ample/Ample/SlotViewController.m

540 lines
14 KiB
Objective-C

//
// SlotViewController.m
// MA2ME
//
// Created by Kelvin Sherlock on 8/18/2020.
// Copyright © 2020 Kelvin Sherlock. All rights reserved.
//
#import "SlotViewController.h"
const unsigned kMemoryMask = 1 << 16;
@interface SlotViewController () {
unsigned _slots_explicit;
unsigned _slots_valid;
unsigned _slots_default;
NSDictionary *_slot_object[14];
NSDictionary *_slot_media[14];
NSDictionary *_machine_media;
}
@property (weak) IBOutlet NSPopUpButton *ram_menu;
@property (weak) IBOutlet NSPopUpButton *sl0_menu;
@property (weak) IBOutlet NSPopUpButton *sl1_menu;
@property (weak) IBOutlet NSPopUpButton *sl2_menu;
@property (weak) IBOutlet NSPopUpButton *sl3_menu;
@property (weak) IBOutlet NSPopUpButton *sl4_menu;
@property (weak) IBOutlet NSPopUpButton *sl5_menu;
@property (weak) IBOutlet NSPopUpButton *sl6_menu;
@property (weak) IBOutlet NSPopUpButton *sl7_menu;
@property (weak) IBOutlet NSPopUpButton *exp_menu;
@property (weak) IBOutlet NSPopUpButton *aux_menu;
@property (weak) IBOutlet NSPopUpButton *rs232_menu;
@property (weak) IBOutlet NSPopUpButton *game_menu;
@property (weak) IBOutlet NSPopUpButton *printer_menu;
@property (weak) IBOutlet NSPopUpButton *modem_menu;
@end
@implementation SlotViewController
- (void)viewDidLoad {
[super viewDidLoad];
// Do view setup here.
//[self setModel: @"apple2gs"];
}
-(void)reset {
}
-(void)setModel:(NSString *)model {
if (model == _model) return;
if ([model isEqualToString: _model]) return;
_model = model;
[self loadMachine: model];
}
-(void)resetMachine {
[self setMachine: @{}];
#if 0
[self setSl0: @""];
[self setSl1: @""];
[self setSl2: @""];
[self setSl3: @""];
[self setSl4: @""];
[self setSl5: @""];
[self setSl6: @""];
[self setSl7: @""];
[self setRs232: @""];
[self setAux: @""];
[self setExp: @""];
[self setGameio: @""];
[self setPrinter: @""];
[self setModem: @""];
[self setMemory: @""];
[self setMemoryBytes: 0];
#endif
[self setResolution: NSMakeSize(0, 0)];
_slots_default = 0;
//_slots_explicit = 0;
_slots_valid = 0;
_machine_media = nil;
[self setArgs: @[]];
[self setMedia: @{}];
#if 0
// retain for later?
for (unsigned i = 0; i < 14; ++i) {
_slot_media[i] = nil;
_slot_object[i] = nil;
}
#endif
}
static NSFont *ItalicMenuFont(void) {
NSFont *font = [NSFont menuFontOfSize: 0];
NSFontDescriptor *fd = [font fontDescriptor];
NSFontDescriptor *fd2 = [fd fontDescriptorWithSymbolicTraits: NSFontDescriptorTraitItalic];
return [NSFont fontWithDescriptor: fd2 size: [font pointSize]];
}
// entry 0 is None/Empty for slots, but populated for RAM.
