apple2ix/src/video/video.h

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/*
* Apple // emulator for Linux: Video definitions
*
* Copyright 1994 Alexander Jean-Claude Bottema
* Copyright 1995 Stephen Lee
* Copyright 1997, 1998 Aaron Culliney
* Copyright 1998, 1999, 2000 Michael Deutschmann
*
* This software package is subject to the GNU General Public License
* version 2 or later (your choice) as published by the Free Software
* Foundation.
*
* THERE ARE NO WARRANTIES WHATSOEVER.
*
*/
#ifndef A2_VIDEO_H
#define A2_VIDEO_H
typedef struct video_backend_s {
// mandatory video backend functions
void (*init)(void *context);
void (*main_loop)(void);
void (*reshape)(int width, int height);
void (*render)(void);
void (*shutdown)(void);
// optional functions
void (*video_animation_show_cpuspeed)(void);
void (*video_animation_show_track_sector)(int drive, int track, int sect);
} video_backend_s;
/*
* The registered video backend (renderer).
*/
extern video_backend_s *video_backend;
/*
* Color structure
*/
typedef struct A2Color_s {
uint8_t red;
uint8_t green;
uint8_t blue;
} A2Color_s;
/*
* Reference to the internal 8bit-indexed color format
*/
extern A2Color_s colormap[];
/*
* Prepare the video system, converting console to graphics mode, or
* opening X window, or whatever. This is called only once when the
* emulator is run
*/
void video_init(void);
/*
* Begin main video loop (does not return)
*/
void video_main_loop(void);
/*
* Undo anything done by video_init() and video_start(). Called before exiting the
* emulator.
*/
void video_shutdown(void);
/*
* Setup the display. This may be called multiple times in a run, and is
* used when graphics parameters (II+ vs //e, hires color representation) may
* have changed.
*
* In future, all relevant information will be communicated through
* FLAGS. For now, however, it is ignored and global variables are used
* instead.
*
* This function is responsible for inserting any needed video-specific hooks
* into the 6502 memory indirection table. It should *not* hook the
* soft-switches.
*
*/
void video_set(int flags);
/*
* Set the font used by the display. QTY characters are loaded starting
* with FIRST, from DATA. DATA contains 8 bytes for each character, each
* byte representing a row (top-to-bottom). The row byte contains 7
* pixels in little-endian format.
*
* MODE selects the colors to use
*
* 0 - Normal text
* 1 - MouseText (usually treat as Normal)
* 2 - Inverse
* 3 - Flash
*
* The extra MouseText mode is in case we want to emulate certain RGB
* adaptors which color normal text and MouseText differently. I had one
* once for a //c.
*/
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void video_loadfont(int first, int qty, const uint8_t *data, int mode);
/*
* Redraw the display. This is called after exiting an interface display,
* when changes have been made to the Apple's emulated framebuffer that
* bypass the driver's hooks, or when the video mode has changed.
*/
void video_redraw(void);
/*
* Change the displayed video page to PAGE
* 0 - Page 1: $400-$7ff/$2000-$3fff
* 1 - Page 2: $800-$bff/$4000-$5fff
*/
void video_setpage(int page);
/*
* Get a reference to current internal framebuffer
*/
const uint8_t * const video_current_framebuffer();
/*
* True if anything changed in framebuffer and not yet drawn
*/
bool video_dirty(void);
// ----------------------------------------------------------------------------
/*
* VBL routines
*/
Refactor speaker system to prevent audio glitches and to support CPU automatic speed switching Squashed commit of the following: REFACTOR : fix comments, logging, and rename some variables REFACTOR : fix up some commentary, clean deadc0de REFACTOR : mostly fix all the audio glitches - amplitudes of samples are gradually shifted to zero when speaker has fallen silent - simplifies speaker state machine - fullspeed mode only enqueues quiet samples REFACTOR : fix up a number of other functions and comments REFACTOR : clean up code to submit normal speed wave buffer to OpenAL Move some initializations to the cpu_thread() REFACTOR : properly reset the speaker cycles access counter so we don't underflow and assert REFACTOR : should never get a split buffer from our soundcore implementation Fix warning from gcc ... static array size needs to be computed from integer values REFACTOR : gcc (but not clang) complains about these, so just make them preprocessor defines REFACTOR : use unsigned long long because we don't actually care that this counter is 64bit REFACTOR : remainder_buffer and miscellaneous tweaks - Adds implementation commentary to document remainder_buffer purpose - Also adds sample average for square wave boundary in case where remainder_buffer not used (whole-sample boundary) - Variable renaming and code shuffling REFACTOR : do not dynamically alloc remainder buffer - Never attribute to cache-coherancy bugs what is a simple thread race =P REFACTOR : comments and whitespace REFACTOR : rename public speaker API functions REFACTOR : clean up public speaker API REFACTOR : tabs to spaces REFACTOR : moar deadc0de clean up and renaming REFACTOR : remove deadc0de paths from soundcore REFACTOR : fully excise soundtype stuff now that we only support soundcard output Move a file static to function scope REFACTOR : rename more variables and remove deadc0de REFACTOR : samples_buffer naming and change to explict int16_t REFACTOR : removed deadc0de and shuffled code locations REFACTOR : remainder buffer naming and clarify type REFACTOR : move joystick timing to VM module and remove header visibility REFACTOR : clarify speaker variable name REFACTOR : clarify cycle counting codepaths REFACTOR : VBL/timing interfaces - eliminates passing around a common global REFACTOR : names and comments HACK around volume issue REFACTOR : rename speaker feedback variable REFACTOR : rename global total cycle count REFACTOR : rename a constant Fix test builds REFACTOR: rename to is_fullspeed REFACTOR : local variable naming changes REFACTOR : migrate cycle timing variables to correct location and remove header visibility Allow fullspeed codepath to update speaker REFACTOR : remove deadc0de paths in prep for cleanup REFACTOR : speaker now manages its own VM entry point
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uint16_t video_scanner_get_address(bool *vblBarOut);
uint8_t floating_bus(void);
uint8_t floating_bus_hibit(const bool hibit);
/*
* 640x400 mode really isn't what it advertises. It's really 560x384 with 4
* extra bytes on each side for color interpolation hack. This is yet another
* area where I've traded the optimization gain (especially on older slower
* machines) for a standard resolution.
