mirror of
https://github.com/digital-jellyfish/Virtu.git
synced 2024-05-31 15:41:33 +00:00
ea2a892113
Modified CPU throttling to sync with audio thread. Added CPU multiplier to machine settings. Bumped version to 0.8 for next release. --HG-- extra : convert_revision : svn%3Affd33b8c-2492-42e0-bdc5-587b920b7d6d/trunk%4043066
46 lines
1.2 KiB
C#
46 lines
1.2 KiB
C#
using System;
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using System.Runtime.InteropServices;
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using Jellyfish.Library;
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namespace Jellyfish.Virtu.Services
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{
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#if WINDOWS
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public sealed class XnaAudioService : AudioService
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{
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public XnaAudioService(Machine machine, GameBase game) :
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base(machine)
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{
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if (game == null)
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{
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throw new ArgumentNullException("game");
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}
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_game = game;
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_directSound.Start(_game.Window.Handle);
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_directSound.Update += OnDirectSoundUpdate;
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_game.Exiting += (sender, e) => _directSound.Stop();
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}
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protected override void Dispose(bool disposing)
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{
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if (disposing)
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{
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_directSound.Dispose();
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}
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}
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private void OnDirectSoundUpdate(object sender, DirectSoundUpdateEventArgs e)
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{
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Update(e.BufferSize, (source, count) =>
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{
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Marshal.Copy(source, 0, e.Buffer, count);
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});
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}
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private GameBase _game;
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private DirectSound _directSound = new DirectSound(SampleRate, SampleChannels, SampleBits, SampleSize);
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}
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#endif
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}
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