static int SetDefaultMenu(NSArray *items, NSPopUpButton *button) {
static NSDictionary *attr = nil;
if (!attr) {
attr = @{
NSFontAttributeName: ItalicMenuFont()
};
}
unsigned ix = 0;
for (NSDictionary *d in items) {
BOOL def = [(NSNumber *)[d objectForKey: @"default"] boolValue];
if (!def) {
++ix;
continue;
}
NSMenuItem *item = [button itemAtIndex: ix];
NSString *title = [d objectForKey: @"description"];
NSAttributedString *t = [[NSAttributedString alloc] initWithString: title attributes: attr];
[item setAttributedTitle: t];
return ix;
}
return 0;
}
static void DeactivateMenus(NSArray *items, NSPopUpButton *button) {
[button setAutoenablesItems: NO];
unsigned ix = 0;
for (NSDictionary *d in items) {
BOOL value = [(NSNumber *)[d objectForKey: @"disabled"] boolValue];
if (value) {
NSMenuItem *item = [button itemAtIndex: ix];
[item setEnabled: NO];
}
++ix;
}
}
-(void)syncMemory {
int ix = 0;
NSArray *items = [_machine objectForKey: @"ram"];
unsigned default_index = SetDefaultMenu(items, _ram_menu);
_slots_valid |= kMemoryMask;
_slots_default &= ~kMemoryMask;
if (default_index) _slots_default |= kMemoryMask;
if (_slots_explicit & kMemoryMask) {
// if ram was explicitly set, try to keep it.
for (NSDictionary *d in items) {
unsigned size = [(NSNumber *)[d objectForKey: @"value"] unsignedIntValue];
if (size == _memoryBytes) {
[_ram_menu selectItemAtIndex: ix];
[self setMemory: [d objectForKey: @"description"]];
return;
}
++ix;
}
}
_slots_explicit &= ~kMemoryMask;
if (default_index) {
NSDictionary *d = [items objectAtIndex: default_index];
[_ram_menu selectItemAtIndex: default_index];
[self setMemory: [d objectForKey: @"description"]];
[self setMemoryBytes: [(NSNumber *)[d objectForKey: @"value"] unsignedIntValue]];
} else {
[self setMemoryBytes: 0];
[self setMemory: @""];
[_ram_menu selectItemAtIndex: 0];
}
}
-(void)resetMemory {
NSArray *items = [_machine objectForKey: @"ram"];
if (![items count]) return;
unsigned ix = 0;
for (NSDictionary *d in items) {
BOOL def = [(NSNumber *)[d objectForKey: @"default"] boolValue];
if (!def) {
++ix;
continue;
}
// ram should always have a default.
[_ram_menu selectItemAtIndex: ix];
[self setMemory: [d objectForKey: @"description"]];
_slots_default |= kMemoryMask;
return;
}
// just in case
[_ram_menu selectItemAtIndex: 0];
}
-(void)syncSlot: (NSString *)slot button: (NSPopUpButton *)button index: (unsigned)index {
NSString *value = [self valueForKey: slot];
NSArray *items = [_machine objectForKey: slot];
unsigned mask = 1 << index;
_slots_default &= ~mask;
_slots_valid &= ~mask;
if (![items count]) {
//[self setValue: @"" forKey: slot]; // retain for later.
//_slots_explicit &= ~mask;
return;
}
_slots_valid |= mask;
DeactivateMenus(items, button);
unsigned default_index = SetDefaultMenu(items, button);
if (default_index) _slots_default |= mask;
if (_slots_explicit & mask) {
int ix = 0;
for (NSDictionary *d in items) {
if ([value isEqualToString: [d objectForKey: @"value"]]) {
[button selectItemAtIndex: ix];
_slot_object[index] = d;
_slot_media[index] = [d objectForKey: @"media"];
return;
}
++ix;
}
}
_slots_explicit &= ~mask;
if (default_index) {
NSDictionary *d = [items objectAtIndex: default_index];
[button selectItemAtIndex: default_index];
