mirror of
https://github.com/digital-jellyfish/Virtu.git
synced 2024-10-31 19:04:45 +00:00
bf2c8e9b43
--HG-- extra : convert_revision : svn%3Affd33b8c-2492-42e0-bdc5-587b920b7d6d/trunk%4050497
171 lines
7.6 KiB
XML
171 lines
7.6 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>Jellyfish.Library</RootNamespace>
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<AssemblyName>Jellyfish.Library</AssemblyName>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\x86\</OutputPath>
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<DefineConstants>DEBUG;TRACE;WINDOWS;CODE_ANALYSIS</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<NoStdLib>true</NoStdLib>
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<PlatformTarget>x86</PlatformTarget>
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</PropertyGroup>
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<PropertyGroup>
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<SignAssembly>false</SignAssembly>
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</PropertyGroup>
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<PropertyGroup>
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<AssemblyOriginatorKeyFile>..\..\..\Jellyfish\StrongName.snk</AssemblyOriginatorKeyFile>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=x86">
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</Reference>
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<Reference Include="Microsoft.Xna.Framework.GamerServices, Version=4.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=x86">
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<Reference Include="Microsoft.Xna.Framework.Avatar, Version=4.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=x86">
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<Reference Include="mscorlib">
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<Reference Include="System.Core">
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<Private>False</Private>
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<Reference Include="System.Xml">
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<Reference Include="System.Xml.Linq">
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="..\AssemblyCommentAttribute.cs">
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<Link>AssemblyCommentAttribute.cs</Link>
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</Compile>
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<Compile Include="..\GCHandleHelpers.cs">
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<Link>GCHandleHelpers.cs</Link>
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</Compile>
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<Compile Include="..\GeneralSecurity.cs">
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<Link>GeneralSecurity.cs</Link>
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</Compile>
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<Compile Include="..\GlobalSuppressions.cs">
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<Link>GlobalSuppressions.cs</Link>
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</Compile>
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<Compile Include="..\IEnumerableExtensions.cs">
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<Link>IEnumerableExtensions.cs</Link>
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</Compile>
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<Compile Include="..\MarshalHelpers.cs">
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<Link>MarshalHelpers.cs</Link>
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</Compile>
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<Compile Include="..\MathHelpers.cs">
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<Link>MathHelpers.cs</Link>
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</Compile>
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<Compile Include="..\SafeAllocHandle.cs">
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<Link>SafeAllocHandle.cs</Link>
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</Compile>
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<Compile Include="..\SafeFileHandle.cs">
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<Link>SafeFileHandle.cs</Link>
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</Compile>
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<Compile Include="..\SingletonFactory.cs">
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<Link>SingletonFactory.cs</Link>
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</Compile>
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<Compile Include="..\StreamExtensions.cs">
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<Link>StreamExtensions.cs</Link>
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</Compile>
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<Compile Include="..\StringBuilderExtensions.cs">
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<Link>StringBuilderExtensions.cs</Link>
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</Compile>
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<Compile Include="..\ThreadExtensions.cs">
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<Link>ThreadExtensions.cs</Link>
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</Compile>
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<Compile Include="..\WaitHandleExtensions.cs">
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<Link>WaitHandleExtensions.cs</Link>
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</Compile>
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<Compile Include="..\XmlSerializerHelpers.cs">
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<Link>XmlSerializerHelpers.cs</Link>
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</Compile>
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="FrameRateCounter.cs" />
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<Compile Include="GameBase.cs" />
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</ItemGroup>
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<ItemGroup>
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<CodeAnalysisDictionary Include="..\CustomDictionary.xml">
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<Link>CustomDictionary.xml</Link>
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</CodeAnalysisDictionary>
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
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<!--
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To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project> |