apple2-go/audio/audio.go

36 lines
895 B
Go

package audio
import "github.com/freewilll/apple2/system"
func Click() {
ForwardToFrameCycle()
system.AudioAttenuationCounter = 400
system.LastAudioValue = ^system.LastAudioValue
}
func attenuate(sample int16) int16 {
if system.AudioAttenuationCounter == 0 {
return 0
} else {
system.AudioAttenuationCounter--
return sample
}
}
func ForwardToFrameCycle() {
// 1023000/44100=23.19 cycles per audio sample
cyclesPerAudioSample := system.CpuFrequency / float64(system.AudioSampleRate)
// Should be about 1023000/60=17050
elapsedCycles := system.FrameCycles - system.LastAudioCycles
// Should be about 17050/23.19=735 audio samples per frame
audioSamples := uint64(float64(elapsedCycles) / cyclesPerAudioSample)
for i := uint64(0); i < audioSamples; i++ {
b := attenuate(system.LastAudioValue)
system.AudioChannel <- b
}
system.LastAudioCycles = system.FrameCycles
}