[self setValue: [d objectForKey: @"value"] forKey: slot];
_slot_object[index] = d;
_slot_media[index] = [d objectForKey: @"media"];
} else {
[button selectItemAtIndex: 0];
[self setValue: @"" forKey: slot];
_slot_object[index] = nil;
_slot_media[index] = nil;
}
}
-(void)resetSlot: (NSString *)slot button: (NSPopUpButton *)button index: (unsigned)index {
NSArray *items = [_machine objectForKey: slot];
if (![items count]) return;
unsigned ix = 0;
for (NSDictionary *d in items) {
BOOL def = [(NSNumber *)[d objectForKey: @"default"] boolValue];
if (!def) {
++ix;
continue;
}
[button selectItemAtIndex: ix];
[self setValue: [d objectForKey: @"value"] forKey: slot];
_slot_object[index] = d;
_slot_media[index] = [d objectForKey: @"media"];
_slots_default |= (1 << index);
return;
}
// just in case
NSDictionary *d = [items firstObject];
[button selectItemAtIndex: 0];
[self setValue: [d objectForKey: @"value"] forKey: slot];
_slot_object[index] = d;
_slot_media[index] = [d objectForKey: @"media"];
}
-(void)syncSlots {
[self syncMemory];
[self syncSlot: @"sl0" button: _sl0_menu index: 0];
[self syncSlot: @"sl1" button: _sl1_menu index: 1];
[self syncSlot: @"sl2" button: _sl2_menu index: 2];
[self syncSlot: @"sl3" button: _sl3_menu index: 3];
[self syncSlot: @"sl4" button: _sl4_menu index: 4];
[self syncSlot: @"sl5" button: _sl5_menu index: 5];
[self syncSlot: @"sl6" button: _sl6_menu index: 6];
[self syncSlot: @"sl7" button: _sl7_menu index: 7];
[self syncSlot: @"exp" button: _exp_menu index: 8];
[self syncSlot: @"aux" button: _aux_menu index: 9];
[self syncSlot: @"rs232" button: _rs232_menu index: 10];
[self syncSlot: @"gameio" button: _game_menu index: 11];
[self syncSlot: @"printer" button: _printer_menu index: 12];
[self syncSlot: @"modem" button: _modem_menu index: 13];
}
-(void)loadMachine: (NSString *)model {
if (!model) {
[self resetMachine];
return;
}
NSBundle *bundle = [NSBundle mainBundle];
NSURL *url= [bundle URLForResource: model withExtension: @"plist"];
NSDictionary *d = [NSDictionary dictionaryWithContentsOfURL: url];
if (!d) {
[self resetMachine];
return;
}
NSArray *r = [d objectForKey: @"resolution"];
NSSize res = NSMakeSize(0, 0);
if (r) {
res.width = [(NSNumber *)[r objectAtIndex: 0 /*@"width"*/] doubleValue];
res.height = [(NSNumber *)[r objectAtIndex: 1 /*@"height"*/] doubleValue];
}
[self setResolution: res];
_machine_media = [d objectForKey: @"media"];
// n.b. - does content binding propogate immediately?
[self setMachine: d];
[self syncSlots];
[self rebuildArgs];
[self rebuildMedia];
}
static NSString *SlotNames[] = {
@"sl0", @"sl1", @"sl2", @"sl3",
@"sl4", @"sl5", @"sl6", @"sl7",
@"exp", @"aux", @"rs232",
@"gameio", @"printer", @"modem",
};
unsigned SlotCount = 14;
- (IBAction)menuChanged:(NSPopUpButton *)sender {
NSInteger tag = [sender tag];
// NSInteger ix = [sender indexOfSelectedItem];
NSString *key = SlotNames[tag];
_slots_explicit |= (1 << tag);
NSDictionary *o = [[sender selectedItem] representedObject];
[self setValue: [o objectForKey: @"value"] forKey: key];
_slot_object[tag] = o;
NSDictionary *newMedia = [o objectForKey: @"media"];
NSDictionary *oldMedia = _slot_media[tag];
if (newMedia != oldMedia) {
_slot_media[tag] = newMedia;
