added save states controls to options menu; support for saving and restoring states on a game-by-game basis

This commit is contained in:
Yoshi Sugawara 2016-04-01 04:25:12 -04:00
parent 44cad3ea15
commit 1d420f51e7

View File

@ -19,6 +19,8 @@
#import <ExternalAccessory/ExternalAccessory.h>
#include "../kegs/src/paddles.h"
#import "../kegs/iOS/emulatorView.h"
#include "../kegs/src/SaveState.h"
#include "../common/activedownload.h"
#ifdef ACTIVEGS_CUSTOMKEYS
#include "UICustomKey.h"
@ -273,6 +275,11 @@ int isHardwareKeyboard()
}
@interface KBDController() {
UISegmentedControl *saveStateSegmentedControl;
}
@end
@implementation KBDController
@synthesize textField = _textField;
@ -878,6 +885,40 @@ extern int x_frame_rate ;
printf("control not found\n");
}
-(void) saveStateButtonPressed:(id)sender {
MyString dir = CDownload::getPersistentPath();
dir = dir + ACTIVEGS_DIRECTORY_SEPARATOR + "savestates" + ACTIVEGS_DIRECTORY_SEPARATOR + config.name;
NSFileManager *fileManager = [NSFileManager defaultManager];
NSError *error;
[fileManager createDirectoryAtPath:[NSString stringWithCString:dir.c_str() encoding:NSUTF8StringEncoding] withIntermediateDirectories:YES attributes:nil error:&error];
dir += ACTIVEGS_DIRECTORY_SEPARATOR;
NSString *segIndex = [saveStateSegmentedControl titleForSegmentAtIndex:[saveStateSegmentedControl selectedSegmentIndex]];
dir += "save";
dir += [segIndex UTF8String];
g_savestate.saveState(dir.c_str());
[pManager setNotificationText:[NSString stringWithFormat:@"Saved State #%@",segIndex]];
}
-(void) loadStateButtonPressed:(id)sender {
NSString *segIndex = [saveStateSegmentedControl titleForSegmentAtIndex:[saveStateSegmentedControl selectedSegmentIndex]];
MyString dir = CDownload::getPersistentPath();
dir += ACTIVEGS_DIRECTORY_SEPARATOR;
dir += "savestates";
dir += ACTIVEGS_DIRECTORY_SEPARATOR;
dir += config.name;
dir += ACTIVEGS_DIRECTORY_SEPARATOR;
dir += "save";
dir += [segIndex UTF8String];
FILE *fHandle = fopen(dir.c_str(),"r");
if ( fHandle == NULL ) {
[pManager setNotificationText:[NSString stringWithFormat:@"State #%@ Does Not Exist",segIndex]];
return;
}
g_savestate.restoreState(dir.c_str());
[pManager setNotificationText:[NSString stringWithFormat:@"Loaded State #%@",segIndex]];
}
//
-(void)addRuntimeControls
{
@ -904,7 +945,7 @@ extern int x_frame_rate ;
UILabel* label = [[UILabel alloc] initWithFrame:CGRectMake(OPTIONMARGIN,l,OPTIONWIDTH,LINEHEIGHT)];
label.text = [NSString stringWithUTF8String:runtimeControlDefs[i].name];
label.textAlignment = UITextAlignmentCenter;
label.textAlignment = NSTextAlignmentCenter;
label.font = [UIFont systemFontOfSize:12*res];
label.backgroundColor = [UIColor clearColor];
[self.runtimeControlsOptions addSubview:label];
@ -933,6 +974,51 @@ extern int x_frame_rate ;
nbs++;
}
// hack in some save state controls
l += 2.0;
UILabel* saveStatelabel = [[UILabel alloc] initWithFrame:CGRectMake(OPTIONMARGIN,l,OPTIONWIDTH,LINEHEIGHT)];
saveStatelabel.text = @"Save States";
saveStatelabel.textAlignment = NSTextAlignmentCenter;
saveStatelabel.font = [UIFont systemFontOfSize:12*res];
saveStatelabel.backgroundColor = [UIColor clearColor];
[self.runtimeControlsOptions addSubview:saveStatelabel];
l += LINEHEIGHT;
saveStateSegmentedControl = [[UISegmentedControl alloc] initWithFrame:CGRectMake(OPTIONMARGIN, l, OPTIONWIDTH, LINEHEIGHT)];
for (int segIndex = 0; segIndex < 6; segIndex++) {
[saveStateSegmentedControl insertSegmentWithTitle:[NSString stringWithFormat:@"%d",segIndex] atIndex:segIndex animated:NO];
}
[saveStateSegmentedControl setSelectedSegmentIndex:0];
[self.runtimeControlsOptions addSubview:saveStateSegmentedControl];
l += LINEHEIGHT;
l += 2.0;
UIButton *saveStateButton = [UIButton buttonWithType:UIButtonTypeCustom];
saveStateButton.frame = CGRectMake(OPTIONMARGIN,l,OPTIONWIDTH * 0.4,LINEHEIGHT);
[saveStateButton setTitle:@"Save" forState:UIControlStateNormal];
saveStateButton.titleLabel.font = [UIFont systemFontOfSize:12*res];
[saveStateButton setTitleColor:self.view.tintColor forState:UIControlStateNormal];
saveStateButton.backgroundColor = [UIColor clearColor];
saveStateButton.layer.borderWidth = 1.0f;
saveStateButton.layer.borderColor = [self.view.tintColor CGColor];
[saveStateButton addTarget:self action:@selector(saveStateButtonPressed:) forControlEvents:UIControlEventTouchUpInside];
[self.runtimeControlsOptions addSubview:saveStateButton];
UIButton *loadStateButton = [UIButton buttonWithType:UIButtonTypeCustom];
loadStateButton.frame = CGRectMake((OPTIONWIDTH + OPTIONMARGIN) - (OPTIONWIDTH * 0.4),l,OPTIONWIDTH * 0.4,LINEHEIGHT);
[loadStateButton setTitle:@"Load" forState:UIControlStateNormal];
loadStateButton.titleLabel.font = [UIFont systemFontOfSize:12*res];
loadStateButton.backgroundColor = [UIColor clearColor];
[loadStateButton setTitleColor:self.view.tintColor forState:UIControlStateNormal];
loadStateButton.layer.borderWidth = 1.0f;
loadStateButton.layer.borderColor = [self.view.tintColor CGColor];
[loadStateButton addTarget:self action:@selector(loadStateButtonPressed:) forControlEvents:UIControlEventTouchUpInside];
[self.runtimeControlsOptions addSubview:loadStateButton];
l+=LINEHEIGHT;
nbs++;
float w = OPTIONWIDTH+OPTIONMARGIN*2;
@ -1034,9 +1120,6 @@ extern int x_frame_rate ;
-(void)addDiskSelection
{
self.diskSelectionOptions;
self.diskSelection;
self.diskSelectionOptions = nil;
self.diskSelection = nil;