mirror of
https://github.com/digital-jellyfish/Virtu.git
synced 2024-11-23 19:30:59 +00:00
fe9abb1c2b
Added signature to machine state. Changed floating point precision from double to single.
174 lines
5.5 KiB
C#
174 lines
5.5 KiB
C#
using System;
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using System.Runtime.InteropServices;
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using System.Security;
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using System.Threading;
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namespace Jellyfish.Library
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{
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public sealed partial class DirectSound : IDisposable
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{
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[SecurityCritical]
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public DirectSound(int sampleRate, int sampleChannels, int sampleBits, int sampleSize, Action<IntPtr, int> updater)
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{
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_sampleRate = sampleRate;
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_sampleChannels = sampleChannels;
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_sampleBits = sampleBits;
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_sampleSize = sampleSize;
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_thread = new Thread(Run) { Name = "DirectSound" };
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_updater = updater;
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}
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public void Dispose()
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{
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_position1Event.Close();
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_position2Event.Close();
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_stopEvent.Close();
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}
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public void SetVolume(float volume)
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{
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int attenuation = (volume < 0.01) ? (int)BufferVolume.Min : (int)Math.Floor(100 * 20 * Math.Log10(volume)); // 100 db
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lock (_bufferLock)
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{
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if (_buffer != null)
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{
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_buffer.SetVolume(attenuation);
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}
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}
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}
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public void Start(IntPtr window)
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{
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_window = window;
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_thread.Start();
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}
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public void Stop()
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{
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_stopEvent.Set();
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_thread.Join();
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}
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[SecurityCritical]
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private void Initialize()
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{
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int hresult = NativeMethods.DirectSoundCreate(IntPtr.Zero, out _device, IntPtr.Zero);
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if (hresult < 0)
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{
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Marshal.ThrowExceptionForHR(hresult);
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}
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_device.SetCooperativeLevel(_window, CooperativeLevel.Normal);
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GCHandleHelpers.Pin(new WaveFormat(_sampleRate, _sampleChannels, _sampleBits), waveFormat =>
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{
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var description = new BufferDescription(BufferCapabilities.CtrlPositionNotify | BufferCapabilities.CtrlVolume, BlockCount * _sampleSize, waveFormat);
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_device.CreateSoundBuffer(description, out _buffer, IntPtr.Zero);
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});
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ClearBuffer();
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var positionEvents = new BufferPositionNotify[BlockCount]
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{
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new BufferPositionNotify(0 * _sampleSize, _position1Event), new BufferPositionNotify(1 * _sampleSize, _position2Event)
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};
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((IDirectSoundNotify)_buffer).SetNotificationPositions(positionEvents.Length, positionEvents);
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_buffer.Play(0, 0, BufferPlay.Looping);
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}
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[SecurityCritical]
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private void ClearBuffer()
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{
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UpdateBuffer(0, 0, BufferLock.EntireBuffer, (buffer, bufferSize) => MarshalHelpers.ZeroMemory(buffer, bufferSize));
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}
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private void RestoreBuffer()
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{
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BufferStatus status;
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_buffer.GetStatus(out status);
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if ((status & BufferStatus.BufferLost) != 0)
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{
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_buffer.Restore();
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}
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}
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private void UpdateBuffer(int offset, int count, BufferLock flags, Action<IntPtr, int> updater)
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{
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RestoreBuffer();
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IntPtr buffer1, buffer2;
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int buffer1Size, buffer2Size;
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_buffer.Lock(offset, count, out buffer1, out buffer1Size, out buffer2, out buffer2Size, flags);
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try
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{
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if (buffer1 != IntPtr.Zero)
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{
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updater(buffer1, buffer1Size);
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}
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if (buffer2 != IntPtr.Zero)
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{
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updater(buffer2, buffer2Size);
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}
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}
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finally
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{
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_buffer.Unlock(buffer1, buffer1Size, buffer2, buffer2Size);
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}
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}
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private void Uninitialize()
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{
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lock (_bufferLock)
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{
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if (_buffer != null)
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{
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_buffer.Stop();
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Marshal.ReleaseComObject(_buffer);
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_buffer = null;
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}
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}
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if (_device != null)
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{
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Marshal.ReleaseComObject(_device);
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_device = null;
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}
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}
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[SecurityCritical]
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private void Run() // com mta thread
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{
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Initialize();
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var eventHandles = new EventWaitHandle[] { _position1Event, _position2Event, _stopEvent };
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int index = WaitHandle.WaitAny(eventHandles);
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while (index < BlockCount)
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{
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UpdateBuffer(((index + 1) % BlockCount) * _sampleSize, _sampleSize, BufferLock.None, _updater); // update next block in circular buffer
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index = WaitHandle.WaitAny(eventHandles);
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}
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Uninitialize();
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}
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private const int BlockCount = 2;
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private int _sampleRate;
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private int _sampleChannels;
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private int _sampleBits;
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private int _sampleSize;
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private Thread _thread;
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private IntPtr _window;
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private IDirectSound _device;
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private IDirectSoundBuffer _buffer;
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private object _bufferLock = new object();
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private Action<IntPtr, int> _updater;
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private AutoResetEvent _position1Event = new AutoResetEvent(false);
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private AutoResetEvent _position2Event = new AutoResetEvent(false);
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private ManualResetEvent _stopEvent = new ManualResetEvent(false);
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}
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}
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