[self rebuildMedia];
}
[self rebuildArgs];
}
- (IBAction)memoryMenuChanged:(NSPopUpButton *)sender {
//
NSDictionary *o = [[sender selectedItem] representedObject];
NSString *title = [o objectForKey: @"description"];
[self setMemory: title];
[self setMemoryBytes: [(NSNumber *)[o objectForKey: @"value"] unsignedIntValue]];
_slots_explicit |= kMemoryMask;
// if pull-down menu
if ([sender pullsDown])
[sender setTitle: title];
[self rebuildArgs];
}
-(IBAction)resetSlots:(id)sender {
/* reset slots to default */
_slots_explicit = 0;
_slots_default = 0;
for (unsigned i = 0 ; i < SlotCount; ++i) {
[self setValue: @"" forKey: SlotNames[i]];
_slot_media[i] = nil;
_slot_object[i] = nil;
}
_memory = @"";
_memoryBytes = 0;
[self resetMemory];
[self resetSlot: @"sl0" button: _sl0_menu index: 0];
[self resetSlot: @"sl1" button: _sl1_menu index: 1];
[self resetSlot: @"sl2" button: _sl2_menu index: 2];
[self resetSlot: @"sl3" button: _sl3_menu index: 3];
[self resetSlot: @"sl4" button: _sl4_menu index: 4];
[self resetSlot: @"sl5" button: _sl5_menu index: 5];
[self resetSlot: @"sl6" button: _sl6_menu index: 6];
[self resetSlot: @"sl7" button: _sl7_menu index: 7];
[self resetSlot: @"exp" button: _exp_menu index: 8];
[self resetSlot: @"aux" button: _aux_menu index: 9];
[self resetSlot: @"rs232" button: _rs232_menu index: 10];
[self resetSlot: @"gameio" button: _game_menu index: 11];
[self resetSlot: @"printer" button: _printer_menu index: 12];
[self resetSlot: @"modem" button: _modem_menu index: 13];
[self rebuildArgs];
[self rebuildMedia];
}
static BOOL should_add_arg(unsigned slot, unsigned valid_slots, unsigned explicit_slots, unsigned default_slots, NSString *value) {
unsigned mask = 1 << slot;
if (~valid_slots & mask) return NO;
if (default_slots & mask) {
if (explicit_slots & mask)
return YES;
return NO;
}
return [value length];
}
-(void)rebuildArgs {
NSMutableArray *args = [NSMutableArray new];
/* if there IS a default card for the slot and nothing is selected, need to -sl0 "" it. */
#define _(ix, a, b) \
if (should_add_arg(ix, _slots_valid, _slots_explicit, _slots_default, a)) { \
[args addObject: b]; [args addObject: a]; \
} \
_(16, _memory, @"-ramsize")
_(0, _sl0, @"-sl0")
_(1, _sl1, @"-sl1")
_(2, _sl2, @"-sl2")
_(3, _sl3, @"-sl3")
_(4, _sl4, @"-sl4")
_(5, _sl5, @"-sl5")
_(6, _sl6, @"-sl6")
_(7, _sl7, @"-sl7")
_(8, _exp, @"-exp")
_(9, _aux, @"-aux")
_(10, _rs232, @"-rs232")
_(11, _gameio, @"-gameio")
_(12, _printer, @"-printer")
_(13, _modem, @"-modem")
#undef _
[self setArgs: args];
}
-(void)rebuildMedia {
#define _(var, o) var += [[o objectForKey: @ # var ] unsignedIntValue]
unsigned cass = 0;
unsigned cdrm = 0;
unsigned hard = 0;
unsigned flop_5_25 = 0;
unsigned flop_3_5 = 0;
unsigned mask = 1;
for (unsigned i = 0; i < 14; ++i, mask <<= 1) {
if (_slots_valid & mask) {
NSDictionary *tmp = _slot_media[i];
if (tmp) {
_(cass, tmp);
_(cdrm, tmp);
_(hard, tmp);
_(flop_5_25, tmp);
_(flop_3_5, tmp);
}
}
}
NSDictionary *tmp = _machine_media;
if (tmp) {
_(cass, tmp);
_(cdrm, tmp);
_(hard, tmp);
_(flop_5_25, tmp);
_(flop_3_5, tmp);
}
[self setMedia: @{
@"cass": @(cass),
@"cdrm": @(cdrm),
@"hard": @(hard),
@"flop_5_25": @(flop_5_25),
@"flop_3_5": @(flop_3_5),
}];
}
@end