework.Game">
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<Private>False</Private>
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</Reference>
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<Reference Include="Microsoft.Xna.Framework.Graphics">
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<Private>False</Private>
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</Reference>
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<Reference Include="Microsoft.Xna.Framework.GamerServices">
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<Private>False</Private>
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</Reference>
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<Reference Include="Microsoft.Xna.Framework.Input.Touch">
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<Private>False</Private>
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</Reference>
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<Reference Include="mscorlib">
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<Private>False</Private>
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</Reference>
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<Reference Include="System">
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<Private>False</Private>
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</Reference>
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<Reference Include="System.Core">
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<Private>False</Private>
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</Reference>
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<Reference Include="System.Xml">
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<Private>False</Private>
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</Reference>
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<Reference Include="System.Xml.Linq">
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="..\Cassette.cs">
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<Link>Core\Cassette.cs</Link>
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</Compile>
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<Compile Include="..\Cpu.cs">
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<Link>Core\Cpu.cs</Link>
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</Compile>
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<Compile Include="..\CpuData.cs">
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<Link>Core\CpuData.cs</Link>
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</Compile>
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<Compile Include="..\Disk525.cs">
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<Link>Core\Disk525.cs</Link>
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</Compile>
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<Compile Include="..\DiskDsk.cs">
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<Link>Core\DiskDsk.cs</Link>
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</Compile>
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<Compile Include="..\DiskII.cs">
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<Link>Core\DiskII.cs</Link>
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</Compile>
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<Compile Include="..\DiskNib.cs">
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<Link>Core\DiskNib.cs</Link>
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</Compile>
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<Compile Include="..\Drive525.cs">
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<Link>Core\Drive525.cs</Link>
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</Compile>
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<Compile Include="..\GamePort.cs">
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<Link>Core\GamePort.cs</Link>
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</Compile>
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<Compile Include="..\GlobalSuppressions.cs">
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<Link>GlobalSuppressions.cs</Link>
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</Compile>
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<Compile Include="..\Keyboard.cs">
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<Link>Core\Keyboard.cs</Link>
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</Compile>
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<Compile Include="..\Machine.cs">
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<Link>Core\Machine.cs</Link>
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</Compile>
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<Compile Include="..\MachineComponent.cs">
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<Link>Core\MachineComponent.cs</Link>
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</Compile>
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<Compile Include="..\MachineEvents.cs">
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<Link>Core\MachineEvents.cs</Link>
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</Compile>
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<Compile Include="..\MachineSettings.cs">
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<Link>Core\MachineSettings.cs</Link>
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</Compile>
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<Compile Include="..\Memory.cs">
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<Link>Core\Memory.cs</Link>
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</Compile>
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<Compile Include="..\MemoryData.cs">
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<Link>Core\MemoryData.cs</Link>
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</Compile>
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<Compile Include="..\Properties\Strings.Designer.cs">
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<Link>Properties\Strings.Designer.cs</Link>
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<AutoGen>True</AutoGen>
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<DesignTime>True</DesignTime>
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<DependentUpon>Strings.resx</DependentUpon>
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</Compile>
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<Compile Include="..\Services\AudioService.cs">
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<Link>Services\AudioService.cs</Link>
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</Compile>
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<Compile Include="..\Services\GamePortService.cs">
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<Link>Services\GamePortService.cs</Link>
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</Compile>
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<Compile Include="..\Services\IsolatedStorageService.cs">
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<Link>Services\IsolatedStorageService.cs</Link>
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</Compile>
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<Compile Include="..\Services\KeyboardService.cs">
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<Link>Services\KeyboardService.cs</Link>
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</Compile>
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<Compile Include="..\Services\MachineService.cs">
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<Link>Services\MachineService.cs</Link>
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</Compile>
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<Compile Include="..\Services\MachineServices.cs">
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<Link>Services\MachineServices.cs</Link>
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</Compile>
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<Compile Include="..\Services\StorageService.cs">
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<Link>Services\StorageService.cs</Link>
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</Compile>
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<Compile Include="..\Services\VideoService.cs">
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<Link>Services\VideoService.cs</Link>
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</Compile>
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<Compile Include="..\Speaker.cs">
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<Link>Core\Speaker.cs</Link>
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</Compile>
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<Compile Include="..\Video.cs">
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<Link>Core\Video.cs</Link>
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</Compile>
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<Compile Include="..\VideoData.cs">
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<Link>Core\VideoData.cs</Link>
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</Compile>
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Services\XnaAudioService.cs" />
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<Compile Include="Services\XnaGamePortService.cs" />
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<Compile Include="Services\XnaKeyboardService.cs" />
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<Compile Include="Services\XnaVideoService.cs" />
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<Compile Include="MainApp.cs" />
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<Compile Include="MainGame.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="App.config" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="Properties\AppManifest.xml" />
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<Content Include="Properties\WindowsPhoneManifest.xml" />
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<Content Include="AppIcon.ico" />
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<Content Include="AppThumbnail.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="..\Properties\Strings.resx">
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<Link>Properties\Strings.resx</Link>
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<Generator>ResXFileCodeGenerator</Generator>
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<LastGenOutput>Strings.Designer.cs</LastGenOutput>
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</EmbeddedResource>
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</ItemGroup>
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<ItemGroup>
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<Resource Include="..\Disks\Default.dsk">
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<Link>Disks\Default.dsk</Link>
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</Resource>
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<Resource Include="..\Roms\AppleIIe.rom">
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<Link>Roms\AppleIIe.rom</Link>
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</Resource>
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<Resource Include="..\Roms\DiskII.rom">
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<Link>Roms\DiskII.rom</Link>
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</Resource>
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</ItemGroup>
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<ItemGroup>
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<CodeAnalysisDictionary Include="..\CustomDictionary.xml">
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<Link>CustomDictionary.xml</Link>
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</CodeAnalysisDictionary>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\Library\Xna\Jellyfish.Library.Xna.Phone.csproj">
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<Project>{46B2BD23-3D45-4268-9979-B9CF136CC982}</Project>
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<Name>Jellyfish.Library.Xna.Phone</Name>
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</ProjectReference>
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<ProjectReference Include="Content\Jellyfish.Virtu.Xna.Content.contentproj">
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<Name>Jellyfish.Virtu.Xna.Content</Name>
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<XnaReferenceType>Content</XnaReferenceType>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
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<!--
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To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project> |