Virtu/Virtu/Silverlight/Services/SilverlightAudioService.cs
Sean Fausett 9fca4b220f Added audio volume to machine settings.
--HG--
extra : convert_revision : svn%3Affd33b8c-2492-42e0-bdc5-587b920b7d6d/trunk%4047214
2010-06-11 12:00:48 +00:00

63 lines
1.8 KiB
C#

using System;
using System.Windows.Controls;
using Jellyfish.Library;
namespace Jellyfish.Virtu.Services
{
public sealed class SilverlightAudioService : AudioService
{
public SilverlightAudioService(Machine machine, UserControl page, MediaElement media) :
base(machine)
{
if (page == null)
{
throw new ArgumentNullException("page");
}
if (media == null)
{
throw new ArgumentNullException("media");
}
_page = page;
_media = media;
_mediaSource = new WaveMediaStreamSource(SampleRate, SampleChannels, SampleBits, SampleSize, SampleLatency, OnMediaSourceUpdate);
_media.SetSource(_mediaSource);
_page.Loaded += (sender, e) => _media.Play();
#if !WINDOWS_PHONE
_page.Unloaded += (sender, e) => _media.Stop();
#endif
}
public override void SetVolume(double volume) // machine thread
{
_media.Dispatcher.BeginInvoke(() => _media.Volume = volume);
}
protected override void Dispose(bool disposing)
{
if (disposing)
{
_mediaSource.Dispose();
}
base.Dispose(disposing);
}
private void OnMediaSourceUpdate(byte[] buffer, int bufferSize) // audio thread
{
//if (_count++ % (1000 / SampleLatency) == 0)
//{
// DebugService.WriteLine("OnMediaSourceUpdate");
//}
Update(bufferSize, (source, count) => Buffer.BlockCopy(source, 0, buffer, 0, count));
}
private UserControl _page;
private MediaElement _media;
private WaveMediaStreamSource _mediaSource;
//private int _count;
}
}