Virtu/Virtu/Machine.cs
Sean Fausett fe9abb1c2b Added UseShiftKeyMod to GamePort settings.
Added signature to machine state.
Changed floating point precision from double to single.
2010-12-05 11:18:48 +13:00

214 lines
6.9 KiB
C#

using System;
using System.Collections.ObjectModel;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.IO;
using System.Threading;
using Jellyfish.Library;
using Jellyfish.Virtu.Services;
namespace Jellyfish.Virtu
{
public enum MachineState { Stopped = 0, Starting, Running, Pausing, Paused, Stopping }
public sealed class Machine : IDisposable
{
public Machine()
{
Events = new MachineEvents();
Services = new MachineServices();
Cpu = new Cpu(this);
Memory = new Memory(this);
Keyboard = new Keyboard(this);
GamePort = new GamePort(this);
Cassette = new Cassette(this);
Speaker = new Speaker(this);
Video = new Video(this);
NoSlotClock = new NoSlotClock(this);
var emptySlot = new PeripheralCard(this);
Slot1 = emptySlot;
Slot2 = emptySlot;
Slot3 = emptySlot;
Slot4 = emptySlot;
Slot5 = emptySlot;
Slot6 = new DiskIIController(this);
Slot7 = emptySlot;
Slots = new Collection<PeripheralCard> { null, Slot1, Slot2, Slot3, Slot4, Slot5, Slot6, Slot7 };
Components = new Collection<MachineComponent> { Cpu, Memory, Keyboard, GamePort, Cassette, Speaker, Video, NoSlotClock, Slot1, Slot2, Slot3, Slot4, Slot5, Slot6, Slot7 };
Thread = new Thread(Run) { Name = "Machine" };
}
public void Dispose()
{
_pauseEvent.Close();
_unpauseEvent.Close();
}
public void Reset()
{
Components.ForEach(component => component.Reset());
}
public void Start()
{
State = MachineState.Starting;
Thread.Start();
}
public void Pause()
{
State = MachineState.Pausing;
_pauseEvent.WaitOne();
State = MachineState.Paused;
}
public void Unpause()
{
State = MachineState.Running;
_unpauseEvent.Set();
}
public void Stop()
{
State = MachineState.Stopping;
_unpauseEvent.Set();
if (Thread.IsAlive)
{
Thread.Join();
}
State = MachineState.Stopped;
}
public DiskIIController FindDiskIIController()
{
for (int i = 7; i >= 1; i--)
{
var diskII = Slots[i] as DiskIIController;
if (diskII != null)
{
return diskII;
}
}
return null;
}
private void Initialize()
{
Components.ForEach(component => component.Initialize());
}
[SuppressMessage("Microsoft.Design", "CA1031:DoNotCatchGeneralExceptionTypes")]
private void LoadState()
{
var storageService = Services.GetService<StorageService>();
storageService.Load(Machine.LastStateFileName, stream =>
{
try
{
using (var reader = new BinaryReader(stream))
{
string stateSignature = reader.ReadString();
var stateVersion = new Version(reader.ReadString());
if ((stateSignature == StateSignature) && (stateVersion == new Version(Machine.Version))) // avoid state version mismatch (for now)
{
Components.ForEach(component => component.LoadState(reader, stateVersion));
}
}
}
catch (Exception)
{
if (Debugger.IsAttached)
{
Debugger.Break();
}
}
});
}
private void Uninitialize()
{
Components.ForEach(component => component.Uninitialize());
}
private void SaveState()
{
var storageService = Services.GetService<StorageService>();
storageService.Save(Machine.LastStateFileName, stream =>
{
using (var writer = new BinaryWriter(stream))
{
writer.Write(StateSignature);
writer.Write(Machine.Version);
Components.ForEach(component => component.SaveState(writer));
}
});
}
private void Run() // machine thread
{
Initialize();
Reset();
LoadState();
State = MachineState.Running;
do
{
do
{
Events.HandleEvents(Cpu.Execute());
}
while (State == MachineState.Running);
if (State == MachineState.Pausing)
{
_pauseEvent.Set();
_unpauseEvent.WaitOne();
}
}
while (State != MachineState.Stopping);
SaveState();
Uninitialize();
}
public const string Version = "0.9.1.0";
public MachineEvents Events { get; private set; }
public MachineServices Services { get; private set; }
public MachineState State { get; private set; }
public Cpu Cpu { get; private set; }
public Memory Memory { get; private set; }
public Keyboard Keyboard { get; private set; }
public GamePort GamePort { get; private set; }
public Cassette Cassette { get; private set; }
public Speaker Speaker { get; private set; }
public Video Video { get; private set; }
public NoSlotClock NoSlotClock { get; private set; }
public PeripheralCard Slot1 { get; private set; }
public PeripheralCard Slot2 { get; private set; }
public PeripheralCard Slot3 { get; private set; }
public PeripheralCard Slot4 { get; private set; }
public PeripheralCard Slot5 { get; private set; }
public PeripheralCard Slot6 { get; private set; }
public PeripheralCard Slot7 { get; private set; }
public Collection<PeripheralCard> Slots { get; private set; }
public Collection<MachineComponent> Components { get; private set; }
public Thread Thread { get; private set; }
private const string LastStateFileName = "LastState.bin";
private const string StateSignature = "Virtu";
private AutoResetEvent _pauseEvent = new AutoResetEvent(false);
private AutoResetEvent _unpauseEvent = new AutoResetEvent(false);
}
}