Virtu/Virtu/Speaker.cs
Sean Fausett ea2a892113 Rewrote sound emulation to be much more accurate.
Modified CPU throttling to sync with audio thread.
Added CPU multiplier to machine settings.
Bumped version to 0.8 for next release.

--HG--
extra : convert_revision : svn%3Affd33b8c-2492-42e0-bdc5-587b920b7d6d/trunk%4043066
2010-03-14 21:54:17 +00:00

59 lines
1.6 KiB
C#

using System;
using Jellyfish.Virtu.Services;
namespace Jellyfish.Virtu
{
public sealed class Speaker : MachineComponent
{
public Speaker(Machine machine) :
base(machine)
{
_flushOutputEvent = FlushOutputEvent; // cache delegates; avoids garbage
}
public override void Initialize()
{
_audioService = Machine.Services.GetService<AudioService>();
Machine.Events.AddEvent(CyclesPerFlush * Machine.Settings.Cpu.Multiplier, _flushOutputEvent);
}
public void ToggleOutput()
{
UpdateCycles();
_isHigh ^= true;
}
private void FlushOutputEvent()
{
UpdateCycles();
_audioService.Output(_highCycles * 255 / _totalCycles); // quick and dirty decimation
_highCycles = _totalCycles = 0;
Machine.Events.AddEvent(CyclesPerFlush * Machine.Settings.Cpu.Multiplier, _flushOutputEvent);
}
private void UpdateCycles()
{
int delta = (int)(Machine.Cpu.Cycles - _lastCycles);
if (_isHigh)
{
_highCycles += delta;
}
_totalCycles += delta;
_lastCycles = Machine.Cpu.Cycles;
}
private const int CyclesPerFlush = 23;
private Action _flushOutputEvent;
private bool _isHigh;
private int _highCycles;
private int _totalCycles;
private long _lastCycles;
private AudioService _audioService;
}
}