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https://github.com/digital-jellyfish/Virtu.git
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f16c1b0b90
Redefined binary resources as EmbeddedResource type. Miscellaneous cosmetic or otherwise minor changes.
116 lines
4.3 KiB
C#
116 lines
4.3 KiB
C#
using System;
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using System.Diagnostics.CodeAnalysis;
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#if WINDOWS
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using System.Windows;
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#endif
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using Jellyfish.Library;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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namespace Jellyfish.Virtu.Services
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{
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public sealed class XnaVideoService : VideoService
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{
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public XnaVideoService(Machine machine, GameBase game) :
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base(machine)
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{
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if (game == null)
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{
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throw new ArgumentNullException("game");
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}
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_game = game;
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#if WINDOWS || XBOX
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_game.GraphicsDeviceManager.PreparingDeviceSettings += OnGraphicsDeviceManagerPreparingDeviceSettings;
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#endif
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_game.GraphicsDeviceService.DeviceCreated += OnGraphicsDeviceServiceDeviceCreated;
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}
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public override void SetFullScreen(bool isFullScreen)
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{
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#if WINDOWS
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var graphicsDeviceManager = _game.GraphicsDeviceManager;
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if (graphicsDeviceManager.IsFullScreen != isFullScreen)
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{
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graphicsDeviceManager.IsFullScreen = isFullScreen;
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_game.SynchronizationContext.Send(state => graphicsDeviceManager.ApplyChanges(), null);
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}
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#endif
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}
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[SuppressMessage("Microsoft.Usage", "CA2233:OperationsShouldNotOverflow")]
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public override void SetPixel(int x, int y, uint color)
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{
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_pixels[y * TextureWidth + x] = (color & 0xFF00FF00) | ((color << 16) & 0x00FF0000) | ((color >> 16) & 0x000000FF); // RGBA
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_pixelsDirty = true;
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}
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public override void Update() // main thread
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{
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if (_pixelsDirty)
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{
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_pixelsDirty = false;
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_texture.SetData(_pixels);
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}
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var viewport = _graphicsDevice.Viewport;
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int scale = Math.Max(1, Math.Min(viewport.Width / TextureWidth, viewport.Height / TextureHeight));
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var position = new Vector2((viewport.Width - scale * TextureWidth) / 2, (viewport.Height - scale * TextureHeight) / 2);
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_spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.Opaque, SamplerState.PointClamp, null, null);
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_spriteBatch.Draw(_texture, position, null, Color.White, 0, Vector2.Zero, scale, SpriteEffects.None, 0);
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_spriteBatch.End();
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}
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protected override void Dispose(bool disposing)
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{
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if (disposing)
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{
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_spriteBatch.Dispose();
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_texture.Dispose();
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}
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base.Dispose(disposing);
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}
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#if WINDOWS || XBOX
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private void OnGraphicsDeviceManagerPreparingDeviceSettings(object sender, PreparingDeviceSettingsEventArgs e)
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{
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var presentationParameters = e.GraphicsDeviceInformation.PresentationParameters;
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#if WINDOWS
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if (!presentationParameters.IsFullScreen)
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{
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var maxScale = Math.Max(1, Math.Min((int)SystemParameters.FullPrimaryScreenWidth / TextureWidth, (int)SystemParameters.FullPrimaryScreenHeight / TextureHeight));
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presentationParameters.BackBufferWidth = maxScale * TextureWidth;
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presentationParameters.BackBufferHeight = maxScale * TextureHeight;
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}
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else
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#endif
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{
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var displayMode = e.GraphicsDeviceInformation.Adapter.CurrentDisplayMode; // use display mode
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presentationParameters.BackBufferWidth = displayMode.Width;
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presentationParameters.BackBufferHeight = displayMode.Height;
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}
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}
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#endif
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private void OnGraphicsDeviceServiceDeviceCreated(object sender, EventArgs e)
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{
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_graphicsDevice = _game.GraphicsDevice;
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_spriteBatch = new SpriteBatch(_graphicsDevice);
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_texture = new Texture2D(_graphicsDevice, TextureWidth, TextureHeight, false, SurfaceFormat.Color);
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}
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private const int TextureWidth = 560;
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private const int TextureHeight = 384;
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private GameBase _game;
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private GraphicsDevice _graphicsDevice;
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private SpriteBatch _spriteBatch;
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private Texture2D _texture;
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private uint[] _pixels = new uint[TextureWidth * TextureHeight];
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private bool _pixelsDirty;
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}
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}
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