*/
#define _SCANWIDTH 560
#define _INTERPOLATED_PIXEL_ADJUSTMENT_PRE 4
#define _INTERPOLATED_PIXEL_ADJUSTMENT_POST 4
#define INTERPOLATED_PIXEL_ADJUSTMENT (_INTERPOLATED_PIXEL_ADJUSTMENT_PRE+_INTERPOLATED_PIXEL_ADJUSTMENT_POST)
#define SCANWIDTH (_SCANWIDTH+INTERPOLATED_PIXEL_ADJUSTMENT)
#define SCANHEIGHT 384
#define TEXT_ROWS 24
#define BEGIN_MIX 20
#define TEXT_COLS 40
#define TEXT80_COLS 80
#define FONT_GLYPH_X 8
#define FONT_GLYPH_Y FONT_GLYPH_X
#define FONT_HEIGHT_PIXELS 16
#define FONT_WIDTH_PIXELS 14
#define FONT80_WIDTH_PIXELS 7
#define MOUSETEXT_BEGIN 0x90
#define MOUSETEXT_UP (MOUSETEXT_BEGIN+0x0b)
#define MOUSETEXT_LEFT (MOUSETEXT_BEGIN+0x08)
#define MOUSETEXT_RIGHT (MOUSETEXT_BEGIN+0x15)
#define MOUSETEXT_DOWN (MOUSETEXT_BEGIN+0x0a)
#define MOUSETEXT_OPENAPPLE (MOUSETEXT_BEGIN + 0x01)
#define MOUSETEXT_CLOSEDAPPLE (MOUSETEXT_BEGIN + 0x00)
#define COLOR_BLACK 0
#define COLOR_DARK_RED 35
#define COLOR_MEDIUM_RED 36
#define COLOR_LIGHT_RED 37 /* hgr used */
#define COLOR_DARK_GREEN 38
#define COLOR_MEDIUM_GREEN 39
#define COLOR_LIGHT_GREEN 40 /* hgr used */
#define COLOR_DARK_YELLOW 41
#define COLOR_MEDIUM_YELLOW 42
#define COLOR_LIGHT_YELLOW 43
#define COLOR_DARK_BLUE 44
#define COLOR_MEDIUM_BLUE 45
#define COLOR_LIGHT_BLUE 46 /* hgr used */
#define COLOR_DARK_PURPLE 47
#define COLOR_MEDIUM_PURPLE 48
#define COLOR_LIGHT_PURPLE 49 /* hgr used */
#define COLOR_DARK_CYAN 50
#define COLOR_MEDIUM_CYAN 51
#define COLOR_LIGHT_CYAN 52
#define COLOR_DARK_WHITE 53
#define COLOR_MEDIUM_WHITE 54
#define COLOR_LIGHT_WHITE 55
#define COLOR_FLASHING_BLACK 56
#define COLOR_FLASHING_WHITE 57
#define COLOR_FLASHING_UNGREEN 58
#define COLOR_FLASHING_GREEN 59
/* ----------------------------------
generic graphics globals
---------------------------------- */
/*
* Pointers to framebuffer (can be VGA memory or host buffer)
*/
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extern uint8_t *video__fb1,*video__fb2;
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extern uint8_t video__hires_even[0x800];
extern uint8_t video__hires_odd[0x800];
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extern uint8_t video__dhires1[256];
extern uint8_t video__dhires2[256];
extern int video__current_page; /* Current visual page */
extern int video__strictcolors;
/* --- Precalculated hi-res page offsets given addr --- */
extern unsigned int video__screen_addresses[8192];
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extern uint8_t video__columns[8192];
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extern uint8_t video__odd_colors[2];
extern uint8_t video__even_colors[2];
/* Hooks */
void video__write_2e_text0(),
video__write_2e_text0_mixed(),
video__write_2e_text1(),
video__write_2e_text1_mixed(),
video__write_2e_odd0(),
video__write_2e_even0(),
video__write_2e_odd0_mixed(),
video__write_2e_even0_mixed(),
video__write_2e_odd1(),
video__write_2e_even1(),
video__write_2e_odd1_mixed(),
video__write_2e_even1_mixed();
#endif /* !A2_VIDEO_H */