// // SlotViewController.h // MA2ME // // Created by Kelvin Sherlock on 8/18/2020. // Copyright © 2020 Kelvin Sherlock. All rights reserved. // #import NS_ASSUME_NONNULL_BEGIN @interface SlotViewController : NSViewController @property (nonatomic) NSString *model; @property (nonatomic) NSDictionary *machine; @property NSString *memory; @property NSUInteger memoryBytes; @property NSString *sl0; @property NSString *sl1; @property NSString *sl2; @property NSString *sl3; @property NSString *sl4; @property NSString *sl5; @property NSString *sl6; @property NSString *sl7; @property NSString *rs232; @property NSString *aux; @property NSString *exp; @property NSString *gameio; @property NSString *printer; @property NSString *modem; @property NSSize resolution; @property NSArray *args; @property NSDictionary *media; //-(void)setMachine: (NSDictionary *)machine; - (IBAction)menuChanged:(id)sender; - (IBAction)memoryMenuChanged:(id)sender; -(IBAction)resetSlots: (id)sender; @end NS_ASSUME_NONNULL_END