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https://github.com/mauiaaron/apple2.git
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Iterate on GLTouchJoystick
- Use smaller models/textures - Slightly change the joystick/kpad glyphs
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parent
691dbd5ac2
commit
2ec88ad433
@ -179,7 +179,7 @@ void Java_org_deadc0de_apple2ix_Apple2Preferences_nativeSetTouchJoystickButtonTy
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rosetteChars[ROSETTE_NORTH] = (uint8_t)MOUSETEXT_UP; rosetteScancodes[ROSETTE_NORTH] = -1;
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rosetteChars[ROSETTE_NORTHEAST] = ' '; rosetteScancodes[ROSETTE_NORTHEAST] = -1;
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rosetteChars[ROSETTE_WEST] = (uint8_t)MOUSETEXT_LEFT; rosetteScancodes[ROSETTE_WEST] = -1;
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rosetteChars[ROSETTE_CENTER] = '+'; rosetteScancodes[ROSETTE_CENTER] = -1;
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rosetteChars[ROSETTE_CENTER] = ICONTEXT_MENU_TOUCHJOY; rosetteScancodes[ROSETTE_CENTER] = -1;
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rosetteChars[ROSETTE_EAST] = (uint8_t)MOUSETEXT_RIGHT; rosetteScancodes[ROSETTE_EAST] = -1;
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rosetteChars[ROSETTE_SOUTHWEST] = ' '; rosetteScancodes[ROSETTE_SOUTHWEST] = -1;
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rosetteChars[ROSETTE_SOUTH] = (uint8_t)MOUSETEXT_DOWN; rosetteScancodes[ROSETTE_SOUTH] = -1;
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@ -236,6 +236,9 @@ void Java_org_deadc0de_apple2ix_Apple2Preferences_nativeTouchJoystickSetKeypadTy
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for (unsigned int i=0; i<(ROSETTE_ROWS * ROSETTE_COLS); i++) {
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actualChars[i] = (uint8_t)rosetteChars[i];
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}
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if (actualChars[4] == ICONTEXT_NONACTIONABLE) {
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actualChars[4] = ICONTEXT_MENU_TOUCHJOY;
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}
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joydriver_setTouchAxisTypes(actualChars, rosetteScans);
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joydriver_setTouchButtonTypes(
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(touchjoy_button_type_t)buttonsChars[0], buttonsScans[0],
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@ -310,7 +310,7 @@ const unsigned char interface_glyphs[256] =
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/* : 0x11 ----------------------- mini-spacebar visual */
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0x00, 0x00, 0x00, 0x00, 0x00, 0x22, 0x3e, 0x00,
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/* : 0x12 ----------------------- glyph_joystick */
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0x08, 0x08, 0x08, 0x77, 0x08, 0x08, 0x08, 0x00,
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0x08, 0x08, 0x08, 0x77, 0x08, 0x08, 0x08, 0x08,
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/* : 0x13 ----------------------- glyph_ctrl */
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0x08, 0x1c, 0x3e, 0x63, 0x7b, 0x63, 0x7f, 0x00,
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/* : 0x14 ----------------------- glyph_lowercase */
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@ -322,7 +322,7 @@ const unsigned char interface_glyphs[256] =
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/* : 0x17 ----------------------- glyph_backspace */
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0x00, 0x08, 0x04, 0x7e, 0x04, 0x08, 0x00, 0x00,
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/* : 0x18 ----------------------- glyph_joystick_kpad */
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0x08, 0x2a, 0x08, 0x77, 0x08, 0x2a, 0x08, 0x00,
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0x08, 0x2a, 0x08, 0x77, 0x08, 0x2a, 0x08, 0x08,
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/* : 0x19 ----------------------- glyph_leftspace */
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0x00, 0x7e, 0x02, 0x42, 0x42, 0x42, 0x02, 0x7e,
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/* : 0x1A ----------------------- glyph_midspace */
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@ -1344,7 +1344,7 @@
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...#...
