apple2ix/src/video/SolidColor.fsh

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#ifdef GL_ES
precision highp float;
#endif
// Declare inputs and outputs
// gl_FragColor : Implicitly declare in fragments shaders less than 1.40.
// Output color of our fragment.
// fragColor : Output color of our fragment. Basically the same as gl_FragColor,
// but we must explicitly declared this in shaders version 1.40 and
// above.
#if __VERSION__ >= 140
out vec4 fragColor;
#endif
#if __VERSION__ >= 140
#define OUTPUT_RED fragColor = vec4(1.0, 0.0, 0.0, 1.0)
#else
#define OUTPUT_RED gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0)
#endif
void main(void)
{
OUTPUT_RED;
}