Virtu/Virtu/Machine.cs
Sean Fausett ee4c69dddf Added support for keyboard shift key down as game port button 2 [TN9].
Refactored memory to use peripheral cards; added place holder for NoSlotClock.

--HG--
extra : convert_revision : svn%3Affd33b8c-2492-42e0-bdc5-587b920b7d6d/trunk%4050808
2010-08-27 23:46:11 +00:00

162 lines
5.1 KiB
C#

using System;
using System.Collections.ObjectModel;
using System.Threading;
using Jellyfish.Library;
using Jellyfish.Virtu.Services;
using Jellyfish.Virtu.Settings;
namespace Jellyfish.Virtu
{
public enum MachineState { Stopped = 0, Starting, Running, Pausing, Paused, Stopping }
public sealed class Machine : IDisposable
{
public Machine()
{
Events = new MachineEvents();
Services = new MachineServices();
Settings = new MachineSettings();
Cpu = new Cpu(this);
Memory = new Memory(this);
Keyboard = new Keyboard(this);
GamePort = new GamePort(this);
Cassette = new Cassette(this);
Speaker = new Speaker(this);
Video = new Video(this);
NoSlotClock = new NoSlotClock();
var emptySlot = new PeripheralCard(this);
Slot1 = emptySlot;
Slot2 = emptySlot;
Slot3 = emptySlot;
Slot4 = emptySlot;
Slot5 = emptySlot;
Slot6 = new DiskIIController(this);
Slot7 = emptySlot;
Slots = new Collection<PeripheralCard> { null, Slot1, Slot2, Slot3, Slot4, Slot5, Slot6, Slot7 };
Components = new Collection<MachineComponent> { Cpu, Memory, Keyboard, GamePort, Cassette, Speaker, Video, Slot1, Slot2, Slot3, Slot4, Slot5, Slot6, Slot7 };
Thread = new Thread(Run) { Name = "Machine" };
}
public void Dispose()
{
_pauseEvent.Close();
_unpauseEvent.Close();
}
public void Reset()
{
Components.ForEach(component => component.Reset()); // while machine starting or paused
}
public void Start()
{
_storageService = Services.GetService<StorageService>();
_storageService.Load(MachineSettings.FileName, stream => Settings.Deserialize(stream));
State = MachineState.Starting;
Thread.Start();
}
public void Pause()
{
State = MachineState.Pausing;
_pauseEvent.WaitOne();
State = MachineState.Paused;
}
public void Unpause()
{
State = MachineState.Running;
_unpauseEvent.Set();
}
public void Stop()
{
State = MachineState.Stopping;
_unpauseEvent.Set();
Thread.IsAliveJoin();
State = MachineState.Stopped;
if (_storageService != null)
{
_storageService.Save(MachineSettings.FileName, stream => Settings.Serialize(stream));
}
}
public DiskIIController FindDiskIIController()
{
for (int i = 7; i >= 1; i--)
{
var diskII = Slots[i] as DiskIIController;
if (diskII != null)
{
return diskII;
}
}
return null;
}
private void Run() // machine thread
{
Components.ForEach(component => component.Initialize());
Reset();
State = MachineState.Running;
do
{
do
{
Events.HandleEvents(Cpu.Execute());
}
while (State == MachineState.Running);
if (State == MachineState.Pausing)
{
_pauseEvent.Set();
_unpauseEvent.WaitOne();
}
}
while (State != MachineState.Stopping);
Components.ForEach(component => component.Uninitialize());
}
public MachineEvents Events { get; private set; }
public MachineServices Services { get; private set; }
public MachineSettings Settings { get; private set; }
public MachineState State { get; private set; }
public Cpu Cpu { get; private set; }
public Memory Memory { get; private set; }
public Keyboard Keyboard { get; private set; }
public GamePort GamePort { get; private set; }
public Cassette Cassette { get; private set; }
public Speaker Speaker { get; private set; }
public Video Video { get; private set; }
public NoSlotClock NoSlotClock { get; private set; }
public PeripheralCard Slot1 { get; private set; }
public PeripheralCard Slot2 { get; private set; }
public PeripheralCard Slot3 { get; private set; }
public PeripheralCard Slot4 { get; private set; }
public PeripheralCard Slot5 { get; private set; }
public PeripheralCard Slot6 { get; private set; }
public PeripheralCard Slot7 { get; private set; }
public Collection<PeripheralCard> Slots { get; private set; }
public Collection<MachineComponent> Components { get; private set; }
public Thread Thread { get; private set; }
private AutoResetEvent _pauseEvent = new AutoResetEvent(false);
private AutoResetEvent _unpauseEvent = new AutoResetEvent(false);
private StorageService _storageService;
}
}