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...#...
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...#...
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.......
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...#...
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: 0x13 ----------------------- glyph_ctrl
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...#...
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..###..
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@ -1398,7 +1398,7 @@
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...#...
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.#.#.#.
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...#...
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.......
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...#...
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: 0x19 ----------------------- glyph_leftspace
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.......
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.######
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@ -18,8 +18,8 @@
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#define MODEL_DEPTH -1/32.f
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#define TRACKING_NONE (-1)
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#define AXIS_TEMPLATE_COLS 5
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#define AXIS_TEMPLATE_ROWS 5
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#define AXIS_TEMPLATE_COLS 3
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#define AXIS_TEMPLATE_ROWS 3
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#define BUTTON_TEMPLATE_COLS 1
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#define BUTTON_TEMPLATE_ROWS 1
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@ -30,13 +30,13 @@
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#define BUTTON_FB_WIDTH (BUTTON_TEMPLATE_COLS * FONT80_WIDTH_PIXELS)
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#define BUTTON_FB_HEIGHT (BUTTON_TEMPLATE_ROWS * FONT_HEIGHT_PIXELS)
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#define AXIS_OBJ_W 0.4
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#define AXIS_OBJ_H 0.5
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#define AXIS_OBJ_W 0.3
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#define AXIS_OBJ_H 0.4
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#define AXIS_OBJ_HALF_W (AXIS_OBJ_W/2.f)
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#define AXIS_OBJ_HALF_H (AXIS_OBJ_H/2.f)
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#define BUTTON_OBJ_W 0.2
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#define BUTTON_OBJ_H 0.25
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#define BUTTON_OBJ_W 0.15
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#define BUTTON_OBJ_H 0.2
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#define BUTTON_OBJ_HALF_W (BUTTON_OBJ_W/2.f)
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#define BUTTON_OBJ_HALF_H (BUTTON_OBJ_H/2.f)
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@ -89,11 +89,9 @@ static void _setup_axis_object(GLModel *parent) {
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if (hudElement->tpl == NULL) {
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// deferred construction ...
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const char axisTemplate[AXIS_TEMPLATE_ROWS][AXIS_TEMPLATE_COLS+1] = {
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" @ ",
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" | ",
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"@-+-@",
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" | ",
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" @ ",
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" @ ",
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"@+@",
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" @ ",
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};
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const unsigned int size = sizeof(axisTemplate);
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@ -111,7 +109,7 @@ static void _setup_axis_object(GLModel *parent) {
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for (unsigned int i=0; i<ROSETTE_ROWS; i++) {
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for (unsigned int j=0; j<ROSETTE_COLS; j++) {
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((hudElement->tpl)+(row*i*2))[j*2] = axes.rosetteChars[(i*ROSETTE_ROWS)+j];
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((hudElement->tpl)+(row*i))[j] = axes.rosetteChars[(i*ROSETTE_ROWS)+j];
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}
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}
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@ -667,7 +665,7 @@ static void gltouchjoy_setTouchButtonTypes(
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} else if (touchDownChar == TOUCH_BUTTON1) {
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currButtonDisplayChar = MOUSETEXT_CLOSEDAPPLE;
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} else if (touchDownChar == TOUCH_BOTH) {
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currButtonDisplayChar = '+';
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currButtonDisplayChar = ICONTEXT_MENU_TOUCHJOY;
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} else if (touchDownScancode < 0) {
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currButtonDisplayChar = ' ';
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}
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@ -756,7 +754,7 @@ static void _init_gltouchjoy(void) {
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axes.rosetteChars[3] = MOUSETEXT_LEFT;
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axes.rosetteScancodes[3] = -1;
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axes.rosetteChars[4] = '+';
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axes.rosetteChars[4] = ICONTEXT_MENU_TOUCHJOY;
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axes.rosetteScancodes[4] = -1;
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axes.rosetteChars[5] = MOUSETEXT_RIGHT;
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axes.rosetteScancodes[5] = -1;
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